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About Zarg

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    Damage Inc
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  1. We learned a lot and found a bunch of bugs in the PTR. I eagerly await seeing those fixes propagate back into the live game. It'd help a lot. I wish we could've done more big group raid testing in PTR. I'd forgotten how bad lag can get in big raids like fishbowl. -Z
  2. When I was farming glenn commission rep, it was out of jobs from the job terminal in F7. Go figure
  3. Yeah, the job terminals are the only way to gain Glenn commission faction. Its a very slow grind, but it does eventually get there. -Z
  4. Zarg

    A special beta test!

    there was burst of activity and then the ptr was dead for a while, and now that its back not a lot of folks have come back. I'll poke in. I really think we need to try to schedule a time to get many people together to stress test -- duplicate some of the network outages we see in big (3 group+) raids. -Z
  5. Well, just tried the PTR and it looks like its back online. yay! -=Z=-
  6. Still dead. We have found and got a lot of things fixed with prior testing, is it worthwhile to continue? I dont know if we ever rally got a good stress test together. -Z
  7. I was trying it last night and just now -- apparently still down I think. It seems the PTR net-7 launcher lacks a server up/down status check; all you can do is click the 'launch' button, and if nothing happens after that, server must be down. -Z
  8. I ran a macro that built some 2400 Badger Claw 1 devices, discarding them as it went. No problems, crashes, or lockups encountered, though a few timing issues along the way where sometimes a build would take longer than usual.
  9. Weird. Just did it again, and only a few minutes after the previous one. proxylog.dat
  10. Had been sitting idle in Paramis station with E&B running while I was web surfing. Got a popup about some C++ run time error in the proxy. Attached is the related proxylog. proxylog-runtime_error.dat
  11. I just wanna say I did come across a slew of other PTR related bugs -- including stuff with the early PTR charcter setup process -- and Cipher was quick to fix them. Thanks for the hard work on this! I can't think of any bugs I have still open beyond things in the nature of the PTR (i.e. functions not available due to lack of PTR linking to an equivalent of the net-7.org website). -Z
  12. Zargate was sitting idle outside joves while other members of my group were inside doing stuff. I had just logged a JE out to character creation and at about the same time this game client disappeared (crash to desktop) with no warning or error popups or anything. Hope this proxylog is helpful...
  13. Fixed with /ptrenableskills. Thanks! I know this command is 'deprecated' but maybe just leave it obsoleted and not disable it, so folks wiht old charcters can still fix them? As for missing ammo comps (and zenrei cannon) on my old characters - I'm just going to fix them by making a new character, trading the stuff over after setup, and deleting that new temporary character. I note many of the 'only player made' ammo comps for i.e. Zet Missile Launcher and Archos are given out with /ptrsetupcharacter. It doesn't look like the Athanor Hardrain Slugs needed for Zenrei cannon are included. I'll made a new pw to test, and yeah, no Hardrain Slugs.
  14. I'm seeing the same issue with my ZargTS character, though he was set up with a very early version of the /ptr commands. On a lark, I created a new TS and ran both /ptrsetupcharacter and /ptrenableskills (which I think is now deprecated) and confirm he has 'Build Ammunition' skill maxed. Fixing old characters like mine may take GM/Dev intervention. Or you can go the simple route and delete and recreate the character... -Z
  15. Had just brutally slaughtered the Infiniticorp insider, and was chatting on New Players chat, and one of my 6 multibox game clients got 'stuck'. Could send messages out of it, but not see any messages either sent with a tell or in any chat channels. Could not move, could not target anything. Using ESC to bring up Quit Menu and picking 'quit to desktop' dropped the character offline and out of group, but the game client kept running until I used /quit to get it to drop out.
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