Kyp [LDEV] Posted February 21, 2012 Report Share Posted February 21, 2012 Hi folks, This upcoming Saturday we need to have a focus test to once and for all (hopefully) squash the "Unknown (0)" bug often seen on the edges of radar/or beyond range. This will be at 5pm US EST on Saturday when Tienbau is available. During this time, the server may be paused multiple times, but we need to get as many people as possible out killing mobs and doing combat. Preferably with as many accounts/friends as you guys can get into the game. We look forward to seeing you there. Note: To minimize wipes to test these systems, we need full participation. Please don't disappoint. (no pressure or anything ) Link to comment Share on other sites More sharing options...
Tienbau Posted February 21, 2012 Report Share Posted February 21, 2012 moving around in space, warping, esp with plenty of mobs coming into and going out of view seems to cause this. Hopefully I'll only need a few occurances to work out what's happening. Link to comment Share on other sites More sharing options...
Dragonsmurf Posted February 21, 2012 Report Share Posted February 21, 2012 ok what exactly you need us to do? Link to comment Share on other sites More sharing options...
Tienbau Posted February 21, 2012 Report Share Posted February 21, 2012 move around in space, especially moving past lots of mobs. Flying repeatedly through the Chavez swarm in Glenn, so the mobs come into then out of view and back in would be good. As with the Scuttlebugs in Saturn on the way to Uranus. That's all - once the bug happens (the one we've all seen with 'Unknown(0)' at 0,0,0) I have added code which will stop the server and hopefully I'll be able to work out where this is coming from. Link to comment Share on other sites More sharing options...
Toaster Posted February 21, 2012 Report Share Posted February 21, 2012 I know precisely what you are talking about. I've seen it happen in Cooper occasionally. I'll be fighting a bunch of fish then there will be ungodly lag, and when it clears up one of the mobs has disappeared and shows far in the distance as "unknown(0)." I'll gladly help you try and track down this bug. Link to comment Share on other sites More sharing options...
DarkkHero Posted February 21, 2012 Report Share Posted February 21, 2012 I'll try to be there. Link to comment Share on other sites More sharing options...
Hatu Posted February 21, 2012 Report Share Posted February 21, 2012 I get this issue every single FB I do, so I have seen it like 10 times already lol. Link to comment Share on other sites More sharing options...
Tienbau Posted February 21, 2012 Report Share Posted February 21, 2012 lag ... hmm ... that gives me an idea for an easy solution ... Nice one Toaster! Link to comment Share on other sites More sharing options...
Riz Posted February 21, 2012 Report Share Posted February 21, 2012 Never seen the bug, but if me being there farming Chavs will help, by the lords of kobal, I will try to be there. Link to comment Share on other sites More sharing options...
Davidr99 [Admin] Posted February 22, 2012 Report Share Posted February 22, 2012 Why dont we create a raid with mobs and have people warp around and some people killing. We can do this in 2 or 3 sectors to balance some of the load. Link to comment Share on other sites More sharing options...
kjeron Posted February 22, 2012 Report Share Posted February 22, 2012 [quote name='David' timestamp='1329893684' post='54219'] Why dont we create a raid with mobs and have people warp around and some people killing. We can do this in 2 or 3 sectors to balance some of the load. [/quote] The Halloween Raid maybe? Link to comment Share on other sites More sharing options...
Toaster Posted February 22, 2012 Report Share Posted February 22, 2012 [quote name='Toaster' timestamp='1329823868' post='54171'] I know precisely what you are talking about. I've seen it happen in Cooper occasionally. I'll be fighting a bunch of fish then there will be ungodly lag, and when it clears up one of the mobs has disappeared and shows far in the distance as "unknown(0)." I'll gladly help you try and track down this bug. [/quote] A bit more background. I was looting when this bug occured and my tractor beam was redirected to point 0.0.0. I'm sure others have seen this as well, where the tractor beam is focused off in the distance. I figured this was just a display bug where the client lagged and then wasn't sure where to place the tractor beam animation so it defaulted to the center of the sector. This may be related to the Unknown(0) bug. Just figured I'd bring it up Link to comment Share on other sites More sharing options...
rhobix Posted February 22, 2012 Report Share Posted February 22, 2012 [quote name='David' timestamp='1329893684' post='54219'] Why dont we create a raid with mobs and have people warp around and some people killing. We can do this in 2 or 3 sectors to balance some of the load. [/quote] Sounds like fun! Maybe you could spawn whole swarms of mobs for us mid-level players too in a few predetermined locations... Link to comment Share on other sites More sharing options...
Curis[IS] Posted February 22, 2012 Report Share Posted February 22, 2012 I'll try to take part. The wife has recently gotten on me, though, about how much I've been living in Aragoth lately. You had mentioned it will begin at 5PM EST. Any word on how long it will last? That might very well decide whether I'll be able to contribute. Or will it pretty much be open-ended until you're able to get the data you need? Link to comment Share on other sites More sharing options...
Kyp [LDEV] Posted February 22, 2012 Author Report Share Posted February 22, 2012 open-ended but it shouldn't take more than a few hours, methinks. Link to comment Share on other sites More sharing options...
Phorlaug[IS] Posted February 22, 2012 Report Share Posted February 22, 2012 I always thought that was Big Brother watching. Unknown (0). I forsee DEVs and Beta's flying Vrix ships in Jupiter again and those "Terrible Giant Tribbles". I'll be there (x3) 4.... Link to comment Share on other sites More sharing options...
Kyp [LDEV] Posted February 22, 2012 Author Report Share Posted February 22, 2012 We are, you just can't see us when we do it. Link to comment Share on other sites More sharing options...
Smoof Posted February 22, 2012 Report Share Posted February 22, 2012 I'm looking forward to helping you out, will have my multibox 3 man team ready to go Link to comment Share on other sites More sharing options...
Dalgot Posted February 23, 2012 Report Share Posted February 23, 2012 You all know those are EA employee's trying to figure out what they did wrong Link to comment Share on other sites More sharing options...
Terrell [BT] Posted February 23, 2012 Report Share Posted February 23, 2012 [quote name='Phorlaug' timestamp='1329930715' post='54244'] I always thought that was Big Brother watching. Unknown (0). I forsee DEVs and Beta's flying Vrix ships in Jupiter again and those "[b]Terrible Giant Tribbles[/b]". I'll be there (x3) 4.... [/quote] I remember those, one of them ate Saturn. Link to comment Share on other sites More sharing options...
Tienbau Posted February 23, 2012 Report Share Posted February 23, 2012 the tractor beam to 0,0,0 bug is something different. This sometimes happened in the live game I heard. I think it is some sort of timing issue, although I am replicating the exact tractor beam config that we had from the recorded packets and yet it still sometimes happens ... Probably intereference from an alien mind probe ray. WHAT?? no! not the mind probe. [url="http://www.youtube.com/watch?v=_4tYcP-0KsY"]http://www.youtube.com/watch?v=_4tYcP-0KsY[/url] in case you have no idea what I'm talking about this video explains all. Link to comment Share on other sites More sharing options...
jamoley2 Posted February 26, 2012 Report Share Posted February 26, 2012 This bug happens to me all the time. Though it always seems to happen just as I kill the mob there is a bit of lag and the mob just slowly drifts away showing as "unknown". The mob is always right close to me when it happens as well. Link to comment Share on other sites More sharing options...
Tienbau Posted February 26, 2012 Report Share Posted February 26, 2012 thanks guys, managed to get two things done in this session - I found the cause of the Unknown(0) bug which the server makes, which was the main reason for the test (fix will come after next restart), and also tested some fixes I've been working on locally to reduce the data rate from the mobs. It turned out the static mobs were spamming engine on/engine off each 0.5s behaviour cycle, and also they were spamming a position update to orient themselves toward the target even if they were directly pointing there anyway. With these, and a couple of other fixes I managed to bring the combat data rate down to about half of what it was, hopefully this will help a lot with combat lag. Link to comment Share on other sites More sharing options...
Hatu Posted February 26, 2012 Report Share Posted February 26, 2012 [quote name='Tienbau' timestamp='1330227473' post='54380'] With these, and a couple of other fixes I managed to bring the combat data rate down to about half of what it was, hopefully this will help a lot with combat lag. [/quote] Awesome. Glad we could help I love to hear this... Thanks for being such a good volunteer bud! Time to test this out after update Link to comment Share on other sites More sharing options...
Tienbau Posted February 26, 2012 Report Share Posted February 26, 2012 the combat data reduction is working now - I managed to patch it in without needing a restart. Do a ctrl+I and you should see a big reduction in the data volume. Link to comment Share on other sites More sharing options...
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