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karu

Web Development Lead [WDL]
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    978
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About karu

  • Rank
    Web Developer

Live ENB Information

  • Server
    Galileo
  • Race
    Jenquai
  • Profession
    Explorer

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  1. Apparently my understanding of guild decals was a bit off. /setdecal does not activate decal for all guild ships, but individual ship? Also looked up /setdecal server code. It does not check decal_file, but guild_logo field (which for nexus was 0). I thought guild_logo was a on/off bool value. Checked decal admin script on web and it should of set that field to 208 as it did for decal_textures.ini (I updated the db manually) I'm still checking how it guild_logo got reset to 0 (decal admin log shows it was set correctly). It should work now Thundirr
  2. Thundirr must run /setdecal to activate decal for guild.
  3. Stop uploading same image over and over again. It does not help
  4. DB should be fine (web code has not changed either), //rguilds and //rdecals both executed ingame aswell (one of those is needed I believe) Actual decal file does not matter currently. /setdecal command is the issue
  5. Time to submit bug against server as I think I've done everything I can
  6. See what game tells you now.
  7. Right, bad UI... what does that screen show you now?
  8. If web shows that guild decal is present and set decal command does not work, then file bug report against server.
  9. karu

    Avatar Transfering

    Thanks, I removed the mention of submitting ticket and suggest using forum instead. The error seems to be from precheck to see if any db table contains new avatar info (they should not). I updated the error message and it should give more meaningful error (and actually log that for me to see) You could create new char into that slot ingame and see if deleting temp ingame char clears the tables. You could also try different slot.
  10. karu

    Incompatible version of Net-7 Proxy

    Wrong internal IP selected on launcher or incoming UDP connection is blocked by firewall / router.
  11. sector object "Kastör" gives malformed UTF-8 encoding error. 'net7' tables are in latin1. Not sure if game uses latin1 directly or it uses wide strings (in which case converting db to utf8 would be best solution) for now fixed in php
  12. karu

    Linux(maybe mac?)/Wine install guide.

    @Antflyer net7patcher (source and binary) is available from https://forum.enb-emulator.com/index.php?/topic/66-linuxmaybe-macwine-install-guide/&do=findComment&comment=91540 net7proxy.exe is available from Net-7 folder that patcher is keeping up-to-date. (I removed the .exe files from your post)
  13. This error means, that your connection to game https login is proxied and game server sees https(login) from different IP as normal game (tcp/udp) connection. Game uses standard windows proxy settings. It may be fixable in your computer proxy settings, or it may also mean that your ISP being funny and using NAT/proxy/loadbalancing/whatever (ipv6 only address and isp does nat per connection)
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