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Redd

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Everything posted by Redd

  1. Redd

    Aquitaine?

    I kinda feel the storyline has already been broken anyways with GoBB, FB, DT, Agrippa, kinda mixing things up. Missing Ardus (Aquitaine), V'Rix'd Roc, the Bogeril content (Zeke and Zack missions/Raid) its not gonna be exact anymore. DEVs are working on stuff for sure but we kinda need to ascend and revamp the story at some point. Frankly Dark Matter and most Vrix gear is inferior to what we have now due to the above. The logical progression of Raid gear might need to be investigated and addressed, its also not a simple tasking either due to limitations for sure. But hey I still would like to go shoot em and blow stuff up! Still waiting to relive Zekes Infernal Machine Raid in Witberg!
  2. Karu straightened it all out thanks all
  3. Trying to figure out if my home IP is being blocked/rejected to the forums. I can access from my phone fine but theinute I connect to my ISP I get 403 Forbidden when accessing forum.enb-emulator.com This only happens to forum I get on net-7 and the game fine so not sure what the issue is. PM me for my IP address as I don't wish to broadcast it.
  4. Redd

    Drop Rate....?

    Agreed regular dropped items (at live and one point in EMU) moved to one time mission only mobs is a bit harsh.  Good that it drops everytime, bad that you'd have to forfeit the mission to retake and get another if you fail the print.
  5. Redd

    Drop Rate....?

    Can you look into the following items please   (L5 Missile Launcher) Bricole Max - Apparently was dropping at some time, but the Net-7 DB says it doesn't drop (I have even slaughtered the mob a good majority of the 40+ builders who have it to confirm) (L8 Beam) Hammer Max (L7 Beam) Black Kirin EMP Laser San (L7 Beam) Ceres 7P (L5 Beam) Dagger Max (L6 Beam) EB-X8 "Adder" Mk. VI (L8 Device) Hercules Major IESS 8 (L8 Device) Crimson MegaHurtz
  6. Kill some RDs down in Cooper around RS8
  7. Did they remove the Stage I requirements to be completed before L75 HU? Because that is what typically hoses people over trying to complete Stage II (by themselves as you need Stage I builds) but you can do Stage II if someone provides those Stage I builds to you and also not doing Stage I keeps you from doing Stage III at all.   As far as the backdoor stuff goes someone else will have to speak on that as that was added after and I've never had to do them so can't speak on it.
  8. Pwnboxer does more than just allow multiple instances of the game, alas I have not used it for this game, so I apologize I cannot comment on the setup for this particular game.  Search the forum there is another application that is mentioned here that will probably accomplish what you're seeking to do.   Unless if running multiple instances is truly your only goal, you should be fine, if you're getting EnB is already running error lookup the thread for Net7unlocker will solve all those woes.
  9. FYI Teamspeak went down when server went out, hasnt came back yet.  Thx
  10. Take it a step further, perhaps game chat access from outside the game? IE general/market/guild etc :)  Probably reaching but hey never know
  11. I must be simple minded, I wouldn't mind if we could sell from vault or build from it for that matter.  I know the talks are geared towards mishaps but how is that any different than selling from cargo?  Sure the restore/buyback last sold item would be great (as just the past 2 nights I've vendored a stack of comps I was using to craft).  Just chuckled and chalked it up to my stupid self not paying attention.  Obviously all of the above would be optimal but if we even could get one I'd still be happy.  Either way if we do or don't meh life goes on.
  12. While technically you weren't KSd since you never engaged the Desash, I think its more of a gentlemen/woman's agreement on the server if you see someone camping a spot like that (generally speaking at least from my standpoint) that you don't just wait cloaked or warp in kill boss and leave.  Perhaps they never saw you being a JD the moment they showed up? I dunno just layin all the possibilities out there.   Now, granted things to alleviate that scenario again my point of view not a rule/servers opinion show up if you see someone, ask if they are just farming XP or if they are after the boss too, if so find out how long?  And ask them to tell you when they leave.  Would be a friendly approach, to include notifying of your presence at the nav too just in case some people are lying cloaked waiting for boss.   In the end I am not 100% on EMU policy but in live standpoint was merely 51% damage to mob, didn't matter there wasn't much in the way of KS since every mob was open game.  Again here is smaller community and not LIVE of course so a more official standpoint I presume would come from a DEV/GM on their take.  But if I read your story correctly you never even engaged Desash how is it a KS then (again insert all the other components to the picture).  Merely camping a spawn doesn't entitle you to the nav/mob/kill though again see friendly agreement common in community while that is typical, it doesn't guarantee or afford you any rights.   I don't leave things to chance if I see boss spawn I immediately switch to that target, the trash can wait, to avoid losing the kill credit or having someone come warp by and engage it.  Which is another thing if I see someone engaged with a boss I move along I don't try to win that 51% to get the kill (others do though - and that's their prerogative).    Unfortunately everyone has their own agenda and play style... that's online play for ya.
  13. Redd

    Warder...

    Thx Spartan for the info wasn't sure what the current cycle for him these days was.  Still say the DEVs should revisit the Warder, even if its just turning it into a better event (waves of mobs etc) something to spice it up ya know, 2 secs livespan, man even roller coasters at least last a minute or two for the hours wait lol.  Like I suggested just some other ideas to improve it be nice, if not no skin off my back.
  14. All the majority of the same names I run with today... minus the 3 added classes obviously
  15. Redd

    Warder...

    Always suggested Warder should of been a triggered raid ie OCD/GR/FB/AV/Zeke Raid etc.  Don't make the triggers super easy to come by and have some difficulty to them.  Like FB/GR is now, only allow a 24/36/48 trigger action per toon (yes this can be circumvented by using an alt but you get the point)  And require the toons to have completed the mission for the trigger as well.  My favorite example of this was the Zeke Raid in Witberg, that trigger was great!   Keep all the named timed spawn minibosses ie Cooper Fish, Antares Voltoi, VC Zenshai etc etc on their timers, while they all offer great loot options, they are not raid content, this was to include the mini bosses in DT, Ardus, Vrix Roc etc.   OR...   Find a way to really have the spawn be dynamically random in that it could spawn in 30mins or 4hrs or something totally random in between (I am sure this requires some more serious coding so not sure its feasible), as apposed to the current 2-3hrs+/-xminutes (made up times I know but you get the idea).  That would allow the campers to still camp of course but also add a much more random occurrence than the simple +/-15-30min window it is now make the window much larger.  I would think this requires more effort on the DEV side of the house and not entirely certain its doable.   OR... Increase the Warder difficulty to require more than a single toon/group to take it out.  Add see cloaked and see thru powerdown lol.   My vote would be option 1 or 2 but thats just me, I don't have time to sit in game all day watching this spawn, others who can great (you spent the time watching it).  I'm just looking for a solution to allow more of the playerbase a chance to experience the content (even if the Warder really is only 2secs in its current state)...   In the end don't really care, I'm not hard up over Warder's drops, everything in the game in Live and EMU can be done perfectly fine without them...   Anyways just my 2cents
  16. Server just went poof 4:27PM CST
  17. Run as administrator?  Why not use TeamSpeak just curious but that too needs to be ran as administrator as well just fyi.
  18. I noticed all the new items from DT that list in the database state they are not dropping (when in fact they are of course dropping) has the DB not properly synced?
  19. Gratz on the spawn and kill, I heard the Hellfire failed :( Sad Panda, my access card continues to collect dust!
  20. Good thing we're all here now :) Lookin forward to when it does come out have a open friendly server college try on it!
  21. Are there hulk fields or just the random placed hulks all over the place?  Don't have to say where if you discovered them, that's your reward. I'm just curious if any grouped field exists.
  22. All arguments aside of what went down and how, lets brush it off and move onto the topic at hand.  Proper sequence and measures to spawn this raid, then we need to detail the damage type requirements.  Point in case you will need to bring all types of ammo to this raid or at least appoint groups to carry specific types and to target the specific waves accordingly.   I do want to thank all that participated in the first spawning of McQuicken and killing of him, to include those who spawned and opened the invites.  Very appreciative.  I also had the pleasure of winning the role on the Hellfire Access Card.  While useless till another spawn is done and hopefully the gun drops this time, then hopefully someone prints it.  I await patiently and willing to help out in this endeavor anyway possible.   Lets keep this to a civil and happy close and relatively small community, call any issues water under the bridge apologize to one another in the spirit of holidays (pick your flavor) and sally forth!
  23. What I noticed quite often with the mention of the the Bogeril Zone and Bogeril Raid (the real raid that was Zeke's Infernal Machine in Witberg not DT) this skill was crucial in success for completion of this raid.  Now if we are to restore this raid to its former glory, we need this skill restored.  The other class that was critical to this raid already has its skill granted it was not a L135 introduced skill but the usefulness of the skill was required for the Zeke raid.   Without it, I forsee the raid being nothing more than a fish n the barrel shoot like all the other raids we have now, with little or no skill really required.  That was the one thing that stood out with the Zeke/Bogeril Raid was it was the first raid in EnB that required real coordination and tactics to accomplish it.  Probably the reason it wasn't successfully done often (combined with the trigger taking up a large amount of time - but then again the raid was a step in the direction of giving the explorer class content).   Anyways I still remember the raid and all the Bogeril stuff primarily because I was the first on our server to successfully trigger it first and then after figuring it out successfully complete it (to include all the missions and other additives that came with the Bogeril and Explorer content).   With that hopefully we'll get some collaboration and get this fun aspect restored to EnB some day.  Again we'd need this skill to be apart of it first for sure.
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