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Everything posted by Kyp
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Be that the case, then mantis.net-7.org You can register and at default view all the tickets, unless we have it restricted to certain access levels (e.g. exploits we know about and don't want players to see/use)
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Unless something has recently changed with the command to possess a mob it should be treated just like that is your ship thus "F" will fire all weapons that you're in range with. Though admittedly I haven't taken control of anything since I hijacked Jupiter in Stress Test 1 and held a conversation in the Broadcast channel with players.
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If you want to make it public CDel I think it'd be ok but we need to manually set the ones who can write detailed reports to the reporter status. Do you have permissions to manage mantis? (PM me if you don't for whatever reason)
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Ok there is an issue, but to clarify I meant if possible take all of the missions he's offering and take this one on top of it. (if Kyle's not offering the mission itself for whatever reason). If you've got the mission "Earthcorps Promotion Ceremony" you're doing it already for the first upgrade, there isn't a sub mission to grant this. If you've got that mission and can't advance it's related to teh problem Suri mentioned with the nearest nav and arrive at triggers that we have for missions.
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we'll keep this in mind.
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What Avani said is more accurate (or should be) if you don't want to use the local cert option, this is the certificate installed for our connection either not being trusted, not present, or not in the correct certificate store for whatever reason.
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Thanks Jarod, we're looking at a way for mission givers to tell you guys what you're missing for all missions to alleviate this sort of issue from occurring.
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Try taking the other sub quests if you have room in your log then seeing if he'll offer it. I'd have to do some checking. They were working some time ago and I hadn't heard of any recent failures.
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Are you presented with any type of error message? We need to know more.
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We have it in written form somewhere, I don't have it readily handy at the moment but there was a 25% or 50% reduction to the xp total, and then whatever was left was split between the bars that were not at 50 yet.
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Click Launcher > Reset Updates ; then Launcher > Check for Updates (Launcher is on our Launcher where File would be on most programs)
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Right now the Warder is on roughly the same timer as live but I may adjust that as time goes on depending on other changes.
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Actually you want to give .\release\client.exe the admin permissions. e&b.exe is the old patcher or rather, the old launcher, gpatch is the patcher that is part of e&b.exe
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Those bars aren't right for the new classes.
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It is possible within limitations for us to do so, yes. We have been considering it, it's just a relatively low priority versus getting everything working. Graphics are a bit of polish that we're not focused on just yet.
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Apologies, a misunderstanding on my part, at present no you have to alt tab but if in windowed mode it's not too big a deal. At least it's not on my system
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Run (as admin if Vista or Seven) the EnbConfig.exe in the Game's home directory under Program Files. It must be on admin with a system that uses UAC because it must write some values to the registry to set your parameters.
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There was a change to the way the launcher works that caused this. If it does it again try Launcher > Reset updates; Launcher > Check for Updates
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go figure, Vista is a temperamental beast.
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The tools (with the exception of the GM tool since it would allow you to modify other players data) are freely available. I don't know any other projects currently using the CC license, I'd have to do some research. Now, with regards to IP: The author of an intellectual property has exclusive rights, all of EAs data, assets, and art remains their sole property and is as freely available as they make it or if you have your discs, this is why we don't directly provide the game client. All of the content that is in our content database now is a product of someone who's part of this project NOW. The code is fully open source, it can be made to function with the existing database dumps available to the public, but we haven't released any specific packs used to make it run for the less knowledgeable. We commit code to our public svn for use on other people's computers when it is stable. We don't want to damage anyone's PCs or Servers with our code. The snarky comment you referred to was meant as a lighthearted joke, thus the smiley on it. I was telling you to do a search for lorem ipsum so you'd get a gigantic search page full of sites that use it as default data. Donations are something you give for the advancement of a cause, they are not a carrot on a stick for us to chomp after, nor are they a subscription fee. It seems like a threat the way you put your financial contributions and the cessation thereof. We are doing what we can, but we are fully within our rights to share what we want as an open source license especially with what we're testing is not stable. No one public wants their server crashed or data corrupted if they don't understand how to fix it. We don't offer nightly builds, and for the most part never have. We've pushed some changes to the "play" server because we HAD to test something that required you all playing at once and couldn't test it in private. This is all I really have to say on the subject because it's obvious this argument can't be won, despite it being brought again and again (repeat ad nauseam).
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Certainly there is an explanation at the top of every c++ source file with links included. (To summarize, it's a creative commons license, share alike, attribution, and no $ to be made if you take it and modify it) In regards to that content, with the exception of around 8-10 of our 400+ missions, it is all created by our staff. I guess we could release those few missions, but that would be kind of a stunted database, besides what other OS project (if you have an example) releases their full development database to the public? I have personally never downloaded anything open source that included a full database, usually just enough test data to get it running and display the features, and at that usually things like "lorem ipsum". If you're not familiar with that, do a search. When we're ready to release the content database it's going to be in six month intervals following our release of that same content. This ensures that players who have stayed loyal and stick with the original community have it first and other servers can have it later if they don't want to create their own branch of the story as some invariably do.
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You and your family have my condolences. It's a hard thing to lose one so close.
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These are from the last time I worked on the descriptions: Terran Skill Rework and additions:Scout -• Add Afterburn - Max Level of 5, giving three ranks of the skill with tone increase to it's effects between each rank, with the final rank being a group-wide buff.• Add Nullfactor Field - Max Level of 5, nullifying environmental effects and converting it into a reactor recharge rate increase. Recharge rate increase scales up by a percentage per level of the skill. Usable among group wide at max level. Does not stack with Environment Shield.Skill Descriptions:Afterburn - Non-targeted skill. Increases thrust, turn rate, warp speed, and attack avoidance by a percentage per rank of skill.• Rank 1 (Mach I - Superglide): Increases thrust, and turn rate, by 2% and attack avoidance (mob chance to miss) by 2%. Energy cost for skill activation at this rank is 3% of maximum reactor capacity. Lasts 10 minutes.• Rank 2 (Mach II): Increases thrust, and turn rate by 2.5% and attack avoidance (mob chance to miss) by 2.5%. Energy cost for skill activation at this rank is 3% of maximum reactor capacity. Lasts 10 minutes.• Rank 3 (Mach III - Ramjet): Increases thrust, and turn rate by 3% and attack avoidance (mob chance to miss) by 3%. Energy cost for skill activation at this rank is 3% of maximum reactor capacity. Lasts 15 minutes.• Rank 4 (Mach IV): Increases thrust, and turn rate by 3.5% and attack avoidance (mob chance to miss) by 4%. Energy cost for skill activation at this rank is 5% of maximum reactor capacity. Lasts 20 minutes.• Rank 5 (Mach V - Ludicrous speed):Increases thrust, and turn rate by 5% and attack avoidance (mob chance to miss) by 5%. Energy cost for skill activation at this rank is 8% of maximum reactor capacity. Group-wide buff, lasts 30 minutes.Nullfactor Field - Surrounds the Scout's Ship with a field of exotic particles which counteract environmental hazards (Radiation, EM interference, Gravitic Shear, Gravity Wells), converting the energy into a slight increase in reactor recharge rate. This effect is group-wide, and does not stack with the Jenquai Explorer's Environment Shield. Player must manually deactivate, it will take their reactor offline (without draining remaining reactor energy if possible) for a period of 5-20 seconds• Rank 1 (Reactor Reconfiguration): Nullifies Environmental Effects (Radiation only). 2% reactor capacity energy cost. Increases Reactor Recharge rate by 2%• Rank 2 : Nullifies Environmental Effects. (Radiation and EM/P) 4% reactor capacity energy cost. Increases Reactor Recharge rate by 4%• Rank 3 (EM Modulation): Nullifies Environmental Effects. 6% reactor capacity energy cost. Increases Reactor Recharge rate by 6%• Rank 4: Nullifies Environmental Effects. 8% reactor capacity energy cost. Increases Reactor Recharge rate by 8%• Rank 5 (Singularity Generator): Nullifies Environmental Effects. 10% reactor capacity energy cost. Increases Reactor Recharge rate by 10%
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Always keep in mind as well that you can open a GM ticket to have a toon moved if necessary but when you do so for a situation such as this, please make a note in the ticket that we'd like the character copied. Our GMs can do that, and then you can resume playing as if nothing happened after they move your live toon out.
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I may rework them a lil bit, I'll tell you what, if you want to help with the leg work I'm open to talk about it a bit. However, the mob avoidance will probably start off tight and be loosened so I don't have to nerf it later if it's too overpowered. Here's what I need to see to think about the skills again, the two of you go and figure out what you'd spend on each class if you were to play it. I want to see what kind of skills you have by the end and how many points you put into them. It'll give me an idea for a few things.