Jump to content

virpyre

Members
  • Content Count

    72
  • Donations

    0.00 USD 
  • Joined

  • Last visited

Community Reputation

1 Neutral

About virpyre

  • Rank
    Active Member
  • Birthday 12/24/1979

Contact Methods

  • MSN
    virpyre79@live.com
  • Yahoo
    virpyre79@yahoo.com

Live ENB Information

  • Guild
    Quiet Professionals
  • Server
    Pegasus
  • Race
    Terran
  • Profession
    Trader

Profile Information

  • Gender
    Male
  • Location
    Knoxville, TN

Recent Profile Visitors

12980 profile views
  1. Some people have reported getting blown up by Old Nick and A Bag of Coal, I'm guessing even if you mess up by accident on one of the missions Old Nick still takes that as being Naughty.
  2. It did this alot yesterday around this time, might be the xmas mission doing or something.
  3. I had a previous issue on my laptop to were I couldn't load up the net7 launcher the normal way, it seems to be a aero issue. However it is not just this game that has this issue, it is the entire windows 7 line as well as laptops more so then desktops. Posted below is a fix until the dev's he can figure out something. [color=#FF0000][b]SOLUTION 1:[/b][/color] Hover over the taskbar LaunchNet7 an press [color=#FFFF00][b]ALT + SPACE-BAR[/b][/color], then click [color=#d3d3d3][b]Maximize[/b][/color]. [color=#ff0000][b]SOLUTION[/b][/color][color=#FF0000][b] 2:[/b][/color] You can also right click on [i]LaunchNet7 on your desktop > select Properties > under Shortcut Tab > find Run: select [b][color=#0000FF]Maximized[/color][/b] instead of [b]Normal Window[/b].[/i]
  4. I tried what you said, unfortunately it didn't work so I still can't play the game. [color="#ff0000"][b]EDIT: I have a temp fix until you can find a solution for it.[/b][/color]
  5. It acts like it's starting to load, then nothing happen's I loaded it earlier today, however when I hover over the taskbar I can see the image of Net-7 when I click on it, it loads a blank screen. [b]EDIT: I uninstalled Net7, then reinstalled it however the older model's worked fine, the 1.9.9 and update 125 is when the problem started.[/b] [img]http://imageshack.us/a/img547/1824/unabletomaximizenet7.png[/img]
  6. [font=courier new,courier,monospace][size=3]I've been around since December 17th of 2009 on the forums, typed in Earth & Beyond on Google one day just to see what would happen. I still have my old copy of the game I bought from E/B Games for $8.99 and my official prima guide for $14.99 both are dust collectors right now.[/size][/font]
  7. On the actual x-fire forum to be able to track ingame activity, the developers here would have to request this game be added to the list, they would also have to submit tracking data to xfire. There are two types of xfires one that clients and use an the other is for people of the games to use, to create the game files require to track the game from there server.
  8. only certain people seem to be able to recruit members, we should have a person from each timezone do it. PST, EST, GMT (UCT)
  9. It's just links to the three guides I did for new players so they do not have to search for them. Terran Enforcer Terran Tradesman Terran Scout
  10. It's just links to the three guides I did for new players so they do not have to search for them. Progen Warrior Progen Sentinel Progen Privateer
  11. It's just links to the three guides I did for new players so they do not have to search for them. Jenquai Defender Jenquai Explorer Jenquai Seeker
  12. Hey...if there is an accidental wipe they could always make the xp x2 for a week to get people caught back up the drop is fine though.
  13. virpyre

    v'rix

    I was sitting outside of Net7 yesterday an the news reporter made an announce about the mondara maelstrom doubling in size, however seeing how it's not in the game I wonder if they know something we don't I miss hunting in the maelstrom's, but hated getting dropped out of warp from v'rix checkpoints. I also remember the Centurita and mainly Khan started aggroing the v'rix, that's why the v'rix desecrated the progen home world an renamed it 1C4615 (ACOYAU). Side Note: [b]1337 4l13n5[/b] = [b]aii7 olainu[/b]
  14. There are three ways to talk about this... 1) Alot of people out there use a muiltibox program on here allowing them to play more then one character at a time. Most people on here have a trader class with them during combat just to haul ammo. For me and others I do not use this program when I play the game, I just stick to default. 2. It would be awesome if there was an npc in the game that we could talk to and put our ammo in crates. What I mean is talk to the npc ask him to compress your ammo into a crate. Example you have 5 stacks of 710 (3550 rounds) slime ball ammo to convert into 1 ammo crate. The crate it would say something like "Five stacks of Slime Ball ammo, right click to unload *Note: Player must have required inventory space to use otherwise load will fail.* 3) The Dev's could also just double the stack of ammo in the game. Lv. 1 Missiles Ammo is 50 it could be raised too 100 Lv. 2 Missiles Ammo is 80 it could be raised too 160 (prototype missiles is a stack of 650) Lv. 3 Missiles Ammo is 100 it could be raised too 200 Lv. 4 Missiles Ammo is 130 it could be raised too 260 Lv. 5 Missiles Ammo is 150 it could be raised too 300 Lv. 6 Missiles Ammo is 180 it could be raised too 360 Lv. 7 Missiles Ammo is 140-200/ rage = 300 it could be raised too 400/ rage = 600 (Miner's Fury is great at 600) Lv. 8 Missiles Ammo is 230 it could be raised too 470 Lv. 9 Most of this ammo is okay, except for Zet's & Smiter's they would be the only two needing to be doubled Lv. 1 Projectile Ammo for Progen is 300 it could be raised too 600 & Lv. 1 Projectile Ammo for Terran/Jenqai is 200 it could be raised too 400. Lv. 2 Projectile Ammo for Progen is 300 it could be raised too 600 & Lv. 1 Projectile Ammo for Terran/Jenqai is 200 it could be raised too 400. (prototype projectile ammo is a stack of 1,000). Lv. 3 Projectile Ammo is 400 it could be raised too 800. Lv. 4 Projectile Ammo is 500-700 it could be raised too 1,000. Lv. 5 Projectile Ammo is 600 it could be raised too 1,200. Lv. 6 Projectile Ammo is 700 it could be raised too 1,400. Lv. 7 Projectile Ammo is 600-800 it could be raised too 1650. (Flechette ammo is fine at 1450, Slime Balls is 710 raise to 1,420) Lv. 8 Projectile Ammo is 900-1,000 it could be raised too 1,800. (Ichor Balls are 810 raise to 1,620 Dark Matter Sludge & Dragon Fang's are fine, Dark Matter Fluid should be 1,000) Lv. 9 No change needed
  15. I see no problem with one, heck on star wars knights of the old republic alpha to beta they wiped so many times it's not even funny. Once they launched from there tested phase to alpha alot of those players were moved into a special group on the forums commemorating there participation in that testing period. On most beta game periods people are rewarded with a special item displaying a text like "[b]A Special Item That Only Beta Testers Get[/b] is a rare item given to testers before the final reset, on Month Day, Year." once the beta is launched into live, usually for this to happen players that participated in the beta are given a special code they can use to activate when they sign up the new account, however the code is usually only valid for 24 hours.
×
×
  • Create New...