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Floss

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Everything posted by Floss

  1. I'd wait til the fermis come out. Barring that, ATI cards dominate right now on a $/performance ratio and also supposrt DX11. Take a look at this for comparisons: http://www.tomshardware.co.uk/best-graphics-card,review-31829-5.html
  2. The Nathan Zhao event at the end of Beta was similar, except I don't think anyone killed him and he just trashed everybody If the server can handle a few hundred people in one spot, go nuts! With the item creation tool, you could make a new item for these things instead of re-packaging the old. Having something truly unique (but not OP) would make these a huge success.
  3. Nothing in that mission resembles the difficulty that warrants that sort of drop. Period. I did the whole mission start to finish, and the only thing that makes it harder now is the questionable mob AI. Why put in goofy stuff now just to have to back it out later? That's like writing code just for the sake of deleting it later on when you write the "correct" code. Reading does not = agreeing, and I'm not sure why you are jumping on my nuts for having an opinion. As I said, put good items on these quests to warrant the time. The HU30 quest reward is a fantastic example of a great item that warrants the time. Put some great lvl 7 non manu non trade Pl at 100, maybe a lvl 8 reactor at 135. If you implement a better PW shield, then fine, put the CFB on here, but no way in hell should the game be that easy that you get it from the HU100 quest or HU135 quest when it goes in, which isn't hard if you aren't lazy. My comment wasn't just about the progen quest, but all level up bonus quests in general. Why does everyone want this game to be so damn easy? The next person who uses "it's just a test" as rationale for questionable decision making is getting airlocked.
  4. The best of the best gear should not be soloable. This is an MMO. Put in some lvl 9 stuff sure, maybe Archos, Type A ML, etc, but raid caliber loot (CFB) should be on raid caliber mobs. The economy is diluted enough with everyone and their mother being able to build everything. Having 1-3 people on a server with a print actually makes the marketplace interesting. Right now supply is inifinite, so money is worthless. If it was on a raid level rare boss in Live, it probably shouldn't be on a solo/group mob in this version of the game. Without challenge, the game is boring. If these items are non-manu, non-trade, and almost as good as say RD Base loot, that's fine. Putting absolute end-game level gear in these quests is just catering to people that want everything easy and handed out on silver platters. Even if that manes takes 18 people to kill, it's up 24/7, guaranteed drop, etc, and is common loot. The end-game stuff should be rare, hard as hell to get, and give people something to work for. Everyone running around with maxed gear is just dumb. Stuff like Archos, model Z, type A, etc should be considered "good" gear and used by the majority of players. Right now a 195% Bile ML is considered "junk", and anyone using Type A's is terrible, which says something about the loot system. It used to take weeks or months even to get that one item you needed, making it much more fulfilling to get it than just getting hand outs.
  5. Unique, non-tradeable items similar to the progen HU30 reward makes more sense than a print. For lvl 100, give a good item for lvl 100, but definitely not an end-game item/recipe. I don't believe levelling should be rewarded with end-game loot. Useful stuff to get to 150 would be great though. Making the game trivial by putting ubers in progression quests seems silly. I can make the CFB on my TT, and the idea that I can manu the best PW shield in the game because I did some fetch quests breaks the end-game.
  6. Maybe this thread just needed drama and he was stirring the pot Addressed server downtime message with explanation = epic win, thanks!
  7. This. Getting consistency of rules/regulations is just as important as a working game. Asking for consistency isn't the same thing as whining. "This is BS I didn't get one!" is radically different from "Hey this doesn't seem to agree with the guidelines of the game, can you please clarify the official poition." I haven't seen anyone cry about the item in this thread or the last incident but rather put forward legitimate questions. A working GM system that follows it's own guidelines is something that should be sorted out and made consistent well before Live. Testing raid content by staff can all be done on the test server without having an impact on the player environment. When the line between the ref and the player gets muddled, problems are going to result. "It's just a stress test" and "stop crying" posts are really useless for people trying to have an intelligent discussion.
  8. That is completely irrelevant. The item should not exist in the player population. Whether a GM loots it or creates it, the item was not obtained through intended mechanics (players aren't intended to start at OL150 with pimp gear). 12. A GM will not use the GM account/character to aid fellow players to gain credits, levels, experience, or any items. That seem pretty clear to me.
  9. Soo... artifically levelled to 150 and geared accounts go out and get loot to throw off game balance. If you don't see why this is a terrible idea from a game balance and game integrity standpoint, I'm at a loss for words. GM's should not interact with the player population. GM's should not create OR give players items outside of bugs deleting them or quests not working. If you want to kill stuff and interact with players, do it on a personal account, not a GM account. When the refs are affecting the outcome of a game, it's crap. I appreciate the volunteer time, but GMs are GMs, not Santa Claus. If you want people getting random epic items for doing trivial tasks, put Santa Claus back in as a mechanic.
  10. Whether you support it or not, it's still going to happen, they already have a test server running. Working with those guys instead of against them would get the "community" to a working game more quickly. The more teams working on this together, the better. If someone is looking to own it for glory, then they are missing the idea behind emulation. I don't care, nor does the community care, who writes the code, the goal is just to reproduce enb and have it work. Hoarding it doesn't help and just creates redundancy if people are all working on the same problems?
  11. Not going to speculate, Kyp is seeing what's up, so we should let him adress it. I have no idea what happened, wasn't online, wasn't there (bioshock 2 methinks) People bugging Whitelighter should just chill out and let the people with the powers sort it out. Anyone asking him how to exploit stuff or cheat should be p-banned. /shrug
  12. That's correct, assuming none of the players are grouped. If PW3 and TT1 are grouped, they should get credit for the kill. If that doesn't happen and PW2 gets credit, it's a coding issue with kill credit, not PW2's fault 51% rule is just used as general term to describe kill credit. Bugged kill credit could also explain why, if grouped, a player has to do the most damage to get quest credit, where it should be credited to everyone in the group on that quest. Where this gets messy is that loot rights work fine in a group as does the XP sharing, so something is pulling the kill credit correctly in some cases. Just important to distinguish between coding issue and exploit, as those are two totally different scenarios, which is why some dev communication on the cause would be great please. Also good for people to understand that there are bugs, it's pre-pre-pre(pre?) alpha and that if something doesn't seem right, submitting a ticket rather than jumping to conclusions or going after someone in game is probably a more productive approach. Presented with just "impossible" or "exploit" neglects other options such as "coding problem", "lag", etc.
  13. Thanks. Problem with group damage calculations and the 51% rule?
  14. If you're adjusting Shield Sap (my guess), please don't play with the healed amount and make the skill useless
  15. My edit was after the fact, but I added that in above. Sorry not trying to cherry pick, and I agree 15 seconds is fishy just based on the numbers. Easy way to check rather speculate, like Fuulish suggested, have that 15-second person go out with a GM and shoot something to see what causes that kind of damage. I'd guess a large portion would be ammo stacking (multiple volleys strikng at once while moving into range) combined with shield sapping but who knows.
  16. It's a blatant back-door KS whine thread. Bugs or potential exploits go in the bug report section, or submit a ticket. Attention-seeking KS threads end up in general. The flames were in the game, calling Whitelighter a cheater/exploiter, etc, and then putting on the BS Mr. Nice Guy facade again. If someone is killing it in 15 seconds, that's probably something that should be looked into, as that's like 66,000 dps. A screenshot or fraps to show what is happening would be useful for figuring that out, or maybe asking the player about their setup. Heavy ammo volley stacking could be part of that, but speculating = pointless without something to go on.
  17. https://enb-emulator.com/index.php?/topic/1096-kill-stealing-poll/page__view__findpost__p__9014 This is a mirror image. You get KS'ed, go on a rant, and then say "lulz it's all good broskis!" to cover your backside and try to be all buddy buddy and friendly. If you are going to nerd-rage, that's cool man, just don't piss in everyone's ear and tell them it's raining. Edit: If you think this is a group of people ganging up on you to be malicious, you need to revisit the fact that YOU started this by calling someone else an exploiter.
  18. https://enb-emulator.com/index.php?/topic/1096-kill-stealing-poll/page__view__findpost__p__9033 Dude, stop saying it's all jokes and putting stupid smiley faces when clearly you go off on people and then try to BS about it after the fact. It's old, tired, and a waste of people's time. I can understand it's rough going from /createitem to having to understand game mechanics. I also know why you no longer needed that CFB from me that we had agreed to trade for, I was wondering where you went: "GMs can still make items for GMing reasons. the incident with a staff member giving vonbon an item was not due to corruption. vonbon had the components and said staff member helped build the item for him. It was not freely given. The staff member has since been told not to do so with such a high value item (Crimson Force Barrier)." Class act man. Good to know we all play by the same rules.
  19. You weren't factoring in shield sap if you did the math and came out even. HB isn't in the game anyways with the base pulled (some exist from ... yeah), so you have to pull out a Titan's heart to compensate and then switch to explosive in the absence of the plasma debuff. Even then you aren't even in the DPS ballpark of a PW.
  20. Now that I know who this is (no, I'm not opening that up here and starting a KS thread), I can see this being 100% possible based on the DPS calculations that I've done. This post should be re-titled "please check into shield sap". I have a PW, and the skill is broken from a DPS standpoint. Nerfing the damage makes sense if you keep the amount healed up (1:10 ratio maybe), or else the skill will be a waste of points. Have it turn 5000 damage into 50000 healed or something. Currently it's a 10 second timer, and does about 4500dps. Blackbeard is pure shield. You can see where this is going. It does roughly 45,000 damage to a mob, pure damage, not resisted, every 10 seconds. Shield sap alone does more damage than a TW loaded with uber gear, and then add on 6 guns on top of that, and you have an epic balance problem. /waits for all of the PW's to go out and spam shield sap to kill everything Fishbowl, all shields, BB pure shields. All mech mobs, 66% shields. There is no exploit here, it's just a balance issue. I'm guessing the 6 people were out of sap range or just not spamming sap.
  21. I could see that if the TW had multiple waves of missiles stacked on top of each other. With the turbo setup, you could probably get 6-7 waves of missiles landing at the same time initially. In Live, a TW could practically one-shot the Warder pre-turbo nerf by stacking a crapload of bullets on top of each other and swooping in with a hellbore debuff right before they landed.
  22. I think he means 1 player outgunned 6. Possible depending on: 1) Ammo type/debuffs 2) Streams of bullets coming in before someone else fired 3) Crit/damage bonuses 4) Range from mob (bullet travel lag) I could see it if it was a PW due to the DPS imbalance in relation to the other jobs. If you do the math a pw has roughly double the DPS potential of a TW given the current in game items and skills. Maybe he has items he shouldn't have for whatever reason, but really pointless to speculate without knowing the facts and seeing a video replay of who shot first, with what, from what range, what skills were used, etc.
  23. I think it's a toss-up. There are people purely working on content, others working on bug fixes. Not sure if all of them have the skills to work on the back-end, but I do understand the concerns with an informal development/test/promote process. Maybe work on content in one sandbox, and work on bug fixes/working client in the other?
  24. A board does not get involved at all in day to day decisions. It's used for major items, such as removing a team member, p-banning a player, or offering input on strategic direction. Biggest purpose is just oversight. The project managers still make the calls, but they report to the board ultimately who can chose new managers if so inclined based on concensus. Stuff like loot tables, xp rates, quest rewards, etc, that's not board territory at all. It's not added red tape for the sake of red tape and would have minimal impact on the project.
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