How so? If you use sector size or calculate own bbox around visible navs the math is same. Translate absolute ingame coords to relative coords (0..1 inside bbox), then relative coords to pixel coords on screen.
@Codemonkeyx Thanks, I missed that ammo stats (dps) uses wrong mod aswell in item page (another hardcoded value)
Reload mod for projectile (0.63) and missile (0.65) are different.
@Codemonkeyx @Doctor
Search list was using hardcoded 0.63 for reload. I changed to to 0.65 for missiles.
Only ammo using weapons were affected.
Item page is using 'ship simulation' to calculate the stats and that fetches stats/mods from db.
Thanks,
@Huron, @Codemonkeyx
net7proxy overwrites enb mutex name with value from GetTickCount() before client.exe process is resumed (its launched/created in suspended mode). So ~16ms delay between launching multiple proxy instances should fix client mutex issues.
Might be firewall issue. Unfortunately I do not know how to debug it.
Firewall in here can be Windows builtin firewall, or other firewall software, or router even.