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Tyran

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Everything posted by Tyran

  1. I've had non EnB related discussions with staff members on general chat before. It sounds like the GM was bored and looking for anything to get a power trip...
  2. If you are going to add orefields to areas away from navpoints that require freewarping, can you fix the auto level hotkey? It is under the controls menu and does not seem to work while it is pretty important for freewarping especially now that the sector height has be raised to something like 20k-25k. Also, as an alternative or addition to making freqently looted orefields less interesting for ores, can you make them more dangerous to collect from? More ore guardians goes a long way into making a field less attractive. Also it can help create a need for miner escorts, something which has rarely been exploited in EnB and is actually a very cool form of grouping.
  3. [quote name='Blacklung' timestamp='1315251849' post='45735'] african? really? terran,progen,jenquai, choose one of those and darken them up if you feel better. other then that your out of luck [/quote] Darkening a terran is like darkening a caucasian, you end up with an indo-european (people from india and pakistan). Darken a Jenquai and you end up with a phillipino... Darken a Progen and you end up with a papua... Also it is not a playable character I'm asking for, more a sector kind of thing. I ask because japanese (jenquai), chinese (red dragon), Israelites (infiniticorp), americans (bogeril), germans (zweihander) and muslims (self-destruct) are already represented. Next logical step should be our african brethren.
  4. Thing that pissed me off this week was noticing the lack of an 'african themed' sector, as if africans remain palaeolithic in the 26th century???
  5. A doll identical to Dewinter, PLS. It should be under the terminal header 'build drones'. Please make it ''fully functional and trained in multiple techniques''.
  6. Please, add pop mobs that one shot kill lowbies giving them a reason to have better than L5 shields. Remove the peter north style roids - dozens of L9 ores is a bit too much. Change the colour of pop roids to be indistinguishable from normal ones. Otherwise lowbies can actively avoid them... ???? Suddenly a reason to level a miner past L80 is created.
  7. I agree with you cpwings. Also the lack of active players IMO is likely due to the planned p-wipes. Probably quite a few emu players have stopped because of that. They may be waiting for the final wipe. But since that is years away by the current path prepare to get lonelier yet... Unless ofcourse a different perhaps level 50 restricted wipe-free server is launched :facewhenclimaxing:
  8. Since part of the dev team is a graphics team... The hellbore torpedo launcher has an ML type zet skin. Like live I know, but what is up with that? It does not even look like a torpedo launcher. Would be nice if it had kinda the same skin as the real hellbore torpedo launcher mounted on RD carrier ships, only smaller. Or is this not what the graphics team does?
  9. [quote name='Kyp' timestamp='1314914808' post='45530']we could certainly wipe money without wiping p-data. If we wanted a strict economy wipe we could simply erase credits and recipe lists.[/quote] How would that work? Before an impending money-only p-wipe players could turn their money into items and still maintain a large portion of their wealth afterwards. Even if the sell-value of the items is reduced they will not be set back too much and the test will be influenced. So you probably would need to wipe items as well...
  10. When is the economy going to get balanced? Inevitably it will be associated with a p-wipe to see if it actually works. I ask because builders do not even charge you for services. And when I used L6 equipment I could already buy my L9 gear in advance. So a major feature of this game is still missing....
  11. For the same reasons Airwolf, Miami Vice, Knight Rider, The A-Team, Buck Rogers, Battlestar Galactica and a lot of other older TV series are still cool to watch. The stunts are real and not some CG bs, they could have cheesey tunes and/or the main characters could have rediculous hairdo's and still be cool. EnB can get away with a lot because it's so old. And it being poorly designed compared to today's standards does not make it fun-exempt. It just means there is a limit to the amusement it can give you. Especially if you have already watched the episode, or in EnB's case, played the game before.
  12. [quote name='Kenu' timestamp='1314604922' post='45338'] I hear a lot that in live the grinding was there for the purpose of keeping people playing to keep them paying the monthly fee but grinding is really a part of all MMOs. If you turn the exp rates really high, people get to the max level quickly then they get bored. At the same time we don't want to force players to grind until they cry/get bored.[/quote] Grinding is not part of all MMO's, just poorly designed ones. Grinding is directly related to whether, or how much endgame content there is. EnB being an early MMO it lacks endgame content so they made the road to getting there longer to keep people paying. Raiding is not really sustainable endgame content because you are raiding to get uber gear to raid better. It is a cycle that can get boring quickly if you have enough raid gear or you can see through the cycle. The latter of which I'm unsure most players here can do. Other MMO's (not WOW) have good endgame PvP content without the need to grind your toon for weeks/months but this is completely incompatible with EnB. EnB does not have the required basis of balanced classes for pvp, nor does it have a proper arena or decent pvp objectives. Not to forget, ENB has too many old players who at the mere mention of pvp do what scuttlebugs do best So grinding for ages untill in the end you can raid a bit, those are the major milestones enb offers...
  13. To get to L150 in 2-3 days you tour lowbies. Unless this has been fixed already but I doubt that. Best way to do it is with 6 accounts as finding enough lowbies can be hard. It's bug abuse as that is clearly a form of power leveling that beats the need to play and grind normally for a few weeks to hit 150. Hope it will either be fixed, or all low level content is removed and replaced by 150 content as that is when the game really begins (I'm with you on that one).
  14. [quote name='Dragoncove' timestamp='1314465685' post='45303'] Again, that is not what I have heard. [/quote]^unsure what that is referring to... [quote name='Dragoncove' timestamp='1314465685' post='45303']As for Navigate and Afterburn, one is passive and the other active, so Afterburn has a greater effect, and their effects (I presume) stack. Also, Afterburn has more of an effect on non-warp speed with less skill point investment. I notice that both of you are talking about speed as if warp and non-warp are interchangable. As if the ability to get around the sectors faster helps you in combat.[/quote] The advantage gained from the scout's speed skills in combat is irrelevant and not a point here. Take the TW, it does not have navigate and afterburn but it is great at kiting. With the scout it just takes longer.
  15. [quote name='Dragoncove' timestamp='1314398772' post='45273'] Granted. I had just noticed that upgrading the Scout to 4/5 gave it the same weapon slots as the Sentinel, but obviously overreacted to that comparison. If the Scout is underpowered, then it's underpowered. Is that what you two are saying? That the Scout is too weak in combat, and cannot compete with the other classes? [/quote] Nobody said the scout is too weak at combat. I don't make posts with vague insinuations. If something is crap it will be said. That being said the scout is underpowered in other ways. Navigate and afterburn are basically the same skill, which goes to show how imaginative it's development has been:lol:. It has nothing over the PS or JE. The speed advantage it is supposed to have is negated by the JE's wormhole. In it's entirity, the Scout is a poorly designed class with no real upsides, yet. [quote name='Dragoncove' timestamp='1314398772' post='45273']So, remove Hull Patch and replace it with Power Down. I don't like the idea, but you seem to.[/quote] [img]http://www.reactionface.info/sites/default/files/images/1310408441466.jpg[/img] What the f...
  16. [quote name='Dragoncove' timestamp='1314299338' post='45222'] The problem isn't that it is a problem for builders to have to go to miners. The problem isn't that there isn't enough supply of ores. The problem is that the MARKET CHANNEL can't handle the traffic. It is too slow, too limited, and too cumbersome. An Auction House works for MMOs because it allows high volume traffic of goods from one player to another with minimal time invested for either buyer or seller, allowing them both to quickly return to gathering and building resources. [/quote]The travel time is not a problem if there is no other way. Just look at PM equipment, you cannot buy 200% equipment from the vendor so you will make time to seek out builders. Also, time spent away from mining will naturally be factored into the asking price. Self regulating system ftw...
  17. [quote name='Dragoncove' timestamp='1314308644' post='45235'] Given that at max level a Scout will have the same number of slots as a Sentinel, the ONLY advantage the Sentinel will have is greater shield strength. [/quote] Don't be so sure as critical targeting is like...pretty damn huge. [quote name='Dragoncove' timestamp='1314308644' post='45235']This applies to Hull Patch, too, if the Scout can get far enough away from the MOB and kite it so that he is not hit that often, then his Hull Patch will not be interrupted. [/quote] So a TS kites to avoid all damage, if done properly. Which is good because then hull patch won't be interrupted? [quote name='Dragoncove' timestamp='1314308644' post='45235']I honestly considered it a good idea back in live for the Scout to get Power Down, once it was released, since it would be appropriate. I even considered that the Scout could actually go to the Progen to learn the skill, since Hyperia and the Progen were on good terms. That was before any mention of the Scout getting Hull Patch, though. And I would MUCH rather have Hull Patch than either Cloak or Power Down, thank you. [/quote] [img]http://img.photobucket.com/albums/v418/bawanaal/PicardDoubleFacepalm-1.jpg[/img] This obsession with hull patch...
  18. Gonna be a lotta qq with mining raids if there are no mobs involved. Even if there are mobs involved they would need see cloaked. Otherwise I will just sit back and let others do the bulk of the mining. Once the goodies appear, then I will help out ofcourse.
  19. Dear progen worior brixunmortar, Since your race reproduces through cloning, your petit shango has been left out your DNA as you don't need it. So it is you who does not require ammo.
  20. [quote name='Dragoncove' timestamp='1314137174' post='45123']If it is to be placed in a device slot, then it should be no stronger than a device. That means in terms of firepower it would be a VERY weak drone.[/quote] A device slot can be surprisingly powerful when you consider that the most players carry a number of swap-over activatable devices. A mining drone would have similar AI to NPC's that mine. They mine nearby roids and fly back and forth to fill your ship with collected ores. It could be for explorers only. But would not be overpowered if certain other classes could get it. As you would be getting random ores at a rate that is a lot slower than a real miner, it should not be abusive. Other restrictions like one ore per pull before it needs to fly back or something like that might be the solution. Also, like you said, traders are basically miners so it's not like miners are getting raped more than they already are.
  21. [quote name='Dragoncove' timestamp='1314133900' post='45117'] What are you rewarded for combat with?[/quote] No need to patronize. Items obtainable no other way, mission items thus, are a far greater incentive than XP (useless if maxed), faction (only RD faction really matters), and cash (unless you are given more cash than you may obtain per given time for combat, cash is a poor motivator).
  22. The importance lies with several points, in no particular order of priority: 1) It is partially in the game already as seen by the highlighted build drones at the build terminal. Also the Janus docs say it should be a build skill. So it was intended to be in the game by the original developers. 2) A JS as a builder corners very little of the market as it's builds are overlapped with the TT/JE. The only unique thing it does is build jenquai reactors with negotiate. This is why, logic dictates, a unique skill like build drones exists to give it a unique building ability. (don't say the PT has overlapping build skills as well, it is stronger in other fields namely being basically a warrior profession) 3) Drones can be used to balance classes in ways normal items cannot. As drones would use up device slots, it is no longer detrimental to have device slots over weapon slots. Take the JE it has more device slots than basically items in existance... 4) It adds fun by giving a level of customizability not previously possible. A JE could take combat drones to up offense or support drones to increase defense. Maybe a particular kind of drone has the enrage ability and high shield cap to draw fire. As to calling and recalling drones, use the item once it calls them, use again and it recalls them. If a drone gets wasted it can take equipment damage in the same way a normal player incapacitation does. So what are the devs waiting for, add it already...
  23. I'm not sure what you mean by saying that but I did not say ammo ores are a problem at all. If anything they are an example of competitive pricing and an open market. So why not pass on the goodness to all ores...
  24. Fixed prices mean little or no competition between miners is possible. Just look at how ammo ores fared during live, they were one of the few things that were done right. They could only be mined which meant they had a value decided by supply/demand and not a ceiling value decided by the vendor. And to think that the field clear bonus got added to counter cherry picking, while the real reason people cherrypicked was because most ores were worthless... This goes to show the wrong approach to fixing mining problems as field clear bonus still means I have a hold full of useless ores.
  25. Every time I use the manufacturing terminal I can't help but notice the building of drones as an option. It is unnerving, the thought that something so cool that was meant to be in this game, is not here. It is in the Janus docs which is more or less the bible of EnB.. To any dev, are there plans for implementing this yet? This has been asked before but I don't remember a developer giving an 'official' response about whether it will or will not be implemented. And besides the last time this was asked is a very long time ago (years) so there may be a different developer opinion now. Most likely it is a unique build skill meant for the JS. No other explanation can be given for it being horribly handicapped otherwise. Also, drones probably come in the form of an activatable device that will spawn a drone to serve you in a particular way, or ways (mining, healing, buffing, combat). The reason it is a device slot is because a ) drones are for support and b ) no other way really exists to equip a drone. PS: before anyone says this is too game changing and devs should focus on things from live - they already added the 3 extra professions, many new sectors, radically altered mining...and a lot of other stuff not from live.
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