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Yuritau

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Everything posted by Yuritau

  1. I think I remember a long-ish mission chain from live that had something to N7 reporting. I think that would be a fun way of letting people become correspondents and contributing authors without commiting to regular reporting duties, once the core N7 reporters are chosen.
  2. Proud golden ticket holder here! I'm also in for the Freelancer title. May end up failing a will save and adding another ship or two to my pledge along the way too.
  3. [quote name='Kyp' timestamp='1340327982' post='59363'] The only reason they do this is players buy from them, plain and to the point. If players would collectively withhold their money, you can bet their bottom dollar they would change their stance after sufficiently starving for cash for a bit. [/quote] This is why I make a concerted effort to not buy any EA games (even if I REALLY want to play them, like Mass Effect 3, which I'm still holding out on) until the second price drop. They usually go $60, then drop to $40, then drop to either $30 or $20. I figure by the time the second price drop hits, they've already done their "We made X monies" calculation.
  4. Personally I hate EA because they purchase, exploit, and disband otherwise great game companies just to turn a buck, instead of trying to just make better games.
  5. No I like the idea of them following you. If you're gonna be the dick that's popping them just to grief people, an epic backfire is what you deserve.
  6. Those are slick man. Nice work. The ones with white background, is that set to transparency?
  7. [quote name='Talar' timestamp='1317131506' post='46741'] This is not the case with low end 1-3 level components. and if there is no best in slot sets, why is it that every level we get the same level x projectile, or missle or beam? Do you see jenquai using anything other then plasma beams early game? No. Progen use the same projectiles (executioners hands). And terran the same missiles. What about the other 50-100 weapons? So its clear there is a "best in slot". there for "normalization" is needed. The idea is to bring the components up to part with each other. and then give them different sets of stats to allow cutomization. People like choices, some people like heavier tanks, some like more speed. So the ability to customize each one, while not hurting dps, cap etc is the objective in this post. [/quote] If level 1-3 equipment is brought up AT ALL EVER in your discussion of item balance, you're looking at all the wrong things. I use energy beams on my lowbie jenquai. At low levels, I don't like the DoT effect. Low level missiles, I optimize for EPS on a TE, not DPS, cause I don't like running out of energy. When playing progen, I never use the executioner's line. Too draining on the reactor and too ammo hungry. If the only difference between item lines is the buffs on them, then there is essentially no variety. You seem to be under the impression that DPS is the be all end all stat on a weapon. This is not always true. Just like your last thread, you're trying to fix things that aren't broken.
  8. [quote name='Overtkill' timestamp='1316912483' post='46587'] Something else I see an issue with is the number of skill points given after reaching 150. I have the urge to become a builder, and with all the skills I need for my JE, it seems that there aren't enough to have both a well rounded character, and the means to build. As it is now, we have to sacrifice some needed skills to do that, or drudge through the post 150 blues of 1 SP a level. Most skills needed once you are up there take 5+ SP to go up a notch. [/quote] I don't think there's really a need to fix this. Maybe tweak it a little, much further down the line, after the game is in a post-"release" state. That whole need to choose which skills you can and can't afford to buy ranks in is the driving force behind character diversity. The only downside to it is when the situation becomes one where if you want to be at all effective, you HAVE to take a specific build. As for the post-150 SP grind.. there used to be at least one method other than grinding to get bonus SPs, but I can't think of a way to adapt the old referral system to a fully free-to-play model, unless you wanna make it a donation perk (a fair number of people would complain about that, I think, though I'd support it).
  9. [quote name='Thelia' timestamp='1317071018' post='46680'] This is a great idea. [/quote] Agreed.
  10. I'll agree to the job terminal thing right now. another 150 terminal or three would be nice.
  11. [quote name='Talar' timestamp='1316456786' post='46328'] 90% of items in other games are not useless. Every item that drops in a raid instance, Give or take one or Two is used by some class as a primary raid item. 90% of items in EnB are not used, Period. Limited thinking when it comes to changing the cloaking, and regen effects of combat. You dont have to change all of the components, thats the long way of doing it. You end the algorithm that controls how much damage you receive from a mob. Also you could just change combat damage regen to 5 seconds, and enable it during cloaking, and it would make regen more viable. [/quote] You're still talking about very fundamental changes to how combat works in this game. Changes that would create MONTHS of work for a volunteer dev team to re-balance. And the only gain would be what? 2-3 extra viable options per item slot? Screw that. If you're really so annoyed by the current itemization choices, suggest changes to current items to make them more competitive. Don't f*@$ around with core game mechanics.
  12. [quote name='Mimir' timestamp='1316184445' post='46173'] Isn’t that the point of mining (explore)? If every asteroid had the qty you were looking for you wouldn’t have to leave that sector. Boring as hell imo. [/quote] Yay for going all the way to other extreme? I would simply like to be able to mine more than 1-8 units of ANY GIVEN ORE from a single orefield. If I'm only looking for one specific ore that day, because I have a need for it or another player that wants to buy that one only, I would like to be able to actually collect a stack of it inside the span of 4-ish hours. AFAIK, you can currently only do that with certain L1-L2 ores.
  13. [quote name='Talar' timestamp='1316334900' post='46244'] By the way rojo, [b]Balance was never a crucial focus of EnB and never should be. All classes and races are unique[/b] Then why is it all the races use the same reactors, shields etc (give or take)? [/quote] That has nothing to do with class or race balance. That's just a matter of X reactor has the best stats, so I'm going to use it. No matter what you do with item balance, there will ALWAYS be one item for each slot that is considered "the best".
  14. >> [i]My responses look like this.[/i] [quote name='Talar' timestamp='1316334758' post='46243'] The changes are ment to take the 3 races in different directions, help motivate them to use Their races technology (but still giving options to cross breed, and giving a few "better options" for it), And help Balance the components. >> [i]There is already plenty of incentive to use your own race's tech. It's called equipment buffs. Progen (please learn to spell this word already) get to decide if they want to use a progen reactor that makes their Projectiles handle better, for example, or a terran/pirate reactor that might have a higher energy capacity and regen, but no relevant equipment buffs.[/i] With due respect, All i have heard is Anti-Change idea's, due to the fact of people believing its a nerf, or an ultra beef, but [u]thats not what i am perposing. >> [i]Most of the responses I've seen in this thread are more in the category of "It ain't broke, stop trying to fix it" than they are "stop nerfing". You're trying to change this game into something that we don't want.[/i] Each race having two or three damage types >> [i]This is already true. Jenquai have Energy/EMP/Plasma, Terran have EMP/Chem/Explosive/Plasma, Progen have Impact/Chem/Plasma. There's a few weapons in the game that don't follow that breakdown (prototype projectiles are explosive , for example), but they are definitely in the minority.[/i] Jenquai having Regeneritive shielding >> [i]You've already been told in this thread that shields don't regen in combat or while cloaked.[/i] Jenquai Having Lower Shielding Caps (in return for higher regen) >> [i]Jenquai already have lower shield caps, and see above for regen.[/i] Passive tanking may be an option to investigate for later levels >> [i]The nature of tanking makes this idea ridiculous.[/i] Terran Missile speed passive [buff] >> [i]Possibly the only thing you've said in this thread that I didn't immediately hate.[/i] Projan Cap King Shield changes. Reducing the projan regen by 10-15% and increaing the cap for 15-20% Would enable some major tweaks to projan. This would first of all be more of an active race, having the ability to spam their shield inversion more; Give the healers more room to heal them; And enable them to take a little more damage. >> [i]Progen are already the kings of shield cap. They don't need more. If the BF9 and CFB etc aren't enough shield cap for you, bring a trader.[/i] Please explain Why these changes are a bad idea; And why they are a Good idea, and even tweak it to be more viable. >> [i]As I said previously, these are bad ideas because they try to make the game into something it's not, something it was never supposed to be.[/i] [/quote]
  15. Everything you talk about in this thread is in relation to combat, which is only ONE THIRD of the character leveling system. Balancing combat among the races/classes would utterly destroy the overall balance of the game. Besides, this is not a PvP game (and hopefully never will be), so balancing the combat ability of the classes is completely counterproductive to promoting diversity. JE's are not supposed to be very good at combat. Similarly, PW's are not supposed to be very good at trade runs. Every class is weak in one of the three areas (combat, explore, trade). The diversity among the classes comes from the unique way in which their strengths and weakness line up. (ie: JD's are strong in combat, good in explore, and weak in trade. PW's are amazing in combat, weak in both trade/explore. etc) If this game ever suffers from having combat-balanced classes, it will lose any and all appeal it ever held in my eyes.
  16. [url=http://www.net-7.org]The Net-7.org site has a map, but it's locations only.[/url] I don't know of a map showing mobs/ores/etc that isn't horribly out of date.
  17. [quote name='Tienbau' timestamp='1315360271' post='45816'] [*]reduce ore count in pop rocks to < 20. [/quote] bah.. why do people insist on this one? Mining any significant quantity of a single ore already takes long enough.
  18. [quote name='Yendor' timestamp='1307118507' post='41619'] Imagine a sector with nasty roaming cl66s that could see you way before you see them, so of course, your group would need an Explorer class with them to "scout" or they would get decimated. [/quote] If it's being explained as an environmental effect, it should affect EVERYTHING, including mobs. The only exception being if there's a specific type of mob that is know for having particularly good scan technology as it's special ability.
  19. [quote name='Knix' timestamp='1314880194' post='45482'] I've assumed they were not fully spawned when I cleared them and didn't get a bonus... [/quote] imho, you should still get a field clear even if the field isn't fully spawned. It should just get reduced based on the % of the field that is unspawned.
  20. I have two 1080p widescreen monitors, so I would also dearly love better dual monitor support.. but without doing a client overhaul (likely a whole project on it's own), i doubt it's gonna happen. I just gave up, cause it's a pain in the butt, and put all my non-client stuff on the second monitor (database, forums, etc etc).
  21. [quote name='Terrell' timestamp='1314059718' post='45082'] There would be missions for all explorers that require certian things that are made at the refine terminal. The explorer would have to mine some particular ores, perhaps get a drop or two, and go to the refine terminal to make what the station needs. (in live Lyle McDonald's mission required refining to ultimately make a ring.) [/quote] Or even just double or triple refined versions of the ores that currently don't really have any use. I love this idea.
  22. Honestly, on a JS, I would think a shunt shields to reactor device would be more useful, as long as it gave you at least as much reactor energy as it took to recharge your own shields. I would consider this an almost exclusively explorer class device, as they're the ones that are likely to have enough reactor energy in combat to use this. Traders would be better served with reactor devices and recharge shields skill, as I said. Warriors simply aren't likely to have enough reactor to spare in the middle of a fight. Even with that in mind though, I wouldn't support the addition of this kind of device. There's already enough ways to avoid grouping, why add more?
  23. [quote name='Tyran' timestamp='1313811670' post='44926'] Would be nice if some form of device that is the opposite of martyr's heart/antlia would exist. Or a Phoenix-like device that transfers your reactor juice to their shields. Perhaps something for the JS... [/quote] Most people call it a trader with L3+ shield recharge.
  24. [quote name='Tyran' timestamp='1313632211' post='44866'] What about Explorer only equipment? Should that not be buildable by just the explorers? [/quote] Class specific weapons for explorers would be a thing of the past if that was the case. Or just non-manu I guess, but that's less fun.
  25. I quite like it.. though so far my G+ is basically just a Wil Wheaton and Felicia Day feed, since none of my friends have started doing anything with their G+ accounts yet. But I'm not complaining, as I read stuff from those two daily anyways, heh.
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