I've posted here https://forum.enb-emulator.com/index.php?/topic/8979-new-item-to-build-ammo-crates/?p=77854 and copy/paste here
Including Live, I was always in favor of Ammo building should be another skill (!),
Idea was this: This skill user can not analyze weapons but only ammo (Explorer only skill, JE/PS/TS), it is low SP skill (unlike weapons) but takes SP none the less, Like 5 Levels (Total of 10 SP's I think)
L1 = Ammo Levels 1-2 (TL 5)
L2 = Ammo Levels 3-4 (TL 15)
L3 = Ammo Levesl = 5-6 (TL 25)
L4 = Ammo level = 7-8 (TL 35)
L5 = Ammo Level 9 (TL 45)
Weapon builders do not need ammo build, Weapon builders can build ammo + weapons, but ammo builders could only analyze & build ammo...
Considering AMMO is complete different item category, this could be made... Even items crafted with this skill might be marked as no-trade...
But ofcourse there can be lots of seen & unforseen balance issues out there for this... This was just an idea...
But I think entire "can not build ammo" issue could be simplified by if there is a way to "reactivate" Manufacture All button on client (making it easier for component/ammo builders) ( If they didn't remove it but hide it, because I'm pretty sure pre-public beta I remember this button there)
I have posted https://forum.enb-emu...onent-stacking/ as suggestion for also those stacking problem...