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Everything posted by garblesoup
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Just a note to say how much I really appreciate all the effort you put into this Slayer. Thanks.
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Things to do when its snowing outside and the serer is down
garblesoup replied to Jamosite's topic in General Discussion
Number 0 - shovel the sidewalk -
I am similarly conflicted. As a Bears fan I'm not predisposed to cheer for the Pack, but I do like the fact that they are from the NFC Central, errr, North. I liked the Steel Curtain back in the day but agree on the douchieness of Rothlisberger. However, here's something to consider . . . Steelers fans grow up as Steelers fans. Packers fans, on the other hand, need to be forced to be Packers fans: http://www.usatoday.com/sports/football/nfl/packers/2008-01-16-father-arrested_N.htm
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Jenq Seeker - swap fold space or cloak for shield leech
garblesoup replied to wootage's topic in Suggestions
/agree All good suggestions. -
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Whoa, slow down, fishing season doesn't open up for a while yet up here - way too early to go trolling!
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Any way to replace the Shakti Pleasure Moon sound file?
garblesoup replied to wootage's topic in Game Resources
I totally respect the right of a parent to decide what they want their children to hear - or not hear. But I have to echo Phorlaug's question - what in those ad's is the objectionable content? Is it just the tone? Just curious. -
To Content devs. ( YOU know who you are )
garblesoup replied to Jamosite's topic in Terran Discussion
LOL they can get it when they turn in to Terran Scouts. -
I would be very happy to be able to sort in this manner. If this was available then I wouldn't have any need to change the timer, especially if it's there to guard against the "save" problem - I'm OK with erring on the side of caution as the whole timer thing becomes moot with the introduction of the slash commands.
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+INFINITY I could swear that such an option existed in Live - I personally use and like sort but prefer "by category" and the current method requires many sorts (and waits) to complete.
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Thanks Riia/Slayer.
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A lesson learned or dont let this happen to you
garblesoup replied to questorzarnac's topic in General Discussion
If said item is non-manu and non-tradeable, agreed. -
It's slightly OT but I wanted to note that in the last several days I've noticed the behavior of the sig-maker (specifically the update process) has been greatly enhanced. Kudos and thanks.
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Doesn't that make him a *watch* salesman?
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Same as every year . . . not kill anyone. Been mostly successful.
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I believe there are two Vail's. I remember running into this before (quite some time ago) and wondering why my mission (different from yours) wouldn't update even though I was at Vail. When I re-read my mission log to see that I was at the wrong Vail (the one in Odin Rex) and went to the correct one listed in my log it worked. I can't recall for certain, though, if it was Odin's Belt.
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Isn't this something that you could check out and report on with numbers you observe? If your char on the PTR server doesn't have all this equipment that could make it difficult, of course, but if that char is relatively current and does have all the equipment in question (and maybe somebody could fresh-copy it for you if it isn't) . . . ? You can then change your loadouts and use the / cmds to alter your beam weps skill lvl.
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IMO this is more the result of the (currently) skewed economy. If credits were an actual concern then folks would look to buy ores from miners first instead of just ripping them from comps.
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You don't dock at any of the shipyards. What typically happens is once you get to the Shipyards and click on it a window should open with dialogue, usually mentioning a fee to pay for the hull upgrade.
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Just for snicks I disconnected by broadband and tethered to my Evo 4G. Worked great.
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I don't know who is proposing that random mob loot needs to be sold to specific vendors - certainly not me, and I don't see anybody else proposing it either. Where did you see this? I was specifically addressing TRADE GOODS that are dropped by mobs and their place in a system where Trade XP is tweaked to be driven by profit vs. sale price.
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Making campaign promises is never hard. Keeping them, well that's a different story.
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My first thought is that, yes, if we move to a profit-based measurement then the sale price of a looted item should be 100% profit and that is what the XP should be based upon. However, that is assuming that the item in question is being sold to a Trade vendor that is actually interested in the item in question - not some random component/weapons/equipment vendor.
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I'm not sure about this. Determining profit would require the game to log the purchase price (if the item was even purchased, more on that later) for later reference for each item to compare to the sale price at sell time. I don't have access to the code so I'm clearly just guessing but I can't see that happening. And what of the items that weren't purchased - there are/were a fair number of trade goods that dropped from mobs - how is profit calculated from these when a player makes the effort to sell them to the appropriate vendor? I have no philosophical objection to the XP being indexed to profit vs. sell price, I'm just not certain the mechanics are in the game to support it.