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About Zarg

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  1. Zarg

    A special beta test!

    there was burst of activity and then the ptr was dead for a while, and now that its back not a lot of folks have come back. I'll poke in. I really think we need to try to schedule a time to get many people together to stress test -- duplicate some of the network outages we see in big (3 group+) raids. -Z
  2. Well, just tried the PTR and it looks like its back online. yay! -=Z=-
  3. Still dead. We have found and got a lot of things fixed with prior testing, is it worthwhile to continue? I dont know if we ever rally got a good stress test together. -Z
  4. I was trying it last night and just now -- apparently still down I think. It seems the PTR net-7 launcher lacks a server up/down status check; all you can do is click the 'launch' button, and if nothing happens after that, server must be down. -Z
  5. I ran a macro that built some 2400 Badger Claw 1 devices, discarding them as it went. No problems, crashes, or lockups encountered, though a few timing issues along the way where sometimes a build would take longer than usual.
  6. Weird. Just did it again, and only a few minutes after the previous one. proxylog.dat
  7. Had been sitting idle in Paramis station with E&B running while I was web surfing. Got a popup about some C++ run time error in the proxy. Attached is the related proxylog. proxylog-runtime_error.dat
  8. I just wanna say I did come across a slew of other PTR related bugs -- including stuff with the early PTR charcter setup process -- and Cipher was quick to fix them. Thanks for the hard work on this! I can't think of any bugs I have still open beyond things in the nature of the PTR (i.e. functions not available due to lack of PTR linking to an equivalent of the net-7.org website). -Z
  9. Zargate was sitting idle outside joves while other members of my group were inside doing stuff. I had just logged a JE out to character creation and at about the same time this game client disappeared (crash to desktop) with no warning or error popups or anything. Hope this proxylog is helpful...
  10. Fixed with /ptrenableskills. Thanks! I know this command is 'deprecated' but maybe just leave it obsoleted and not disable it, so folks wiht old charcters can still fix them? As for missing ammo comps (and zenrei cannon) on my old characters - I'm just going to fix them by making a new character, trading the stuff over after setup, and deleting that new temporary character. I note many of the 'only player made' ammo comps for i.e. Zet Missile Launcher and Archos are given out with /ptrsetupcharacter. It doesn't look like the Athanor Hardrain Slugs needed for Zenrei cannon are included. I'll made a new pw to test, and yeah, no Hardrain Slugs.
  11. I'm seeing the same issue with my ZargTS character, though he was set up with a very early version of the /ptr commands. On a lark, I created a new TS and ran both /ptrsetupcharacter and /ptrenableskills (which I think is now deprecated) and confirm he has 'Build Ammunition' skill maxed. Fixing old characters like mine may take GM/Dev intervention. Or you can go the simple route and delete and recreate the character... -Z
  12. Had just brutally slaughtered the Infiniticorp insider, and was chatting on New Players chat, and one of my 6 multibox game clients got 'stuck'. Could send messages out of it, but not see any messages either sent with a tell or in any chat channels. Could not move, could not target anything. Using ESC to bring up Quit Menu and picking 'quit to desktop' dropped the character offline and out of group, but the game client kept running until I used /quit to get it to drop out.
  13. Interesting update. When I logged the character back in, it was back in the asteroid field where I was hunting when it got 'stuck', and not near the group in the safe empty-space spot near the planet where I was testing what was wrong with it / hoping it would recover before finally /quit-ing it out.
  14. I was multiboxing a group of 6, hunting Strand Vultures in Arduinne. One of my clients -- zargJE -- got 'stuck' -- it was still in formation, still online and in group. However it was frozen and not moving with the group -- to that client's view. The rest of the properly-working clients saw that one still in formation. I could send receive messages to that character but they would not show on it. Messages sent out from the character were never seen. I could do actions within the 'stuck' game client that didn't involve server communication, like open/close inventory and character info -- so it appeared working just not communicating to server. Eventually got tired of this, having run out of ideas on what to test, and just /quit out to gather and upload this proxylog. This is an interesting failure mode that I've seen all too often in raids on the play server too, where one client just gets stuck. sometimes it recovers, sometimes it doesn't. But its super annoying while its happening...
  15. I also cannot connect. I suspect the server crashed after last night's testing and needs a restart.
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