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About Orga1

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  1. * I R Unique! * ^_^ * Our guild leader is aware of this unanimous descion, be it political or not.* guild; von corps founder; ammocomp second in comand;killerklyde
  2. I say move the server to Texas! sense i have grade A quality line running to and from them in the southern parts of the states and have broadband with Cox Communications. :)   I just have to ask but this is regarding server issues, Wed night on the 14 of March between 8pm "winter time" to 11pm "winter time" even though iam c/n usa...The server ran SMOOTHER at those times. the ctd, temrinal freezes,server hand offs were once in a blue moon type of thing for me and was very differn't that night. Im not sure if it was the same for others but if you changed somthing route was please let me know, i should have posted this immideatly when i notice this change on my connection anyway hopefully it continues to ride like this for another day or so but i work so i cant log in everyday during meganhour. xD   :edit: there were also a recorded number of 399 players online and the server still run almost as normal as it should for me once again sense st4.
  3.   It wouldn't qualify has being a real exploit if you get nothign free out of it :) Players are clearly welling to earn that extra build increase to evolve into a more advanced builder kinda like role playing. Thus they choose to blow money and time to make better builds. Where as the option to loot temrinal controllers to increase builds and analyzing stuff already exist in game there for a player can choose how he goes about building things still in the long run. Thats what the devs want us to always have some kind of alternative choice in game I figured. :) Now im not rich by far but for now I just use temrinal controllers and devices to help my buiild increase as intended. :P
  4. So what your telling me is that based on the game satistics from net-7 via your website that at the time of the snapshot there was 100 users stuck or logged in at character selection screen within a few hrsfrom DT, while 50 players made it successfully pass the character screen to be fully logged in and recorded by w/e instrument it records the data by? The numbers are just questionable because If you know whats going on then please spill the beans for me. lol
  5. Ok why hasn't anyone mentioned that between "Megan Hour" there has been a raise in logins thus when u check server status on net-7 game satistics or the client launcher it clearly represent a good 3oo-399 players on a busy night for a good hr or so thus i also check average player in sector... and it reads as follows 17 in cooper, 18 in glenn, 11 in argoth, then 1,2,1,2 everywhere else. Thats still not enough to show the full amount and doesnt add up.  I would like to know why the 300+ loggined players and there connection has to be good in order for the count to be accurate when we checks server status right? but where the hell are these players? and why doesn't the game statics on net-7 show them as being logged in during megan hour? The only thing that looks accurate was the server % number during character selection which was 65% full. 0.o   I'm attaching to files for proof that something is a mess and this is right after the patch of today.  
  6. Is someone gonna get the ball rolling on this? I have locked my self up 3 times in a row, one try right after the next (when /endtalk fails on site use reboot client) back to the same temrinal on same station during god knwos what lag load and that to me clearly states that the terminals are just unstable this has started to affect me right after the 1st or 2nd latest patch of thsi year! mkay? k :) if i decided to play a days worth of enb and just run jobs the temrinal windows lock up maybe 20 times on me its just not playable like that. I get that mixed with the usual gate crashes it ruins my day quickly or fustrates me hard to find any fun when u have server issues liek that. Which where not even appeared to me last year. How i know its a global problem is because other players mention it quit often too they usual log off on purpose to avoide using drastic measures thats sad in my oppinon. :(
  7.   Wow...Thank you Zachman it worked I deleted the global.th6 file for the 1st time and all my problem solving experinces with the client and run the net-7 launcher and then poof i get an update just for the net-7 proxy and after it updated successfully i tried logging in and it worked iam astonished. xD Thank you   Ofcourse I probably should have also mentioned that the client read proxy version 1.9.9 and at the bottom corner 368 now its 369 but yeah :) Im happly flying again!
  8. well server shows its up online 176 players currently and i still cant get passed the login screen suxs :( that must be 167 who reinstalled the game bah
  9. well not getting any luck at my friends place so i move back over to home and now its not working here too. Some how between yesterday and today the client got messed up and ctd when login so this needs t be fixed. Like something in net-7 or client got corrupt but i wish i could veryify what file or certificate be it may but i can't cuz idk the client structure that well.
  10. I just checked and don't have any option to choose a differn't ip then the only one thats set in the window box. I used force update, inv 300, install certificate and still no change is there anything i can edit in the files that has info or saved network info that relates to the server recognizing my new ip or something? The problem is on my side ofcourse I just need to know if theres a possiblity to fixing this without reinstalling the client. I shouldn't have to reinstall this client everytime I change networks right?
  11. I need help, I bounced around to another friends place and successfully connected to his modem so i have internet on my laptop. What I notice is when I try to login to EnB client It always just kicks me off and i have to manually terminate client in background cuz it hangs. Anyway Im thinking its not happy when i changed IP addresses so I don't see why we can't login with a new IP address? At least back in the stress test days if I recall they only allowed 1 account per IP so Im positive theres nothing else wrong with the client as it worked fine yesterday at my home. Is the reason why its not wanting to execpt my log in is because i changed IPs or is there away to tell the client that this is my new IP and u execpt it so i can fully log in?
  12. Orga1


    [quote name='Toaster' timestamp='1329609625' post='53994'] My system specs were listed on the previous page. Please read the entire thread before responding. [/quote] Toaster I responded because I stand corrected. You don't need a choke for your quad core.
  13. Orga1


    Why not implement a Payday skill or device strictly for the JT and when solo or in a group you target a mob, The skill just allows the mob when dead to dispense a better range of credits to just the player if solo or to entire group because looting a mob and getting 500 credits that was cl 50+ doesn't seem to be a worthy amount to a group of players as is. Sense the JT is part trader increase credit amount when killing mobs would fit it's role nicely and if the JT builds the effect, then the more bonus credits you get from killing mob. The JT doesn't need to relay on job terminals all the time to make credits or sell loot like progen to make credits it could be part of it's profession. The benefit of this ability is to bring in more players that are tired of running jobs or earning credits the normal way and helps to provide group therapy while enjoying prosperous player to player interactions. If I'm a te and I know this JT has the ability to increase my profits from killing just mobs, while the JT can benefits from the te's combat xp, then both benefits would connect in fair play I believe. If progens can't build Jenquai stuff then the same should go for the JT if any new build skills are added to it. That only helps to balance the game ofcourse.
  14. I would recommended this only because last ST3 when i had more time to play I mean test for days on end. I notice something very odd about how the mechanics of it stored player data. Lets Say i target a cl 66 mobs now at lvl 150 and cl being at 50 exactly not over the cl 66 mob, it reminds a tough one to solo. Now lets say we raise the bar and over dinged on the cl to 70 cause we have a bored TE flying around killing nothing but cl 66s not beefed up yet how can one do that? This was dating back to ST3. My theory the system adds on and it keeps virtual track of the strength points i guess not to mention the increase skill effects that say, increase X ability by 0.11skill points those go up in number i believe. So in away that isn't being psychically tracked by players but the mechanics or the game is still is keeping track of those over ding numbers. I don't know how but i witness this awhile back. I believe it's still working that way because I know a guild m8 who's cl if registered would be like 89 and he can practically solo anything cl 60 to cl66 and it just adds on to the strength of his skills and w/e makes the mob weaker to higher cls. Just an example of course the fb has been tweaked where he brings a group with him now but it's crazy, my only explanation why we should see psychically track numbers and why raids who the players might be above cl 50 can clear 1 out quicker then they normally would at cl50. Not to mention the dps that would still increase with those high lvl gears.
  15. [quote name='Aus' timestamp='1329530669' post='53925'] One of the big problems for me was the GM's, which were some of the worst I have ever seen. The three strikes policy was excessively cruel. For instance, lets say you told someone to go blank themselves three times, it would be 3 days, 2 weeks, then permanent ban. Besides that and the fact that EA killed the game, it was a ton of fun. [/quote] That brings back silly memories of my experience with the GMs... I got busted for KSing some random player in Cygni 61 when it was a lot more spacious content wise and had a mob spore boss and lot more navs anyway no remembers that apparently. So they they didn't suspended or ban me they just sent my toon to solitary confinement (AKA the black hole) where I can log on when i wish, but there would be loads of cl 66s mobs waiting to spawn in that black void of nothingness to target and pop my ship which added more debt every time i logged in. So i decided to log off until i talked to the head GM and straighten things out then they moved my toon back into regular universe, but it was funny at the time and supposedly a lesson learned LMAO.
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