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Everything posted by Lquan

  1. Lquan

    Web Portal: Suggestions

    seems to me that the process for new players starting up with EnB is unclear from the web portal access. Suggest a new icon/entry [on the master net-7.org webpage] to further page(s) titled "Getting Started". Within this the usual suspects could be listed: link to download/install instructions, multi-boxing setup instructions, link to and discussion of the wiki, link to the most used EnB maps, etc.
  2. We players notice that trying to play solo as a Progen has become excessively difficult due to the V'rix infestation of first Primus and our shipyard and now the west side undock area at Arx Spartoi [Endriago]. All Progen need to periodically upgate their hulls and having a pod of six high level V'rix sometimes atop the shipyard quickly becomes frustrating. Similarly, all Progen have some skill missions operating out of Arx Spartoi .. having the undock from Altair gate, the Genetic Repository, and the Lagarto gate camped with six CL 40 V'rix who all respond to aggression as a team, is similarly frustrating. After three to six times being incapacitated, Progen players who lack multiple high level alts might tend to quit the game in frustration. If possible, I suggest that the level of the V'rix be scaled [AI?] to the level of the player ... maybe twenty percent lower than the best player in the local group. This would present a challenge without it being impossible. *** I know we're following the guide path laid out by the original DEVs. And I know that overall game play wasn't so compelling that huge numbers of people paid for the game. This suggests that the original DEV vision wasn't the best ... And thus, that we can and should deviate from it in the interests of playability.
  3. Lquan

    V'rix -- too difficult [Oct 2018 plus]

    I'm talking about the pre-EA intended vision of the then independent DEVs. I could be wrong -- I wasn't one of them and thus have to rely on my memories of what they said back 16 or so years ago. My guild [whose name I have forgotten] was unofficially allied to that of the DEVs -- we helped them in testing various features of EnB. [For example; I distinctly recall that it was possible to build a Progen capital ship in Mars at what is now the construction site and for a player(s) to pilot it.]
  4. one of my lesser toons just had a disconnect while in a system without a station. When he logged back in, I found that the arbitrary spot the server placed him in the system was in the middle of a mob ... who promptly tried to slaughter him. I think this is too much ... and unfair. I didn't voluntarily disconnect; server dropped me. Putting me into the middle of a likely or certain 'death' is a bit much. *** I suggest that the default location for player placement when the server/client didn't save the player's location be changed to a neutral location in each system without a station. [I think, in systems with a station, the default location is just outside the station -- which works fine everywhere except Primus Planet.] {This actually happened in Odin Rex ... and the location was near the Chavez Camp. I recall it happening in similarly difficult location in other systems but didn't make note of it at the time.} {How to replicate ... I was making a wormhole to another system when I was dropped -- old location was gone from where ever it gets saved butt the new location (weft) wasn't enabled since I'd not yet gotten there.} Cheers
  5. between last night and today, with no known changes to my system, I get following message when I try to log in ==> "EA.com is temporarily unavailable. This may be due to routine server maintenance or a problem with your Internet Service Provider. Please check your ISP connection or try again later. (INV-300)" net-7 website comes up just fine, as do other websites. Forums seem to work. Looks like I can do anything I want on the Internet, except play E&B. {Obviously, EA.com does exist. It is at ... I have no idea why the emulator launcher might be trying to reach EA.com ... unless the script for this error hasn't been changed and it should be referring to the address of the emulator instead of EA.com} cheers [I'll check back in a day or three] -- Lquan and 30 other 'toons
  6. Lquan

    login error INV-300 [can't get in]

    interesting ... very interesting. I unpinned the taskbar icon [right-click] and then made a new one from the desktop shortcut [after verifying that the shortcut does indeed point to "LaunchNet7.exe" and I'm back in. Sadly, I failed to test before doing this if the problem still existed this morning [24 August], so I'm not sure if I fixed anything, or if my ISP did it, or if there was some server side change that did the trick. Y'all might try again without my little taskbar fix -- if you still have the issue, then we'll know that my fix did it (at least for me). {idea: what could have happened -- the taskbar shortcut was accidentally disconnected from the Net 7 launcher by some process [automated disk cleanup program?] and then reconnected to the old EA launcher. I had forgotten that such cleanup programs run on my machine once every few months at startup -- could have been yesterday.} [hmm ... related idea -- what if we recycled the old EA launcher entirely? Would that interfere with the Net 7 launcher?]
  7. Lquan

    login error INV-300 [can't get in]

    I also pinged sunrise ... took an average of 20 ms ... all four pings worked fine. [of course, i'm only about 400 km from the server.]
  8. Lquan

    Net-7 Vault transfer error message

    yes, I also have this. I'd guess that the web interface to the game database is having issues
  9. Lquan

    Rebooting the economy

    I'm a slacker ... only one L 150 JE so far. Like Thuvia, I have mules for multiple purposes. Mostly it's convenient. I have other 'toons building up slowly -- as each tops out, I turn to building. But, in order to build, I first must have the item to analyze ... so my mules save a few of each item as I loot them so that my designated builders, when they reach the target level, can analyze them. And yes, I have ore mules as well ... their function is to feed ores to ammo builders as they need them, plus to component builders as they need them [unless I happen to have the component in stock ... too many possibles to do that for all but the most commonly used]. And, being naturally thrifty, and a JE, I also have a girl who saves materials that can be turned in to npcs for standing gains. Never know when I might get the bug to go to der Todesengel and to do that, my 'toon would have to improve standing with the Bogies. *** Not to speak too much about another game [horrors!] and EVE Online started their market system with npcs buying AND selling ores. One bit is that EVE has far fewer refined minerals ... which automatically makes the buy/sell action more concentrated. EVE's free market prices are now well above what npcs will pay to buy minerals in and npcs selling minerals was phased out long ago. They do adjust their economy [and ore spawn rates] several times a year.
  10. Lquan

    enable Arrojar Array

    with the Progen Republic taking steps to actively oppose the V'rix, I suggest that it is time to enable the Arrojar Array [which I recall from live]. For those unknowing, anyone who had completed the Array's explore mission could use it by entering the code learned in the mission; it acted as an accelerator to instantly move your ship to the vicinity of the Gate to Roc [now called R4c in V'rix-speak]. In the spirit of enabling anyone who wants to fight the V'rix go out to R4c, I suggest making the criteria to get the mission that enables the accelerator something like: 1. Sabine Explorer faction > +5000 2. V'rix faction < -5000 3. OL > 100 [or CL > 30] 4. [implied] 'toon's race immaterial thereafter, I'd simply have the Array work like other accelerators -- faction [Sabine] must be > +2000 [green] to access
  11. Lquan

    Running Windows 10, game wont start up

    EBConfig has to be run in Windows XP [sp3] compatibility mode
  12. 30 sept. cookie not working here. have to log in each day -- used to be that the cookie allowed me to just navigate to www.net-7.org and i was automatically logged in. not a big deal, just annoying since I know it used to work over days and days just fine. I did change my forum name to that of my best known character somewhen before this began to happen ... is that related?
  13. Lquan

    Taking out the trash

    Data Satellite 4 ... start at The Launching Point. Warp to Nav Glory's Orbit 3. Then, without moving your ship, right-click to allow free warp and continue warping straight ahead. Data Sat 3 is first and then 4. Mind the Red Dragon guards [CL 35??] in the area if you aren't friends with them.
  14. Lquan

    I've reached a limit

    I've been out the past six weeks myself ... seems like the guys I knew slowly disappeared. Donno when I might be back.
  15. Lquan

    Login problems

    5:15 pm. server issues reportedly still being looked at. In my case, four devices disappeared from my hold between logging off a couple of hours ago and getting back on. Looks like some other items may have disappeared from vault as well -- probably ones I added in the approx two hours I played.
  16. approx 3pm est [US time] on 13 feb 2017 all access via net-7.org crashed for me. webtools of various sorts are unable to find a DNS entry for "net-7.org" and thus all ordinary access fails. Whois does report that the domain exists and has an unfamiliar to me [not that I'd know -- I'm a player, not a DEV] admin firm etc. I posted on the EnB emulator facebook page to this effect. hope for news soon
  17. ah, yup ... I figured out how to fix what could be fixed easily and the rest will have to stay the way they are ... fortunately the rest are mostly simple missions, so not much is lost.
  18. the steps and notes portions of the mission descriptions in the Net-7 wiki have ceased to display. This has occurred across every mission description I checked. Cause unknown to me and I suggest that the wiki code has changed [new version?] or the Template mechanism has changed somehow [thankfully, I can't find it, so I didn't change it]. ty
  19. steps still exist in edit tab, but not displaying properly. unable to upload due to space limitation
  20. Thursday, 26 jan wiki not displaying properly
  21. i chose format badly and the shot showing that all the steps in the edit screen actually exist will not upload due to excessive size. I assure you, it is there and does seem to be perfectly correct. same result with IE as Firefox.
  22. yes -- properly signed in -- can edit pages as usual. also checked with alternative browser and same error in both.
  23. the command /craft N [where N is the number of runs] only works for ammo and components. It can not be used for anything else.
  24. just completed jenquai level 2 promotion optional mission part 2 [the fourth inspiration, etc.] in step 7 of 9, Loremaster Daiki-ya says that the reward consists of a unique level 4 reactor. however, the actual reward at THAT STEP is a Novice's Ward [level 3 device]. this is confusing .. the dialogue might be fixed to reflect the correct item received now -- the reactor is awarded at step 9 ty, men
  25. 18 Jan 1830 gmt [130pm est] NOT CRITICAL. Workaround found ... and ... created a new Progen Sentinel and started out by running up OL to 4 via combination of exploring all navs, whacking CL 0 worms, and selling loot. Finally approached Tovar Maxe [training officer cited in Arx Prima landing instructions] and he offered two missions -- I selected "Learn to Prospect Asteroids" and whipped out to the designated debris field, BUT discovered that I did not have Prospect skill at all. Returned to Tovar Maxe [after logging out and back on just in case ... also did /fmu to no effect] and he then gave me the standard noob greeting and mission ["Prospect for Clues"] which did trigger receiving the Prospect skill needed. the bug I see is that the "Learn to Prospect Asteroids" mission should not be offered until AFTER noob has completed the "Prospect for Clues" mission. {Since this did not happen with my other PS 'toon some months ago, I suspect that "Asteroids" has a minimum overall level feature that the earlier 'toon did not meet and thus this incorrect sequence was not triggered.} cheers