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Huron

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About Huron

  • Birthday 07/29/1976

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  • Guild
    Celestial Horizon
  • Server
    Galileo
  • Race
    Progen
  • Profession
    Warrior

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  • Gender
    Male
  • Location
    Eindhoven, The Netherlands

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  1. New release available: v1.0.9 Ever wondered if you already mapped the item you just dropped? No more! The tooltip now has a section about Manufacturing. In this case it says Mapped in green, as this toon already mapped this item. If you have the build skill, but not yet mapped the item, it shows: If you don't have the build skill yet (but the build skill is available for your profession) it shows: If the item is build by a skill that is not available to your profession, it shows: Also, if an alt already mapped the item, there will be a 3th line, like this: So in this case the tooltip is shown on a toon that is not Huronimous, but it's showing the alt Huronimous has it mapped. Since the client manager doesn't magically know which recipes you have, you have to "scan" them once. This is an automatic process, but if you have a build skill and you have not scanned your known recipes yet, the tooltip will show it like this: To scan your known recipes, go to the Pilot Archive, click on the pilot and visit the new tab "Crafting Recipes" For my example toon it shows like this: Once you open the crafting terminal and wait a bit, the Scan button should become available. It needs to "see" the different categories that belong to the skill being scanned. So it will open them in the terminal, gather the recipes and go to the next, until it's done. Just let it do its thing, shouldn't take too long. Here is the result for this alt: If you click on an item in the list, you can see the "history" of the recipe as well: Once you've done the initial scan for a build skill, and you analyze a new item, it should automatically be added to your known recipe list. So you only have to do the scan the first time, and any time you learn a new build skill. For dismantle and manufacture attempts, it will also store details about chances and the output: o7
  2. I needed this one myself. I've never enjoyed the game's way of handling this. And I'm getting too old to keep up ok :3 So find a new version here: v1.0.8 I basically added a companion window for chat. It can "send" chat messages (which just uses the game's own chatbox, like you're typing it yourself). One benefit is, that it does not steal focus away from your game, until you hit "send". So you can have half a sentence typed, leave it there, kill that raid boss and come back without losing what you already typed. For reading / grouping / filtering / searching / notifications, we have some improvements: Left side, views that you can give a name and decide what type of message/channel it should contain. Can also decide per view if you want to see the unread-message badge. You can create as many, or as little, views as you want, each with their own filtering. Some general settings to customize your experience: It also stores the chat history. So if your game crashes, you can still come back and continue the conversation, see who it was that messages you and reply to the right person instead of having to ask "who was I talking to again?" Full view:
  3. A small one today: v1.0.7 Adds an option to turn on buff durations, no more guessing how long a buff will last, the game will just tell you. Also enhanced tooltip when hovering over the buff with often some more information than the original game tooltip gave away.
  4. And another one: v1.0.6 Adds "Force close" and "Force restart" buttons to make it easier to deal with stubborn clients that get stuck. Also improved the out-of-game missions window, it no longer reloads on sector changes and it remembers the selected mission and scroll positions. Enjoy.
  5. Found it and the issue has meanwhile been solved. Thanks!
  6. Thanks for the advice Yeti. Removed some missions, down to 7. Tried again, but alas to no avail. I'll go see where I can create a GM-Ticket.
  7. Hi! I'm not sure what's happening, but my toon: Hurentacab seems to be stuck on this mission. I'm at step 7/14 which reads "Use the wormhole to travel to Risco moon and scan the GetCo Sleeper ship that crashed there. Return to Ioanna-J with the results". I've tried about 10 times now, even logged out, left the planet and came back, but no matter what I try, I can't seem to get past this step. When I get to the GetCo Sleeper ship, the verb icon turns into "Scan". Once I use it my chat says: ^Completed 1 for Green Initiative : You'd forget your head if it wasn't attached ... If I re-target the GetCo Sleeper ship at this point, the verb icon is gone, so it appears to have registered the scan at least. But whenever I return (used the wormhole both ways, every single time) to Ioanna-J Deinon, she's just rude "I'm busy with important matters right now. Go away." I also made sure I have some free inventory space, so that doesn't seem to be the culprit at least. I checked the wiki to see if it had any pointers, which were: accessing any terminal and/or move some of heads around in the inventory. Unfortunately neither helped. Any thoughts on what I can do differently to get past this?
  8. Another release, which can be found here: v1.0.5 A few minor improvements for the auto pilot under certain circumstances and some layout improvements for the galaxy finder and item details when it comes to multi-vendor locations. Fly safe!
  9. The next one is ready as well, available here: v1.0.4 As requested, wormholes are now part of the route planning/navigation. If you use them on a toon that has wormholes, or if you are in group with a toon that has wormholes, it will auto detect which wormholes have been learned and also where they are on the action bars (so you can place them anywhere). It will select the correct wormhole and activate it, and also auto accept the confirmation (on all group members if in group). I also added a feature to "pop-out" the missions panel, so it can be a window next to the game. I found myself going back to the missions panel to check what I needed to do way too often (I'm getting too old to remember ok). So now I can keep it open next to the game instead. Maybe I'll finally get some missions done now 😅 As always, open to feedback.
  10. Another day, another version, available here: v1.0.3 This time, made the "title bar" configurable. Per slot you can turn it On (like it has been until now) Off (fully gone) or Hover (it will NOT take up more space, but holding the mouse near the top of the window shows it "inside" the window space). Also made it possible to move the Navigation Hud out of the game, so it doesn't take up game space. It becomes a normal "application window" that you can move to where you want it to be. Hope that solves some more of the friction you had @Spa 😊 Keep letting me know if something could be improved or added, always open to feedback.
  11. New version is available here: v1.0.2 Added help inside the client manager, on the main screen as well as in the menu when logged into the game. Describes most of the functionality that's available and has "helpers" that guide you through settings for certain features. Also, every screen now has a ? (question mark) button on top (right) in the title. This brings up a guided tour for the screen, describing what does what. Hopefully this means you don't need to have another tab open with the docs 😅
  12. I did not include a local copy of the documentation. I'll have a look later today after work if I can add proper in-app help/documentation. So for now the github link has all the documentation indeed.
  13. I made a new release v1.0.1, you can find it here It adds a "Check setup" button on the top right. It will guide you through the process of making sure everything is setup properly for "auto login".
  14. Thanks! Yeah smart, let's see what he says 😄
  15. @Spa I just made a new release, and I even included proper documentation, see: Documentation You can find the release here: v1.0.0 I may have added a feature or 2 😉 Let me know what you think!
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