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Terrell

Beta Tester [BT]
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About Terrell

  • Rank
    Unreasonably Active Member

Live ENB Information

  • Guild
    The Star Rangers
  • Server
    Andromeda
  • Race
    Jenquai
  • Profession
    Explorer

Profile Information

  • Gender
    Not Telling
  • Location
    Orlando, Florida

Recent Profile Visitors

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  1. Terrell

    Is there a warp cost-reduction cap?

    You're welcome.
  2. Terrell

    Is there a warp cost-reduction cap?

    Yes there is. Unfortunately I can't remember the exact number. There was a time, I think it was in Beta, where JEs with high Navigate and enough Warp Reduction cost buff could warp for negative reactor energy use. It was possible to use your warp engines to charge your reactor by doing this, it was fixed a while back.
  3. Terrell

    Stephen Hawking Memorial?

    Would probably go in Glory's Orbit in Beta Hydri. Most memorials go there.
  4. Terrell

    Seeker and combat ?

    For combat you want any device that improves your reactor cap, and recharge. Coma is a good device for any Jenquai playing solo, it reduces enemy scanner range. If you want to fight with energy beams, get a Manticore device, if you're using Plasma beams get a Chimaera. Use plasma unless the enemy either weak to energy or resistant/immune to plasma. JT is the only Jenquai that can debuff both energy & plasma. As with any Jenquai get to EL25 as soon as you can for Combat Cloak. You'll use it plenty. Shoot your enemies from behind. It's been a while since I last played, but unless it's changed, beams & projectile weapons cannot shoot backwards. Cloak when you're not shooting. Put 3 points into Fold Space. Teleport enemy gives you some crowd control ability, it's cheap & casts quickly. If successful it will teleport your enemy away from you but it's not 100% and can be resisted. Don't try to tank using shield recharge, play stealthily instead, avoiding damage is a better option than shield recharge when playing solo.
  5. Terrell

    TE+TT+??

    If you decide to add a JE, or any other Jenquai, put 3 or 4 points into the Fold Space skill. You can use Teleport Enemy (Level 3 skill) to teleport enemies away from you if necessary. It's not perfect, as enemies can resist teleportation, but it's a nice thing to have. It also casts pretty quickly and has a relatively low reactor cost.
  6. Terrell

    New Forum Software

    We seem to also be missing a link to the N7 Portal on the forums; maybe I'm overlooking it.
  7. Terrell

    Node Finder

    From time to time, as the devs see fit, they can likely move the fields in any given sector.  Ideally it would not be announced when they do so.  I don't think there should be an "easy mode" to find orefields, that defeats the point of putting them off the beaten path.
  8. Terrell

    Terran Scout?

        You have to make them in the Character & Starship Creator.  At the bottom there are arrows to click on to move between classes, you have to use those as no new buttons appear.  When you make a character in the Character & Starship Creator it will not overwrite characters you've made by the game, so make sure you design them in a slot that's not being used.  If you've already used all the slots in your game account, make a second account.  You're allowed, last time I looked, to have up to 9 accounts for a single e-mail registration.   The -noclassrestriction line only needs to be added to the Starship & Character Creator.  When you create a character for the first time in the Creator, it is placed in the rightmost slot, but the same applies to when you create your first character via the game.  The slot you make the character in, in the creator, is the slot they will appear when you log into the game, unless it's already covered by an existing character.  (You do, as far as I know, have to use the same PC for the initial creation, and the characters being put on the server for the first time, afterwards you can access the character from any PC that you can play the game on.)
  9. Terrell

    Manticore Devices

      Oh yeah, I forgot that the PT can use shield inversion.
  10. Terrell

    Manticore Devices

    Manticore device can be used by all trader classes, though for solo play it's most beneficial for a JT.  PTs and TTs generally don't use beam weapons so unless they're grouped with energy beam users there's no point in carrying one.
  11. Terrell

    Node Finder

    Matt, the rumor thing is a pretty interesting idea.  As an addon to the idea, sometimes the rumors are true, sometimes not.
  12. Terrell

    Missions For Schematics

    When you get a character with the build reactor skill (JE, JT, PT) to OL100 and get your Red Dragon faction to +2000 or better, head over to Nifleheim Cloud and find the professor near the gate.  It's been a long time since I did the mission, so it may have changed.  If it's the same you will need to be able to fight Nagifars, then Vindis, and ultimately an Energy Revenant in Paramis.  I think I remembered that last mob's name correctly.  Bring friends to help you with these fights. You'll need the RD faction for the battle in Paramis, also you need to bring either a JE with L3 or higher Environment shield or a Terran Scout with L5 Null Factor field as the fight occurs in a gravity shear.  Without those skills to protect you the shear will eat your hull slowly.   You can get the prints without having the requisite reactor build skill, last I checked, but you will need to raise the skill to actually build the reactors.
  13. Terrell

    New Player Soon

    Welcome back to the game.
  14. Terrell

    Back After A Couple Of Years.

    There are also Field Clear jobs at the job terminals for all 3 explorers.  They give the bonuses you'd get for clearing a field, and if they haven't changed since I last checked, they also give you an Alacrity bonus when clearing the field.  Either way, strip mine for the most XP.  Fields that have gone untouched for longer periods also give more XP for clearing the field (fields not job spawned).
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