kickx87 Posted June 12, 2010 Report Share Posted June 12, 2010 First off, a big THANK YOU to all the devs and support members for having the heart and the skill to revive this great game - you're doing a great job, and I seriously can't thank y'all enough! Admittedly, this suggestion falls into the "down the road" category, but once the core game is stable enough and we dare consider modifying the original UI, it would be a literal godsend to be able to see my groupmate's reactor levels, being a JE and all. I love playing a JE - love mining, sneaking around with cloak, etc. I also love grouping. Being able to see my group's reactor levels would help me help others, especially once the Phoenix energy transfer device is unbugged. Cheers, Kohr Link to comment Share on other sites More sharing options...
Yuritau Posted June 12, 2010 Report Share Posted June 12, 2010 as much as I would love this, I'm pretty sure the original UI (IE, the client) is the one thing they cannot change. Link to comment Share on other sites More sharing options...
Tienbau Posted June 13, 2010 Report Share Posted June 13, 2010 I could add this as a /reactorlevels command, then you get a text dump of the reactor % for the group at that time, if it would help? You can use the cursor-up button when the chat bar is showing to repeat a command too. 3 Link to comment Share on other sites More sharing options...
Allia Posted June 13, 2010 Report Share Posted June 13, 2010 I could add this as a /reactorlevels command, then you get a text dump of the reactor % for the group at that time, if it would help?You can use the cursor-up button when the chat bar is showing to repeat a command too. Better than nothing Link to comment Share on other sites More sharing options...
Tyran Posted June 13, 2010 Report Share Posted June 13, 2010 You could make a chat macro that reads your own reactor bar and types it out at intervals. But ofcourse there is always teamspeak and vent for this sort of thing... Link to comment Share on other sites More sharing options...
Suricata79[IS] Posted June 13, 2010 Report Share Posted June 13, 2010 There are a few things i'd love to change on the UI, but yeah, editing the client is a bit of a dodgy area sadly. I really wanted to add debuff icons on mobs as well so you can see when a buff has ran out, as per below mockup:- Link to comment Share on other sites More sharing options...
C Del[IS] Posted June 13, 2010 Report Share Posted June 13, 2010 There are a few things i'd love to change on the UI, but yeah, editing the client is a bit of a dodgy area sadly. I really wanted to add debuff icons on mobs as well so you can see when a buff has ran out, as per below mockup:- Impressive mockup. If only we had the client source... (sigh) Link to comment Share on other sites More sharing options...
kickx87 Posted June 13, 2010 Author Report Share Posted June 13, 2010 (edited) Thought for sure I was on to something: When you mouse over someone, grouped or ungrouped - a yellow % number (next to the yellow range #) usually appears. This is the person's current shield %, not their reactor %. The only requirement in order to see this seems to be to not have the person targeted, oddly enough. Too bad we can't cycle to reactor info (as we can to current shield info) at the bottom of the target window. - Kohr Edited June 13, 2010 by Kohr Link to comment Share on other sites More sharing options...
Terrell [BT] Posted June 13, 2010 Report Share Posted June 13, 2010 There are a few things i'd love to change on the UI, but yeah, editing the client is a bit of a dodgy area sadly. I really wanted to add debuff icons on mobs as well so you can see when a buff has ran out, as per below mockup:- Wow, that looks really nice. Link to comment Share on other sites More sharing options...
Phorlaug[IS] Posted June 21, 2010 Report Share Posted June 21, 2010 Of all the Client changes this one would be the most useful. 1) You can see your Group mates reactor and thereby use the Reactor transfer buff on some of the devices. 2) You can see if your EMP weapons are doing there job to the NPC or another player (in a PVP environment) 3) We can see if the Jenquai Defender's Energy Drain is working correctly or at all on a NPC or another player. (in a PVP environment) The Reactor Level is a very important part in every aspect of the game it's just as important as the shields or Hull. As a JD I have not put any points into Energy drain because I just don't know if its working and can see it's effects. (I have put point in it while playing LIVE) The Only time that a JD could tell is at a higher / Highest level where the Energy Drain Sphear comes in. We can drain the energy from every NPC or Player in a 5.0k Sphear around the JD and transfer that to the group members Only then will the effects be noticed. Phorlaug... Link to comment Share on other sites More sharing options...
Phorlaug[IS] Posted October 14, 2010 Report Share Posted October 14, 2010 Not to beat a dead horse..but.... I just believe this would be so nice and useful to see in game. From what I understand any modification to the Players HUD is a Modification to the client. Is this correct? Since you / we can not modify the client can you do something like this? Is this considered server side code where the Player / NPC reactor bar is attached directly to the NPC or player?.. Just a thought. And wishful thinking Phorlaug. Link to comment Share on other sites More sharing options...
C Del[IS] Posted October 15, 2010 Report Share Posted October 15, 2010 Not to beat a dead horse..but.... I just believe this would be so nice and useful to see in game. From what I understand any modification to the Players HUD is a Modification to the client. Is this correct? Since you / we can not modify the client can you do something like this? Is this considered server side code where the Player / NPC reactor bar is attached directly to the NPC or player?.. Just a thought. And wishful thinking Phorlaug. Unfortunately, that's still client-side. Anything graphical really is client-side. The only thing we can do to send you extra info is to do so through text, either in the chat or system message window, and I doubt you'd want to use slash commands or text to check your target's reactor level (I wouldn't, at least). Link to comment Share on other sites More sharing options...
Hexersup[IS] Posted October 15, 2010 Report Share Posted October 15, 2010 I think it could be possible to show this info on the scanner(mini HUD). I changed the right click info like this: Seems to me there is a place to store the info of reactor energy for the clients use. Its not the correct value right now but maybe the memory space for this random information(seems random) is usable for the reactor energy value of mobs. greets Hexergirl Link to comment Share on other sites More sharing options...
Terrell [BT] Posted October 15, 2010 Report Share Posted October 15, 2010 I think it could be possible to show this info on the scanner(mini HUD). I changed the right click info like this: Seems to me there is a place to store the info of reactor energy for the clients use. Its not the correct value right now but maybe the memory space for this random information(seems random) is usable for the reactor energy value of mobs. greets Hexergirl Interesting, JWs could see if Energy Leech actually does anything to a mob's reactor. 1 Link to comment Share on other sites More sharing options...
seekeronos Posted October 16, 2010 Report Share Posted October 16, 2010 wow. 187 million points of reactor.... on a level 3 mob...? I want that reactor lol. Link to comment Share on other sites More sharing options...
Phorlaug[IS] Posted October 16, 2010 Report Share Posted October 16, 2010 Interesting. So the damage amounts we are seeing pop up as we are shooting an NPC are those numbers coming from server side? If so, maybe we can get a NEW damage color to show reactor drain? which is totally random on its position as it is displayed.? (Please don't say Client side) Can someone post on this thread the Damage color and types The actual color sample on this thread would be awesome. I can try to get that up when I have time. Phorlaug.... Link to comment Share on other sites More sharing options...
C Del[IS] Posted October 16, 2010 Report Share Posted October 16, 2010 I think it could be possible to show this info on the scanner(mini HUD). I changed the right click info like this: Seems to me there is a place to store the info of reactor energy for the clients use. Its not the correct value right now but maybe the memory space for this random information(seems random) is usable for the reactor energy value of mobs. greets Hexergirl Wow, that's not a photoshop job? How did you accomplish this? Link to comment Share on other sites More sharing options...
Falstar [MOD] Posted November 13, 2010 Report Share Posted November 13, 2010 bump I too want to know if there is an empty field that could be used to populate reactor information (mini hud), and have the same question as C Del. Link to comment Share on other sites More sharing options...
Hexersup[IS] Posted November 16, 2010 Report Share Posted November 16, 2010 Sorry forgot about that thread. As i said i don't know for sure if that place is usable, just it seems so to me. Depending on your target, there could be placed the reactor energy, maybe. I have just used the ability to display the energy or shield, now in the HUD as rightclick info.(tooltips are in ini folder) greets Hexergirl Link to comment Share on other sites More sharing options...
Tienbau Posted November 16, 2010 Report Share Posted November 16, 2010 we could solve this in the meantime by having a /greactor command that textually displays your group members reactor levels as a percentage and a /greactormax that shows you what the actual capacity is. This way, you can get the reactor % of your team-mates and know who to charge. I know it's not pretty ... but at least it would work. It is possible that later we could do something a bit better, but for now having a static dump of reactor % would allow the JE (or whoever) to know who needs more juice on a quick to read priority level. Link to comment Share on other sites More sharing options...
Phorlaug[IS] Posted November 16, 2010 Report Share Posted November 16, 2010 we could solve this in the meantime by having a /greactor command that textually displays your group members reactor levels as a percentage and a /greactormax that shows you what the actual capacity is. This way, you can get the reactor % of your team-mates and know who to charge. I know it's not pretty ... but at least it would work. It is possible that later we could do something a bit better, but for now having a static dump of reactor % would allow the JE (or whoever) to know who needs more juice on a quick to read priority level. Now this sounds like we (the players) can set a /greactor shortcut Key, Like: Target Player or NPC, Press enter-Press F12(/greactor) is that possible? Phorlaug.. Link to comment Share on other sites More sharing options...
Tienbau Posted November 16, 2010 Report Share Posted November 16, 2010 um ... yeah if you have one of those nifty modern keyboards with the macro buttons you could easily do that. I think there's also plenty of software available that will map F12 to one of those functions. Link to comment Share on other sites More sharing options...
ENB4lafe6 Posted November 17, 2010 Report Share Posted November 17, 2010 um ... yeah if you have one of those nifty modern keyboards with the macro buttons you could easily do that. I think there's also plenty of software available that will map F12 to one of those functions. Used a Nostromo n52 during Live. Works great still. The newer model n52te, while flashy and shinier, is not as good imo and not just because it got te in it. Link to comment Share on other sites More sharing options...
Falstar [MOD] Posted December 27, 2010 Report Share Posted December 27, 2010 (edited) So actually this does work - both commands that is. 2 things to note - You have to be in a group, and in the same sector to read the reactor info. Both make sense, but no error messages are seen unless you are trying to use them solo. Cool! Edited December 27, 2010 by Dakynos Update Link to comment Share on other sites More sharing options...
Phorlaug[IS] Posted December 27, 2010 Report Share Posted December 27, 2010 So actually this does work - both commands that is. 2 things to note - You have to be in a group, and in the same sector to read the reactor info. Both make sense, but no error messages are seen unless you are trying to use them solo. Cool! Whoa whoa wait a minute..... Are you telling me we NOW have a way to see a Players Reactor status ?? Phorlaug... Link to comment Share on other sites More sharing options...
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