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Curis

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Everything posted by Curis

  1. I seem to recall the purple guild name color being for members of the same guild to which you belonged.  I have no recollection of the distinguishing traits for the other colors.
  2. In general, I use the names of characters I've created in various short stories that I've written.  In EA Live, my first character that I created was a TW named Mordayn.  Before getting too deeply attached to him, I realized that Mordane Kathrada was fairly important storyline figure, so I abandoned that toon.   I typically divide the character slots in any MMO that I play between male and female, so my next toon was a female--a PW named Nythalia.  This name was derived from combining letters from my own name and the name of my fiancee at the time (I used this name in many games).  Because I liked the PW a lot, this became my primary toon in EA Live.  A few years after sunset, my fiancee and I decided things weren't going to work out.  I abandoned Nythalia as a character name.   I had also created a male PE named Curis.  I later found out that there actually is some historical basis for the word curis, or more properly, quiris, in ancient Sabine/Roman which was a happy accident as Bob Ross might say: it means spear, as well as Roman citizen.  Additionally, Cures was a major Sabine town.  The problem I later discovered is that curis is apparently a feminine noun, and Curitis/Quiritis is a surname of the goddess Juno.  So, it doesn't entirely fit the male character, but I had invested too much in him by that point.  I've also, as you can see here, kept that name despite the inconvenient circumstances surrounding it.  Curis' ship is called the Double Helix.   Nythalia was replaced by Vipsania, my new  female PW.  That name was pulled directly from history books, specifically from Vipsania Agrippina, the daughter of Marcus Vipsanius Agrippa.  Her ship is named Gladius.   Lastly, I have a female PT named Syliana.  There's no real background behind this name; it was just another story character I created years ago.  Her ship is called Avaritia.   I have a bunch of other characters that I don't yet play with various names.  I've been getting an increasingly strong itch to play my Terran Scout, Lithos, but he's still very young.
  3.   There's only two things I hate in this world. People who are intolerant of other people's cultures... and the Dutch.
  4. http://www.astronomynow.com/news/n1308/15nova/       http://www.space.com/22389-nova-star-explosion-delphinus-discovery.html
  5. Finally got back around to these missions, and have now also discovered the beauty that is impact ammo plus Grav Link plus Cassel's Wither. I feel like a real Progen again.
  6.   I simultaneously agree and disagree with this, and each revolves around the phrase "working as designed" or its variant "working as intended".  I'll focus here on why I disagree.   Adherence to the phrase "working as designed" is predicated on the belief that the functionality in question was designed well in the first place.  Even the best designers and developers are, at times, prone to making dumb design and development decisions.  The agency I work for is currently undergoing the installation and implementation process to replace the primary computer system of not just our office but for the entire county of which we are a primary stakeholder.  This project is massive, as it is replacing a system that has existed, been used, and been heavily customized for the last 30+ years.  The vendor that we have gone with has a deep experience in this field and has been doing this for quite a while.  And, still, pretty much every week during testing of the new system, regression testing of it when patches are applied, etc., I find an issue that I report to our representative at the vendor that we both find to be completely dumb and that we both wonder how it was missed or why it was designed that way.  In fairness, some of those instances were designed that way for a very good reason that neither of us had thought of, but on the majority of those instnaces, the designers and developers at the vendor are left wondering the same thing: "why did we do that?"   Just because something is working "as designed" does not mean it is working well, or that it is working as well as it could.  In the primary issue discussed above, there are/were missions that are rewarding players with recipes that the players' classes have no ability to build.  I've not stumbled across this yet, but based on DEV responses here I have to assume it happens, and I would say with all due respect to the incredible DEV team that these instances are quite likely the result of poor design and could be made better.  Elrick provided a perfect example of this above with his fix to the Shooting Star Reactor mission.   All of that having been said, I have no desire to see any work done to allow players to remove recipes received via the traditional method.  If it happens at some point, the great; I'm sure some people will take advantage of it.  But, I would much rather that time and energy be focused on correcting real issues and implementing new content.   My 2cr (even if it may only be worth 1cr).   -Curis
  7. It's a fine idea, but I would suggest first modifying those missions to add the race/class/skill check before removing the dead recipes lest this issue continue to fester.
  8.   Ah, the memories!  I was on both sides of that symbiotic relationship.  Also, back then you were able to cancel your tractor beam by clicking the loot button a second time.  The quick pilot could nova the lot and then loot and set adrift the items so that the low-level hyenas gathering around the pile of corpses didn't have to wait for the loot timer to expire.
  9. I just noticed this with Rifle Plasma ammo (not sure about the chemical) and Crossbow ammo.  Superior and vendor versions display the same Damage stat.
  10. I managed to get through Zieg's arc and get the shield. I believe I still need a few more CLs before I can take on the current stages of the other two arcs I'm in the middle of (Investigating the Pirate Gates and The Missing Shipment).   I'll get there eventually.
  11. Went back to begin Stage II. I had mistakenly thought that the I needed to be able to build lvl 7 devices and shields in order to begin, but see now that it is actually the Build Skill itself that needs to be lvl 7 (maxed) in order to begin.  No problem, just need to work up the trade XP.   While going through the talk trees with Vasi, Scuti, and Inquiro, though, I came across what might be an issue--with Scuti, in particular.  When I chat with Vasi, she tells me that I need to talk to Inquiro to continue on to Stage II.  When I talk to Scuti, I get the following tree:   Opening:     "Yes"     Stage I (top):     Stage I (bottom):     I'm not sure why I'm still seeing either of these "Stage I" options since I already completed them both and just finished Stage I - Shields.  At the end, I had received the following: Skirmish Shield I (blueprint) Amplector Omega Shield (blueprint) Stage II Invite - Shields (blueprint) Agrippa Technology Expert Creator of Shields card Symbol of Loyalty In fact, I've even created the Stage II Invite - Shields using the card I received.   Any ideas?   Thanks!  
  12. OK, I'm still confused about what exactly happened with that particular mission, but it does not appear to have been a roadblock.   It seems that I was still able to complete Phase I of both Shields and Devices.  So, on to Stage II now, I suppose.  Wish me luck.
  13. Not just you.  Something is going on at the moment.
  14. So, I just got through what I guess is the portion of State I Agrippa where I had to take a bunch of comps to VT to see how they react to the radiation there.  For one thing, the moment I gated into VT, the mission moved forward through all of the steps that would otherwise occur upon arriving at specific navs.  I never had to actually go to the navs the mission log wanted me to.   In any case, after that I went back to the Architecti.  I apparently screwed up the chat tree and was told to redo the mission.  Only, I can't seem to get the mission back in order to redo it.  In the mission log, that particular mission read "Mission Complete".  I cleared it thinking that maybe then I'd get the Architecti to give it to me again, but no luck.  I'm confused here.   What do I need to do to get this back on track, or have I completed hosed the whole thing?
  15. To clarify, are you talking about the little clip from the interior of the docking bay showing your ship leaving?  If so, then I don't recall ever not having to watch the ship leaving the docking bay, and I have all of the cameras turned off in the Camera Options except the 'Always Keep Ship in View' setting.  That's interesting that you do not typically have to sit through it.   If you're talking about a clip from outside the station of you leaving the docking bay, then that's a brand new one for me.
  16. https://forum.enb-emulator.com/index.php?/topic/9052-server-status-current/page-5#entry80191
  17. https://forum.enb-emulator.com/index.php?/topic/9052-server-status-current/page-5#entry80191   Not much they can do at the moment.
  18. I'm in the midst of all but Canis' mission arc with my PE.  Unfortunately, it seems the missions have rather quickly surpassed my current CL--being sent, for example, to kill a few CL35 RDs.  I tried, and managed to get one down to hull before having my hull dug into, but my hull would have crumpled before his.  Much like Brave Sir Robin, when danger reared its ugly head I bravely turned my tail and fled.  It appears I'm able to get at least a little farther along in Constantinus' arc, so there's that at least.   I suppose I should spend some time getting my PE into balance; I just find combat, especially combat grinding, so damn boring.
  19.   I wish I could remember.  This site seems to back that scenario up, at least to some degree:   "The PE device needed to make the reclaimed mane essence (3) is bought from a guy named Reclaimer Ort. Unsure where he is but PE can buy a lv3+ device that automatically refines mane essences as you tractor them in. The higher the lv device the higher the lv essence is refined into (and increases sell value). From the pics, it looks like a lv6 reclaimed essence is needed to make the Colloidal Magnetic Transmitter."   I also tried some searches on Archive.org's WayBack Machine.  I wasn't able to pull up archived snapshots of EA's official forums, unfortunately, but did just have a nice trip down memory lane looking through the snapshots of the forums on EBPortal.  I don't recall the names of any of the other fan sites at the time.
  20.   I actually did have the device equipped while collecting them, and still only ever received the lvl 2 Manes Essence as loot.  Perhaps I didn't kill enough manes, or high enough level manes?.  I cannot remember exactly how these devices worked in EA Live, but I tried having it equipped both while farming the essences (hoping that it would let me loot higher level essence or that the lvl 2 essence would convert to a higher level when placed in my hold) as well as at the refine terminal, trying to treat the Manes Essences as though they were ores.
  21. With regard to the refining devices themselves, do they even work?  While continuing to flesh out the Item Turn-Ins page on the Net-7 Wiki, I was trying to gather the information on the various Manes Essences.  I purchased one of each level of these devices (except the distiller), but they appear to have no effect when equipped.  With nearly two stacks of Manes Essence in my hold, there was no option to refine any of it at the refine terminal; nor, did the devices have an effect when farming the essences.  I was only hitting manes up to 18, though, since my CL is woeful at the moment.
  22. Thanks for the feedback!   Unless someone else beats me to it (which they're welcome to do!), I will get to the missing items as soon as I compile enough information to put them on the wiki.  My memory from EA Live is sadly lacking, and I've just not gotten around to many of these turn-ins myself yet.   The manes essence and AA devices I am currently getting together for posting.   As to the suggestions on the table itself (i.e., column for NPC location and turn-in rewards), I'm a bit torn.  It certainly makes sense to add them here; however, that information is/will also be on the NPC pages and the item pages.  I hesitate to add it to another page because if any of this information ever changes, then it will potentially have to be updated on three different wiki pages.  Not the end of the world, of course, simply a consideration.   It's a work in progress, though, so it will only get better, fuller, and more accurate.   Thanks again! -Curis
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