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  1. Today
  2. Hours of availability are 7a - 9p or so Eastern Daylight Time. Hours other than that are reserved for sleep and if the server goes down it's pretty much down for the night since there are so few of us that can restart it. Coming back up
  3. It's 12:42 CET and my blood levels of EB juice are becoming imbalanced. Minor convulsions are setting in. Megan's voice is fading from my head. Every 15 seconds I refresh the status button only to see it say: Offline. Hit me up again, please.
  4. Missile/Projectile range should be correct now. Beam/Projectile gets range from weapon. Missile Launcher gets range from ammo.
  5. Yesterday
  6. Got it resolved used the launcheb.ahk script form Wolfie post
  7. Hey @karu, I'm back again. @Winlander and I are working on the updated weapon comparison pages for the wiki, e.g. https://www.net-7.org/wiki/index.php?title=Missile_Launchers_-_L3_Comparison https://www.net-7.org/wiki/index.php?title=Projectile_Launchers_-_L3_Comparison that are the result of the effort that started this thread and we ran into some additional oddities around Range. The range shown for PLs at least (hard to tell for MLs since the vast majority match their ammo, and the outliers we've found are difficult to obtain) on the SEARCH page is sometimes incorrect; it appears to be showing a value related to the ammo, rather than what the projectile launcher itself shows in-game and on the ITEM page which is the correct value. For https://www.net-7.org/#item/Blowgun+Beta; the SEARCH page shows 3200 which is incorrect; in-game and on the item page it's 3100 which is the range you actually get with this item in-game, even when you use ammo that is shown incorrectly as "3200" for this PL on the website. Similarly the https://www.net-7.org/#item/Ninja's+Katana+Ni; its SEARCH page is incorrect in the opposite direction showing 3200 (the ammo value) but in-game and on the ITEM page it shows the correct value which is 3300 and that is what you actually get when you use the item in-game even though the ammo incorrectly says it only has a range of 3200 on the website. As far as I can tell the range values listed on ammo are irrelevant and often bogus. These are not shown in-game, and they do not appear to have any effect, regardless of whether they are higher or lower; the result you actually get is the range on the launcher itself. Perhaps in live things were based on the ammo but in the emu it was moved to the launcher? Or perhaps these are remnants of some old implementation (or a partially implemented change to differentiate ammo types with different stats) but in practice based on my testing with the current emu the only thing that matters is the launcher range (which IS shown in-game, and accurately). Because of this I would recommend that Range values be removed from all places where it shows up on ammo on the website; the ammo SEARCH page, the ammo ITEM page, and the ammo sub-section within the launcher ITEM pages. Likewise the Range value on the SEARCH page for launchers should be corrected to show the Range of the launcher itself, not the ammo. Finally, while the correct Range is being shown on the ITEM page for PLs, the missile launcher ITEM pages don't show the Range at all; this should also be corrected since this seems to be the correct value used in-game. It should also be verified that the SEARCH page for MLs (which does show a Range value) is correctly showing the Range for the missile launcher itself rather than an ammo-derived value. Thanks! EDIT: Note that based on this realization we plan to move the "Range" column on the wiki pages linked above from being under "Ammo" to being under "Launcher" instead.
  8. I had missed this earlier thread which has a (still working, as of today) MediaFire link to a more complete track listing:
  9. Can you provide a link to the AHK script you're trying to use? This doesn't appear to be the one I posted (login.ahk, where line 54 is a blank line) but perhaps you renamed and substantially modified it? Please be careful not to post a version with your password in it!
  10. Last week
  11. I've got a holding pattern on it. Need to figure out a cheap discord bot to help manage access or make one. It's in my todos, the day job just beats down on the free time.
  12. Earlier
  13. Any update on this, Kyp?
  14. Planning to restart in a few hours anyway.
  15. Buffs not activating. Server needs a restart....please. Skills don't work either.
  16. Stop complicating things. Press "start" button on LaunchNet7 and keep to checkboxes as default.
  17. Hello, thanks for your help. "Karu" Do I have to modify something in my network card's ? (jumbo, rtp...) "W3g" I've tried this with no success. But, when I launch the game for the 1st time, it never show me the choice to install any certificate ? I use the default firewall provided by default in Windows (aka defender) Is the server for the game AUTH right ? (216.219.87.147) I've tried 1PC with Win11 revison 23H2, with only this game, with the firewall deactivated, still blocked, I have launched the game with debug mode and I find this: "... 01/05/24 17:42:07 Connecting to Authentication Server on 216.219.87.147:443 01/05/24 17:42:08 Attempt to register the Sector Server failed 01/05/24 17:42:08 SSL Response:HTTP/1.1 200 OK Content-Type: text/plain Server: AuthServer/2.5 Content-Length: 50 Success=FALSE Port number must be 3500 or above 01/05/24 17:42:08 Local master port is 50673 01/05/24 17:42:08 Listener unable to bind to socket on port 192.168.0.201:443 01/05/24 17:42:08 Local sector port is 50674 01/05/24 17:42:08 Connecting to Authentication Server on 216.219.87.147:443 01/05/24 17:42:08 Attempt to register the Sector Server failed 01/05/24 17:42:08 SSL Response:HTTP/1.1 200 OK Content-Type: text/plain Server: AuthServer/2.5 Content-Length: 50 Success=FALSE Port number must be 3500 or above 01/05/24 17:42:08 TCP Listener unable to bind to socket on port 50673 01/05/24 17:42:08 TCP Listener unable to bind to socket on port 3805 01/05/24 17:42:08 TCP Listener unable to bind to socket on port 50674 01/05/24 17:42:34 TCP connection on port 3805 closed gracefully 01/05/24 17:43:22 MVAS thread running ..." It seem's some port are closed by default in my PC ? Maybe I would reinstall my old PC with windows 7.
  18. Fixed my own INV-300 with info from another post: Press Win key and type CO and select Control Panel, from there click on Network and Internet, then click on Internet Options, then select the Advanced Tab and scroll down to the security section and uncheck the "check server certificate revocation*" option and then click apply.
  19. Last time I tested in win11 logging into game had no issues. INV-300 should indicate connection error and thats from client trying to access https://sunrise[.]net-7[.].org/AuthLogin url. Not sure what firewall you are using, but most of them nowadays do mitm packet inspection and might block connection.
  20. Hello, I have installed the client "eandb_demo.exe" then "Net-7_Install.exe", launched as admin the client and then after launched the emulator as admin. The emulator as made few updates and then launched the netproxy v2.46 as admin also. The client.exe as admin is asking my name id and password, OK, then ACCEPT button give me square message of "EA.com is temporarily unavailable.... (INV-300)". I have made the firewall access for in/out for "Detours.exe + LaunchNet7.exe + net7proxy.exe + client.exe" The only trouble is that with this Win11 revison 23H2 the compatibility mode is only from Vista not WinXP SP3 anymore ? I've tried to "modify" my register all-users and current-user to "force" the ~ WINXPSP3 RUNASADMIN in those executable, but no change. I have tried this far none of this works: 1) Flag in registry "ELEVATECREATEPROCESS WINXPSP3 RUNASADMIN" 2) Flag in registry "~ RUNASADMIN WINXPSP3" 3) Flag in registry "~ WINXPSP3 RUNASADMIN" BUT, I have installed the client-game in the NVMe drive D and the emulator in the SSD drive C, is it OK ? Any Help is welcome, Thanks in advance. Karra
  21. And some more updates, since I had to kill time before it was BBQ-o-clock. Blinking is fixed and now only blinks when it should The 'Display Ore list' has been upgraded. The item names inside are now clickable links (categories, like Hydrocarbon, are not) so if you want to see where the Debris in a zone you're already looking at drops, you can click on Debris and see just the roids containing that. Same for Oxygen, or any other ore. Hulk Contents that are not turn-in items are not linked and cannot be displayed this way. I absolutely could add that in easily, but I didn't imagine anyone would want to see the one roid that dropped the reactor that one time. Seems...too specific to be useful.
  22. New update dropped: The "Show Sector Summary" button now works and displays a list of every ore (and turn-in item from hulks) and where it can be found in order of most to least per sector. Clicking on a sector name will load that sector, but filtered to only show where that item was found in the sector. The pixels will blink. For some, mostly where there are not many pixels (2-3 found per sector) this can be hard to spot, especially when they are under/near navs. But just keep an eye for something changing and you'll probably spot them eventually. I know this is far from perfect, but this is what I can do in 1 day vs a more proper solution that would take longer. For now, these two changes make it downright simple to find every ore in the game. As for porting this info to the wiki..."I don't think so tim". Part of why I made this tool was to get around limitations of the wiki. Edit: "What about a search bar" just hit ctrl+f and use the search built into the browser. I'll maybe add a search box later. Edit2: ...this also has the comical bug that *all* roids blink. Derp. I'll fix that for the next release, but or now I don't think it's a big deal.
  23. Ok, I'd just seen the notification I was curious but yes this would have had to be some configuration outside of the game client, it doesn't really do anything to your internet connectivity unless you're using a proxy server and specify that in our launcher.
  24. Very nice, I had no idea about all that stuff in P&C, that's crazy. That will definitely come in handy!
  25. Thank you for approving the post. But the issue was happening due to disabling the internet access in Chrome and this article helped me to get back the internet. I am sorry, I thought it was the game installation issue. Anyway I am now enjoying playing the game with my son.
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