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Terrell

Beta Tester [BT]
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About Terrell

  • Rank
    Unreasonably Active Member

Live ENB Information

  • Guild
    The Star Rangers
  • Server
    Andromeda
  • Race
    Jenquai
  • Profession
    Explorer

Profile Information

  • Gender
    Not Telling
  • Location
    Orlando, Florida

Recent Profile Visitors

49837 profile views
  1. Seeker and combat ?

    For combat you want any device that improves your reactor cap, and recharge. Coma is a good device for any Jenquai playing solo, it reduces enemy scanner range. If you want to fight with energy beams, get a Manticore device, if you're using Plasma beams get a Chimaera. Use plasma unless the enemy either weak to energy or resistant/immune to plasma. JT is the only Jenquai that can debuff both energy & plasma. As with any Jenquai get to EL25 as soon as you can for Combat Cloak. You'll use it plenty. Shoot your enemies from behind. It's been a while since I last played, but unless it's changed, beams & projectile weapons cannot shoot backwards. Cloak when you're not shooting. Put 3 points into Fold Space. Teleport enemy gives you some crowd control ability, it's cheap & casts quickly. If successful it will teleport your enemy away from you but it's not 100% and can be resisted. Don't try to tank using shield recharge, play stealthily instead, avoiding damage is a better option than shield recharge when playing solo.
  2. TE+TT+??

    If you decide to add a JE, or any other Jenquai, put 3 or 4 points into the Fold Space skill. You can use Teleport Enemy (Level 3 skill) to teleport enemies away from you if necessary. It's not perfect, as enemies can resist teleportation, but it's a nice thing to have. It also casts pretty quickly and has a relatively low reactor cost.
  3. New Forum Software

    We seem to also be missing a link to the N7 Portal on the forums; maybe I'm overlooking it.
  4. Node Finder

    From time to time, as the devs see fit, they can likely move the fields in any given sector.  Ideally it would not be announced when they do so.  I don't think there should be an "easy mode" to find orefields, that defeats the point of putting them off the beaten path.
  5. Terran Scout?

        You have to make them in the Character & Starship Creator.  At the bottom there are arrows to click on to move between classes, you have to use those as no new buttons appear.  When you make a character in the Character & Starship Creator it will not overwrite characters you've made by the game, so make sure you design them in a slot that's not being used.  If you've already used all the slots in your game account, make a second account.  You're allowed, last time I looked, to have up to 9 accounts for a single e-mail registration.   The -noclassrestriction line only needs to be added to the Starship & Character Creator.  When you create a character for the first time in the Creator, it is placed in the rightmost slot, but the same applies to when you create your first character via the game.  The slot you make the character in, in the creator, is the slot they will appear when you log into the game, unless it's already covered by an existing character.  (You do, as far as I know, have to use the same PC for the initial creation, and the characters being put on the server for the first time, afterwards you can access the character from any PC that you can play the game on.)
  6. Manticore Devices

      Oh yeah, I forgot that the PT can use shield inversion.
  7. Manticore Devices

    Manticore device can be used by all trader classes, though for solo play it's most beneficial for a JT.  PTs and TTs generally don't use beam weapons so unless they're grouped with energy beam users there's no point in carrying one.
  8. Node Finder

    Matt, the rumor thing is a pretty interesting idea.  As an addon to the idea, sometimes the rumors are true, sometimes not.
  9. Level 9 Projectile Dps Balancing

    The number of cargo slots a paticular class has can be changed.  IIRC the Terran Scout had 35 slots and had it raised to 37.  Also the amount of device vs weapon slots can be changed as well, should the devs determine that there's a very good reason to do so.  The Scout was to originally have 3 weapons & 6 devices, rather than the 4-5 set it has now.  Max levels of the "Techs" can also be changed should the developers deem it necessary.  On the JT it's been Device 9, Engine 8, (current & parts of ST3) and has also been Device 8, Engine 9 (most of ST4/Alpha/Beta) at varying times.
  10. Missions For Schematics

    When you get a character with the build reactor skill (JE, JT, PT) to OL100 and get your Red Dragon faction to +2000 or better, head over to Nifleheim Cloud and find the professor near the gate.  It's been a long time since I did the mission, so it may have changed.  If it's the same you will need to be able to fight Nagifars, then Vindis, and ultimately an Energy Revenant in Paramis.  I think I remembered that last mob's name correctly.  Bring friends to help you with these fights. You'll need the RD faction for the battle in Paramis, also you need to bring either a JE with L3 or higher Environment shield or a Terran Scout with L5 Null Factor field as the fight occurs in a gravity shear.  Without those skills to protect you the shear will eat your hull slowly.   You can get the prints without having the requisite reactor build skill, last I checked, but you will need to raise the skill to actually build the reactors.
  11. Player Advocate Section

    Could be that there's different levels of dislike of the V'rix by the Sharim & Sha'ha'dem than there is from the RD.  If I recall correctly if you killed a factioned mob, you lost the most with that specific faction, a lesser amount with it's friends, and gained a small amount with at least some of it's enemies.  Those amounts weren't always the same.   Say you're killing a low level mob you might get -6 with it's faction -2 with one of it's friends -1 with another friend, while it's enemies you might get +2 with one but +1 with another.  I can't remember if those scaled with level in the original game.
  12. Player Advocate Section

    Yeah, Once he gets to where he can land at Jove's Fury (which is Sha'ha'dem faction last I looked), he can turn in spacesuits to Master Sevti (assuming it hasn't changed) to get him the rest of the way there.   On the Mordana, I was thinking aloud of the possiblities that there may be desirable missions given by them at some point in the future, with faction requirements.  Last I looked in the maps (game resources) there was a system that probably belonged to the Mordana.  Don't know when that will come online or what will be in there, best to be prepared.
  13. Player Advocate Section

    Yeah, killing V'rix raises most human factions, but it lowers Mordana faction.  I don't know if Mordana faction will be important later, as the galaxy expands.  Might be a good idea to not let any faction get too far into the hated, it may come back to bite you in unpleasant and unpredictable ways later.
  14. Player Advocate Section

    You may have to get something lower than your job level.  You'll get +40 faction regardless of the level of the job, and last I looked it's Free For All at all working job terminals.  You don't have to go to a Jenquai base to get JT jobs.  The only thing I wonder is if faction affects whether or not jobs will appear at any given terminal for the faction you want to raise.  If you can, try satellite deploy or combat jobs, then you don't have to dock at more than one base.  Also your PE can do Field Clear jobs.  The faction increase is the same, as far as I know.
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