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Redd

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Everything posted by Redd

  1. Only thing EA should do is release the damn code so the EMU Devs wouldn't have to sidestep the hooks in the client with their proxy launcher. Alas don't ever see it happening so we make do with what we got. The legal giant sleeps, the game will never be its original potential as certain things are still missing to date, and of course there are certain things in EMU that weren't in LIVE. I'd love to see some of the things missing return but pretty much given up hoping they do. Because the EMU Devs are limited without being able to have full access. Not their fault either just statement is all, they've done great work.
  2. Answer to Gunney's original question. Life getting in the way, busy at work (coincidentally I work for the company in discussion thru this topic ) and content. Can only do the same stuff over and over so many times. This isn't a dig at the DEVs (used to be one once upon a time here). Games can get stale after while, so sometimes breaks are necessary. I took a break came back to some new (old) stuff was finally added in and I played through that, did some raiding, hanging with people and once repetition kicked in again, kinda got dull so took a breather. But mostly work life is the main reason I don't get on hardly ever. I travel Sun-Thurs every week, and super busy road warrior. Heck I even contemplated taking Kyp's offer and rejoining the DEV ranks. But alas I'm not able to devote the time I'd want to. I do hope others take up the offer and create new stuff. Maybe little more down the road.
  3. Sorry forgot to reply, I was able to land successfully without issue thanks for the quick fix!
  4. Ah perfect I didn't try that! Thanks for the tip I was able to move the accordingly.
  5. So I recently updated my Forum account name, I thought it was just the display name people would see me by. Apparently this changed my Net-7 portal account and wacked everything up. While relinking all my accounts I incorrectly linked an account. I would like to unlink it if possible so it can be linked to the other forum account, and vice versa with an account on there. Please let me know who would handle this so I can submit the account information in a private message and not post publicly.
  6. 3 Toons now all gating, docking and landing on planets fine. Except Primus (Pr12t4r35m M4ns - Pl1n2t Pr3m5s) in Vega... Something going on with this sector/zone? Was trying to do some new (to me) missions but all toons keep hanging at the loading screen for this planet. Submitted GM Ticket for the first 2 thought it was just them, but now 3rd toon stuck all separate accounts.
  7. Put all raids on a trigger, eliminate the current timer rotation. Then you put requirements that the trigger man is L140+, and a timer on the trigger man like the Fishbowl or whatever you wanted them to be that is just an example. This eliminates the Big 3 rotation, and opens events up to anyone willing and able to build a trigger and assemble a group to accomplish it. What does it introduce? The possibility of true griefing (someone showing up and purposely attempting your raid trigger who was not otherwise invited). And people with multiple toons allowed to side step the timer on the trigger man by having another trigger man. But that is risk factor in my opinion seems more logical from an entire playerbase standpoint than the current model, if they spent the time to acquire the trigger parts, arranged to have enough able bodies to take on the raid, then so be it. Oh the other area of contention would simply be people having to wait for one to finish before another could be triggered, this is due to game design unfortunately. Nothing is going to be 100% perfect when dealing with a design flaw from many years ago and the inability to modify that. Other games have solved this problem with instancing their raids in a similar fashion upon first boss kill. Individuals who enter the raid are then timer locked out of the raid for that duration. I doubt EnB has the code to accomplish this and would require major modifications which I doubt will occur. Hence the recommendation for triggers as that is a mechanic and capability currently in game (it would just require the build of the trigger missions and items if you will much easier than full game code modding).
  8. Redd

    Node Finder

    Would something that just states XYZ ores can be found in ZYX Sectors be sufficient or too revealing?  That way you still have to explore the sector and if its already been plucked well keep checking, everything can be had in game with some time and effort.     As for hulks, they we're meant to be destroyed ship wreckages.  Rarely was anything of value found within them, but alas there was some rare items to behold.  As far as the randomness or timer or whatever you wish to refer to it as you have to think of it as such.   Draw a circle on a piece of paper, the paper represents your sector, the circle represents your ore/hulk field, the circle has a few variants that can define the spread pattern lets call it circle/square/scatter patterns.  Now that defined circle holds your parameters for what lies within your circle (hulk/ore field) you populate the list with assets (ores/gases/hulks) level based objects.  Now you have a defined pool of those level based items kept within a database table that the random generator pulls from and those are controlled with percentages (and the code/algorithm).  There really isn't much randomization outside of that other than the percentages of what item from that defined list populates those circles with.  The game is simple and not as advanced like a modernized game that utilizes procedural generation to create a sector/zone and things within it with randomization as apposed to static.  E&B is very static and simplistic (draw back of the game design from what 15 years ago?) she's old and holding up given the circumstances.   Now weather or not the DEVs have the ability drastically manipulate the code base I dunno, I would guess not so much.
  9. Redd

    Drop Rate....?

    Wrong reactor Syber...  Its a Blacksun Reactor that isn't dropping and never was a Mordana drop those were the Juggernaut and Vulture reactors with the Griffon added for the PP .  Currently no one builds this reactor either. https://www.net-7.org/#item/Sentinel%27s+Dynamo   This reactor was part of the other Blacksun series of reactors all from the drones around the gate navs in live and ST4., the last on this list has since changed locations (I get it things change)   L7 Enforcers Plant L7 Tradesman's Source L8 Sentinel's Dynamo L9 Explorer's Force   I was just inquiring if this was intentional and if so why (usual answer is storyline/release but that would mean none of these should be dropping then but 3 of the 4 do and 2 of the 4 are in the correct locations to Live standards, one isn't and one doesn't drop at all.
  10. Redd

    Drop Rate....?

    Ya not since EMU Live but they did drop in EA Live and EMU ST4.  I hope I got the right Mob name (the one at Dragon Nav Point Sahn or whatever (near the gate to Paramis in BBW) not the Controller Raid Prototype one
  11. Redd

    Drop Rate....?

    Couple items to research please   L5 Bricole Max Missile Launcher - Not dropping (DB says so) used to drop, plenty of builders have printed could this get turned back on was from a Rogue Progen in Endriago L20something L8 Amethyst Annihilator Beam - Used to drop in BBW (Live and ST4)  I wanna say it was the Prototype Alpha drone (not the Troller raid one the single one on lengthy timer) L8 Sentinel's Dynamo Reactor - Used to drop in BBW (Live and ST4) off Drones higher level ones (escapes me right now) along with the other reactors off the drones at the drone navs around the gates   Thanks
  12. Redd

    Drop Rate....?

    Ya just asking, figured it was on the level of those other L2 oddly named engines, its mappable so I'm sniffing them out hehe
  13. Redd

    Drop Rate....?

    L2 Shu's Engine - DB says doesn't drop - was this a mission reward or not in game at all?
  14. If Ores/Hulks are in the Non-Explorer starting sectors, I would have to say someone wasted time setting that one up.  I mean the only logical reasoning I could think of would be for graphical effect say a Gas Field for game immersion for example.  Other than that, why bother configuring and placing a field.   It's not like EnB uses procedural based rendering of the systems, its very basic in how it is done.
  15. Redd

    Drop Rate....?

    Removed my posting sorry I didn't know we couldn't discuss on a forum.
  16. The PS had a method to build ammo in live granted it was just a single type of ammo, they could technically build ammo :)  Not on the level of the skills we now have that are an EMU addition.
  17. Redd

    Our Apologies!

    Not sure if that was reply to me Phorlaug, by no means was I against the content.  Just against locking out of content was all, heck I like to do missions and read the story/chat, chaps my hide when an NPC won't talk to me because I'm to big for my britches lol.  Take Fallout 4 for example newer released game, it is about choices but by no means does it lock you out from say being L50 and wandering into another town to find a mission you could/should have done at say L5.  Granted the reward is meaningless at that point (no XP/item worth using) but witnessing some aspect of the story still is.  That is all I meant.
  18. Dang free entry fee! Hope I can make it out in support.  Good on ya and good luck to those lucky 12!
  19. It's real simple (not saying the task to do it is super simple but doable) turn all the raids into a triggerable raid.  That way its just a matter of gathering the necessary method to trigger and queuing up your team to take the raid down.  Guild or non guilded.  Yes every single raid/spawn in game can be made to trigger, to say otherwise it just plain wrong.  Now does that mean it requires work from the DEVs to be done, certainly, the whole trigger and mission, drop rates of items etc would have to be created from scratch and can take some time to do so.  There in lies part of the issue, our volunteer staff already have hands full, so its a case of rob Peter to pay Paul.     Then there is a matter of balance, in the days of Live the reason for the timer trigger was to ensure epic loots was not easily obtainable and spread out over time.  Why? Subscriptions...  Plain and simple otherwise you would get bored, quit and or complain there was nothing do to because you beat the game/acquired everything in record time.  There has to be a carrot and stick scenario here, sure we all play the game because we enjoy it, but look at how many people quickly vacate the game once they've obtained damn near everything.  With nothing left to do why stick around?  It is not like we get new content on a monthly basis (like Live was intended to be) and I'm not saying that negatively, its just a reality of volunteer staff, things take time and effort.  Heck and while Pandora's Box was opened with the allowance of Multiboxing it is a good and equally a negative setback but that is a whole other arguement.   So my suggestion would bepending the DEVs would be willing to acquiesce us, would be to turn all of these timer Raids into a triggered method ala GR/FB.  As well as ensure it is balanced and not easily obtainable to include a lockout once triggered (yes ways around this but a method has to exist) otherwise could amass enough triggers for GoBB that again breaks balance.  Keep in mind the real missing Bogeril Raid in Witberg required some serious efforts to get the trigger and the raid itself required some solid tactics and focus, I would think in terms of down the road preparations the above mention of all triggered raids would get us to that mentality and maybe bring us the Bogeril Raid sooner as well (not likely as I said the whole DEV time to do DEV things is limited) I had tried to step back into the DEV seat but alas a move and some life changes has made other plans for me.  Maybe things will change but for right now I'm on the sidelines again :/   Alternatively - leave it alone with the current rotation VGE,Static,BI, Public, if we want more, see about more PRS activity for now, EnB numbers are low (spiked with the Xmas break/release) but lets be real look at peak times factor out the multiboxing, and its a small footprint by any means.
  20. Redd

    Our Apologies!

      Sorry already have 9 L150+ toons (1 of each) not starting over, didn't learn lessons from Agrippa mess it seems, why pigeon whole content with level restrictions?  Minimum levels I get, but this just doesn't make sense to me in such a small base of people in this EMU to restrict it as such.  Just 2 cents, would of loved to see the new work implemented alas not willing to start a 10th character for just this.
  21. Keep in mind the Rotation ala Big 3 does not preclude people from a non Big 3 guild from forming up and running a raid (during the Big 3 rotation) according to the EMU Staff last I checked it was merely an agreement between the Big 3 to keep things civil.  Time and time again have I seen this topic come up and I watch in game, and see the public doing raids and not doing them as well due to being able to form groups.  Reading this post it appears as though there is another BIGGER guild apparently based on someone seeing a guild tag more than others?  Nothing is prohibiting them or anyone else from doing a Raid in game, other than the gentlemen/woman's agreement that people have followed.   But to be honest, I barely see people chiming in for a GR or FB raid anymore let alone the timered raids ala GoBB/Troller/RD Base etc.  And that is over the past 2+ weeks, I've been sitting on triggers for both and at random times looking for people in guild and outside guild to go.  Needless to say, still have the triggers.   On a personal note, keep it as is, since it appears to work.  PRS was a nice addition but again when they were being done more frequently awhile ago (I havent seen or made it to any in recent months so might just be a timing issue on my part) it was majority Big 3 showing and doing them anyhow.
  22. Well its 12/13 almost a month from this, any chance of pushing this fix?  Would like to get some items that only drop from certain pop rock mobs printed :)
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