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About ghent96

  • Birthday 06/06/1978

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    Omega Corps
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    Kansas City
  • Interests
    EnB, Homeworld, game mod'ing, wifey, dog, pharmacy, 3D & 2D art, creative writing, poetry

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  1. A reinstall will not work. Save your time. INV-300 is back.
  2. I think we're headed for a server crash, or at least it needs a reboot. Multiple reports in chat that people can't gate, or they have to reload the game between each gate. (including myself)
  3. ...get rid of it. Easy fix. Original game didn't have one. We'd stack missions for days. You could come back the next day or 5 and finish a far-away mission. Now? ...I don't see the timer, but it seems to be next day, the mission is gone. This especially sucks for casual players. Let's just get rid of the job terminal mission timer. There's no reason for it.
  4. Bug Tracker link at top of forum is not working (again?)
  5. ...can you reproduce it, though? or was this a one-off
  6. Yes, mission text could easily be updated in the database to provide the system and sector information to a new player. The rest, can be found or deduced with the in-game map.
  7. ...missions need to last longer. No time limit specified on the terminal that I could see, but they seem to disappear the next day. Be kind to us filthy casual gamer dads and take off the expiration timer from the job terminal missions.
  8. What do we do if the RD detainee doesn't move out of our cargo and the mission complete when we dock at DCO? ...but, per her taunting from the cargo hold, dropping her off at QAR should definitely be a thing.
  9. Target's social distancing sign has a totally different meaning for progen EnB'ers...
  10. Pretty sure that only the cargo hauler that spawns from the mission trigger, with your name attached to it, counts for the mission step completion. The problem seems to be if a player logs off, the trigger to spawn the mob times out or never activates. This will probably happen at each step where the player has to destroy a cargo ship. If you think you're going to have to log off, wait, and do it before activating those mission steps - eg - log off during a "talk to Duvet" step instead.
  11. nah i'm now on the 2nd attempt thru the mission. I forfeited and re-acquired. IMO , the trigger is buggy. If a player logs out after step 2, or during step 3, the mob probably will never spawn, or re-spawn. Could end up being the same trigger problem with future steps, so i'm logging out for the night before step 4, talk to Duvet again to aquire the next target.
  12. Warped out, then back, still nothing. Gated, then back. Nothing. logged off then on again, then warped out and back. Nothing. Mined awhile, came back, nothing. This mission trigger is just bugged, and needs to be fixed. It shouldn't require this much work or guesswork on the part of the player.
  13. There's no sparkles to the right/east of the gate, ~30km away.
  14. Did the mission change? Step 2 for me says to travel to Freya and locate the Infinicorp cargo ship near the Centauri gates. Nothing about Inverness yet.
  15. The mission is way too long. It has too many steps, covering too far of a journey, and is quite expensive, also (200-300k credits total parts & bribery costs, at only level 45? way too expensive), for too little reward. The skill is useful, but is meant to obtain at a rather low level, still. You're a non-combat class that's required to do combat in this mission line against higher level mobs to get the parts/heads you need. That's imbalanced & unfair. Also, the skill point investment required afterwards is too steep, through 9 levels of the skill. Ideas above were far better: each skill level gives +2 levels of ammo building.
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