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VincentTH

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Everything posted by VincentTH

  1. Other seasoned PP may give you better advise than I do, since my PP is a builder for Agrippa, but here in essense:   - Since you are practically a 5xGun slot 4xdev, you pretty much need your reactor and either or both the Blood device and/or Waterloo Shield (Shunt to reactor).  (Basically you have more guns than your reactor can supply power for).   - Most fighting skills are based on CL, and the followings are the ones you have: - Critical Targeting (only Trader with that skill), Max as you intend to use it as a fighter. - Shield Inversion: (Don't put points into this until you get CL45, because you will need Shield Nova in order to gain RD faction for Raids.  Recommend to use Call Forward to redistribute some of your skills to S.I. get your RD faction, then switch back.) - Shield Recharge.  Your passport to being invited to Raid, because you will be the strongest healer (better reactor than a TT, better shielded than both TT and JT).   I won't comment on Menace because personally I don't think it is worth the SP put into it (as it only works at max level and only against lower CL mobs; if I can't use Menace on high CL mobs then what the use of it, because I can fight the lower CL mob w/o Menace;  personally I prefer a higher chance of Menace success together with a longer cooldown to compensate), and I won't comment on whether you should invest in your missile skill (and fight as a Terran).  It really depends on whether you fight alone or in a group, and what kind of weapon class the group is using.   Don't neglect Negociate, as it will give you trading power (buy low, sell high), and your build skills, as the later will be a source of income, especially if you intend to advance your CL/TL by running combat/trade jobs (EMU jobs do not pay!!!!)
  2. It depends on whether you are going to do Agrippa or not, and also what you intend your PP to be, a builder or a fighter/healer.
  3. Last but not list, in the app property sheet, you should also check the flag "Run as Admin" (or something like that), besides the XP-SP3 compatibility flag.
  4. I agree with this proposal.  Sometimes a buyer asked me to recover a component, I grouped him/her, but the Dismantle message only says it was successful, without telling the group members that one certain item he wanted could not be recovered.
  5. Pakrat is not a dev, and only SDEV can reboot the server, IIRC, since they need to find the reason of the crash, attempt to fix it, before rebooting it.
  6. That's because JE don't heal LOL. The point of this thread is that the recent change in healing has made life miserable for healers.
  7. The problem with using Befriend is that of the 3 healer classes (TT, JT, PP), only the TT has it. I remember Magoo said that of the 3 classes the TT heal is less desirable since the TT does not have the necessary energy to do it continously compared to the other 2 healer classes, due to their superior Reactor management skills. (That was before the heal-aggro change, mind you).   May be that is balanced, (TT has befriend and HullPatch, but lack reactor-friendly skills), but IMHO, the issue of Aggro-table-reset-on-heal should be revisited.  Yes I observe that behavior too, especially I see my JT died too often when I use him as a healer (weak shield et al, since they are all trader types, and emphasis was placed on build skills).   I remember the devs said the healers ought to use single-target heal instead of area-heal, and that makes sense, except that my JT/TT/PP don't have area heal yet, and yet, the aggro switch to them immediately after a heal, regardless of how small the heal he made.  I believe that support SiSL's claim that the aggro table resets on heal, since a small heal (lv5 recharge shield) should no way be larger than the aggro made by the TE/PW over time (lv7 ML/lv6 PL).   I no longer take the JT to group hunt, because he dies too easily, doing the very role he is asked to perform in the group hunt.
  8. Yes, the ammo for the Claimjumper 7 and the launcher are dropped from the same boss mob.  However, it is hard to catch the boss himself due to multiple teams waiting for him to spawn.  It would help if the ammo is a rare drop from the other mobs of the same type in the area.   Thanks for looking into the matter.
  9. A user asked me to build for him a Claimjumper lv4 Missile Launcher and also provided him some ammos.  I gave him my last ammo sample then checked the database, and lo and behold, the ammo does not drop.   I think the same problem happens with the Claimjumper lv7, (and undoubtedly other mission-only or boss-dropped MLs, PLs) as well.  While I understand that the launcher itself comes from missions (or from bosses), I would think that the ammos ought to be able to drop from lesser mobs of the same type, otherwise it is pointless to make the launcher manufacturable (cuz no-one need to make a launcher if he/she cannot get hold of the ammos).
  10. I second Pakkrat's observation.  Impulse approach to a mission nav point will NOT trigger the mission.  You can easily check this for Combat jobs.  You have to warp into the Nav point to trigger it (and get killed if you are a Terran relying on kiting :-) ).  May be it is something the DEV team need to look into.   [EDIT] For combat jobs, this is no longer an issue, thanks to Zackman's recent patch, where the mob would not attack until the toon with the mission fires on it.  With that said, the warp-in trigger requirement need to be looked into.
  11. Thanks Iacobus, will check it out once I got home today.   [EDIT] I believe the Moon dwellers no longer drop lv6 components, as the latest patches have balanced the drop somewhat.  I spent a good 2 hours killing may be 30 moondwellers lv25-27 and have no lv6 drops, let alone Athanor Adamantine AMF2.   I also checked out the Bio-Hunters in JT, lv40, but they just do not drop components.  I have also checked the lv50 Bio in Fenris, and they dropped lv7-9 components, not the one/level I am looking for. I remember there are some lv3x Bio in Akerons but could not find them, as I forgot what navs I have seen them before.
  12. Humm, my memory is failing me again!!!   Thanks for the info.   [EDIT] I was referring to this post, and of course it is not an authoritative statement.  The point is that Ammo types that do Damage Over Time, are not good for disrupting skills:   https://forum.enb-emulator.com/index.php?/topic/2236-know-your-damage-types/#entry16880  
  13. Sorry to necro this thread, but the database now shows that the Athanor Adamantine AMF2 is now only used in ammos.   Luckily, the Bertha ML ammo can be purchased from vendor.
  14. So the chance of breaking mob skill usage is still based on Ammo type like before? or has it changed with this patch.
  15. Thanks Stanig!!!   You are great as always!!!!
  16. So I plan to do these Moto missions to get access to Moto, and then do these to gain rep, but reading these scared me off.    @Stanig Any plan to address these issues?
  17. I did that mission before but do not remember it.  Can you type the mission description here so other people can help?
  18. Welcome to Agrippa, which is known to have outrageous demand. Seriously, Agrippa assumes that you have other toons or are in a team working together.
  19. Does she runs the app (client.exe , net7proxy.exe, and patch,exe) as Admin?  Please go into the EA Games folder and do the followings:   - If the OS in WIn 7 or later, please set the apps to XP-SP3 compatibility mode - Also check the flag "Run as Admin"
  20. I am a TS not a dev. Think you should submit a bug report so Zackman can can take a look at the issue.
  21. I use sandboxie.  I also use the name of the toon to label the sandbox.  The good thing about it are that (1) the client window and the taskbar thumbnail are labeled with the toon name, so I know which one is which, and (2) Each toon's skill bar are remembered for each toon because sandboxie replicate the original directory into the sandbox.
  22. Norton is nasty in that they deliberately make it hard for you to uninstall it.  You will need a tool from Norton to remove Norton.  Failing to do that, Norton is still running hidden somewhere and can break havoc to your system.   I would advise everyone against using Norton AV, even when it is free.  Norton is very sloooooow compared to other AVs, when it works that is.   You can get the Norton Removal Tool from this link (Link is safe, it is from Norton themselves)     https://support.norton.com/sp/en/us/home/current/solutions/kb20080828154508EN_EndUserProfile_en_us
  23. Thank you Matt.  Now I know how NOT to play my PW the same way I play my TE.   The problem I see with PW is their 3 device slots.  It will be hard to equip a debuffer, a damage resistance and a shatter device.
  24. I use Microsoft's Security Essentials, "for the very low price of free" (their words not mine) and happy with it.    I don't like AVG: They are more paranoid than my other half I don't like Norton.  When your subscription expires, they do nasty stuffs on your comp, and it takes a lot of work to get rid of Norton AV.
  25.   I believe Zachman has stated in a recent patch note that the mission mobs don't take damage until the mission taker shoots.  So he no longer needs to shoot first in order to get the mission reward.
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