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L85 in 6-8 Hours


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It was said in another post that it is possible to get to L85 in 6-8 hours... the breakdown would be L50 Trade and L35 Combat... so I just want to put it out there if anyone really knows if this is possible and how it could be done (and also if it's legal, cuz its all moot if it's not)... So since many of you may not have read 5-6 or whatever pages into that thread, I reposted here :P

and please if possible be able to back up what you say... obviously at least a few people will say yes or no without backing it up... so actual proof would really be appreciated... thanks...

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If you find the post put the link here please I'd like to know myself.

I'd daresay it was related to some of those repeatable quests that I've fixed since, we were giving large rewards after we implemented the "live" xp curve from the original guesstimation that we had when we started.

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When the xp was x3 you could get TL25 in starter zone on a TT before the trade stack fix, I believe my OL on my TT was 46 before I even left the area I mean he was getting about 77,000 Trade XP there off one level 1 item in a stack of 60.

Of course right now, you can get heaps of trade xp just by trading with a low level character as well, some people have told me about it though I myself have never tried it. To me it seems more of an exploit then anything.

What they do though is get Tengu loot since it's easy level 9 gear/loot, then trade it with a Lv. 30 or lower giving them about 3 levels in trade sometimes more ammo seems to work the best.

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In order to get to lvl 85 in 6-8 hours, you have to have a lvl 150 character to start. Then you multi-box a alt, take him to FB farm the tengu ammo comps or ammo, lvl 85 in 6 to 8 hours, I got my JD to lvl 101 in 12 hours. 6 x 40 stacks of lvl 9 ammo comps traded to a lvl 150 character can net over 100k trade XP. This is exactlly why I didn't want to disclose this information on the forums. Avani you can't be serious? I am very displeased with this post. I ask that it respectfully be deleted.

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In order to get to lvl 85 in 6-8 hours, you have to have a lvl 150 character to start. Then you multi-box a alt, take him to FB farm the tengu ammo comps or ammo, lvl 85 in 6 to 8 hours, I got my JD to lvl 101 in 12 hours. 6 x 40 stacks of lvl 9 ammo comps traded to a lvl 150 character can net over 100k trade XP. This is exactlly why I didn't want to disclose this information on the forums. Avani you can't be serious? I am very displeased with this post. I ask that it respectfully be deleted.

Mehhh... this isn't even at a beta stage yet. I'd be fine if there were terminals where you could just press a button and be lvl 150 at this point cause it really doesn't matter at all.

Multibox plvl isn't going away unless you take out group bonuses. Gimp trade, you can still just leech combat and explore xp. It delays it but doesn't change anything in the long run. Selling to the vendor still nets XP, so again, you just kill the fish, leech the combat xp, and then cash in on the trade xp. Make a TT and a JE and multibox trade runs.

Yes the current mechanics allow this to happen more quickly than intended, but the effect is nothing at this point. Who cares if someone has 15 lvl 150 toons? The only thing we're testing right now as far as I can tell is basically just server load (see: stress test), so the more toons and multiboxers the better. What they do to level is moot.

Repeatable quests, sure, adjust those at this point as having them in live could cause some problems, and the quests are typically more obscure than something like the blanket setting for trade xp calculations.

This isn't isolated to the FB at all, it's simply that the xp given for trading looted items from player to player isn't balanced. It's not an exploit any more than leeching combat xp or doing noob tours is an exploit, it's just something that needs to be balanced.

Outside of loot trading, currently trade runs are the single fastest way to level a character to 150. Are trade runs exploits? Does it make sense that an epic combat warrior gets more combat XP per hour from taking spices to a base than killing stuff? Is this abusing the game mechanics by "exploiting" trade runs instead of playing the game as intended and actually shooting stuff?

Balancing takes a long time to get it right. Ideally you end up with a system where killing/mining/trading all balance out to roughly the same xp/hour on average taking into account class strength/weaknesses, then people won't do stupid stuff like trade runs to 150, noob tours, etc. Job terminals should also be deleted entirely, as that was just a lazy idea by Westwood to assist with progression, and a mindless time sink that adds nothing to the game.

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(and also if it's legal, cuz its all moot if it's not)...

Avani you can't be serious? I am very displeased with this post. I ask that it respectfully be deleted.

I believe he was clear about legality in his post, looking for strategy, and not exploits.

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I think most of us that are playing the EmU have, or have had a lvl 150 character. So - To say that the Dev's are desigining a FFX type game, that takes 1000RL hours to level in would be pretty stuipd to assume. I'm glad there is an easy way to level up a toon. It is fun to see the game from several different aspects, rather than spend day in and day out grinding one toon, making the game repititious and boring. The point of the EmU was to not only bring back earth and beyond, but to bring back the community that made the game mean so much to all of us. Part of the things I loved about the game was the community. So - If you want a game that takes 15 years to reach the "end game" I think you should look for another game to play. As for me, the only thing I hope for when the game is live, is the item drops to be a little more rare so it keeps the "challenge" element in the game.

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I think most of us that are playing the EmU have, or have had a lvl 150 character. So - To say that the Dev's are desigining a FFX type game, that takes 1000RL hours to level in would be pretty stuipd to assume. I'm glad there is an easy way to level up a toon. It is fun to see the game from several different aspects, rather than spend day in and day out grinding one toon, making the game repititious and boring. The point of the EmU was to not only bring back earth and beyond, but to bring back the community that made the game mean so much to all of us. Part of the things I loved about the game was the community. So - If you want a game that takes 15 years to reach the "end game" I think you should look for another game to play. As for me, the only thing I hope for when the game is live, is the item drops to be a little more rare so it keeps the "challenge" element in the game.

I could write more, but: /sign

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Balancing takes a long time to get it right. Ideally you end up with a system where killing/mining/trading all balance out to roughly the same xp/hour on average taking into account class strength/weaknesses, then people won't do stupid stuff like trade runs to 150, noob tours, etc. Job terminals should also be deleted entirely, as that was just a lazy idea by Westwood to assist with progression, and a mindless time sink that adds nothing to the game.

I disagree with you on what I underlined. Reason being is that if you're a non-explorer, getting Explore XP can be a royal pain in the you know where after you have toured all the navs in the game. Should Traders & Warriors be almost required to tour others to get their remaining EL necessary, for reaching 150, and in the case of the JW, maxing important skills like Scan (JT needs only EL25 to max her Explore based key skills, Cloak & Scan, JW needs EL45 to max 2 of his 3 Cloak 25, Fold Space 45, and Scan 45)? In addition, Jobs offer the ablity to manipulate faction standings to where a player wants their factions to be. I think that the faction system should be complicated, to a degree (as in there be both overt & covert alliances meaning that killing any particular factioned mob cause standing adjustments in at least 3 different factions) but it should be possible, with careful planning and plenty of play, to get most of your factions, to at least neutral. (it should be possible to "play both sides against the middle" like in real life though it should be difficult to do)

I agree that Trade runs shouldn't be the fastest way to L150, especially for a char that lacks Negotiate. However, I think we should have various missions, some of which should be repeatable, for both XP, and faction gain. Perhaps there should be a small racial bonus in gaining XP, someone mentioned this in last forums but I forget who, based on the race of the toon, and type of XP being obtained. Terrans getting a small bonus on Trade XP, Progen on Combat XP, and Jenquai on Explore XP. IMO there should be more options for obtaining EL than there currently are, for warriors & traders. Not everyone wants to tour others after they get all the Explore they can. Missions and Jobs help with this. Sometimes it's more lucrative, for a warrior, to say go fishing and sell the loot, then it may be for him to protect Miners from Manes. Besides Manes in live could be dealt with by PEs fairly easily, and JE could too, but had fewer options due to Manes' energy immunity (in Live). Not to mention, when an Explorer finds that really good orefield, hidden in the middle of nowhere, he really doesn't want to show other players, especially other explorers, where it is.

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In order to get to lvl 85 in 6-8 hours, you have to have a lvl 150 character to start. Then you multi-box a alt, take him to FB farm the tengu ammo comps or ammo, lvl 85 in 6 to 8 hours, I got my JD to lvl 101 in 12 hours. 6 x 40 stacks of lvl 9 ammo comps traded to a lvl 150 character can net over 100k trade XP. This is exactlly why I didn't want to disclose this information on the forums. Avani you can't be serious? I am very displeased with this post. I ask that it respectfully be deleted.

Two things about you post.

In your post regarding macros and multi-boxing, you said you were aginst multi-boxing and didn't use it. Here you say you did use it but no one else should be allowed to.

Second, While multi-boxing may make your example 'slightly' easier to do, most players have friends/guild mates who would help them do the exact same thing. So multi-boxing will only holds back solo players how don't belong to a guild.

Is that really worth the effort to sort mulit-boxing from homes with multi-players?

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When the xp was x3 you could get TL25 in starter zone on a TT before the trade stack fix, I believe my OL on my TT was 46 before I even left the area I mean he was getting about 77,000 Trade XP there off one level 1 item in a stack of 60.

Of course right now, you can get heaps of trade xp just by trading with a low level character as well, some people have told me about it though I myself have never tried it. To me it seems more of an exploit then anything.

What they do though is get Tengu loot since it's easy level 9 gear/loot, then trade it with a Lv. 30 or lower giving them about 3 levels in trade sometimes more ammo seems to work the best.

This sounds like a bug. Trading items to another player results in the receipt of trade xp for the player that LOOTED the stuff, not the recipient. It is also a one time deal. Trading it back, or vendoring does not result in additional trade xp. This can easily be verified.

If the amount of xp gained is too high, then that can be fixed. If the amount gained by trading to a player is different than vendoring, then there's a problem. There should never be a situation where one needs to look for a low level player to trade stuff simply to get more trade xp than vendoring it. If the item is eligible for trade xp, it should receive the same amount, regardless if it's traded or vendored.

In order to get to lvl 85 in 6-8 hours, you have to have a lvl 150 character to start. Then you multi-box a alt, take him to FB farm the tengu ammo comps or ammo, lvl 85 in 6 to 8 hours, I got my JD to lvl 101 in 12 hours. 6 x 40 stacks of lvl 9 ammo comps traded to a lvl 150 character can net over 100k trade XP. This is exactlly why I didn't want to disclose this information on the forums. Avani you can't be serious? I am very displeased with this post. I ask that it respectfully be deleted.

So what you did is multi-box your 150 character and your lowbie JD. You killed stuff with the 150 and looted with the JD. Here's what I see:

- Char A, target a mob, fire all guns. mob dead, manuever close enough to Char B to loot.

- Switch to keyboard B, move mouse to target mob's corpse, click the loot button, and slowly pull each item in.

- Rinse, repeat.

This is no different than what happened in Live with the combat/trade power-leveling groups. One bigger player would do the combat, one lower level player would do the looting and gain the power-level benefits.

With a true group, the bigger player would be able to kill for as long as their reactor/ammo would hold. The lower player would do the work of looting and (depending on class) maybe buff the bigger player, provide reactor energy, recharge shields, etc. (Oh, and maybe hold extra ammo for extended combat periods.)

With a multi-box, you could do all the same things, but with less efficiency.

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In order to get to lvl 85 in 6-8 hours, you have to have a lvl 150 character to start. Then you multi-box a alt, take him to FB farm the tengu ammo comps or ammo, lvl 85 in 6 to 8 hours, I got my JD to lvl 101 in 12 hours. 6 x 40 stacks of lvl 9 ammo comps traded to a lvl 150 character can net over 100k trade XP. This is exactlly why I didn't want to disclose this information on the forums. Avani you can't be serious? I am very displeased with this post. I ask that it respectfully be deleted.

Um, this was a part of live as well, and I don't see a problem with it. If you can bring a Low level with either a max friend, or multibox, good on you.

This is no different than in live, when my max level jd would tag around lowbie friends, out of the group, and just refresh max Psi shield on them and they killed stuff on their own without fear.

I remember LOVING being the loot master in a fishbowl raid. get about 10+++++ stacks of ammo/tengu parts by the end of the run, and then trading/handing the parts out to raiders for buttloads of TL exp. I want to say my L150 pe once got either 7, or 13-15 TL from one fishbowl raid as a loot master (also got his 115% FOTM that run). All I did was zoom around, loot, JS ppl, Loot, powerdown, loot, JS. It was quite fun.

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