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  1. Gravity link already has a useful buff at higher levels, it adds 30% to impact damage. In raids it's key to keeping mobs close to the group, most raid mobs hover at 4.1 K from their target, this is fine for Progens and Terrans, but it's barely in range for Jenquai, beams start to lose damage at 50% of their range (i.e. if you have a beam that does 1000 damage and has a range of 4K, that beam will do 1000 damage if the target is between 0 and 2K from you, then it starts to gradually lose power, at 4K the damage is down to 500). Many de-buffs that your group is going to use on the target (shield sap/hacking/weaken psi resistance/etc) have a range of 2.5K so the longer you keep the mob in that range the better. It's difficult to measure the benefits of grav link, but it's already a very powerful skill that can amplify the effectiveness of an entire group if used properly. At end game, shield inversion is useful for farming low level mobs for faction, PW starts with the worst RD faction, but has the most effective skill to fix it. Also, shield inversion can cause lag during raids, we usually discourage players from using it with a lot of mobs and a lot of players in the same area. I agree that Self Destruct is pretty useless, and I don't think Enrage even works, if it does, the land rate on 66's is so low it's really not worth using.
  2. That's normal behavior, happens to everyone. That's just how some games worked 15 years ago.
  3. It's not that simple Shaka. The rotation agreement wasn't voted in by the player base, having the server vote on whether to keep it won't change anything. The agreement is a contract between 3 guilds, if you join one of those guilds, you should expect to follow through on any promises that guild has made with others in the game. Personally, I think the time for the rotation has passed, I would rather see everyone raiding together, but since I'm in one of the 3 guilds, I will abide by the agreement until I hear otherwise from my guild leaders. The way I see it, there's 2 ways for the agreement to change: 1) Members of one of the 3 guilds convince their leadership to change the agreement (I tried a vote in my guild last year to see if we should leave the rotation, but it didn't get enough support). 2) As Gunney said above, someone outside the big 3 guilds needs to grow a pair and start taking down the triggers to force something to happen.
  4. I thought the correct answer to "You know who define the Player advocate role" was Kyp. As was done in these posts: ...there's more, I only went back so far in my search. My point is that there was a clear definition spelled out for the Advocate Position by EMU staff before you were elected. I understand you're trying to be helpful and there's a lot you do that most players don't see, but I find it concerning that you are trying to use the "Advocate" tag to take ownership / meddle in a matter that EMU staff have previously said they want nothing to do with. Maybe I missed some posting in my search, so if the "Advocate Position" duties have officially changed, please share the post from EMU leadership that shows what the new responsibilities are. Until you can show us that post, I assume you are just expressing your opinion on this matter as 1 single player, nothing more, just like everyone else on this thread with no decision making authority whatsoever. I appreciate that you're a go-getter and are trying to resolve a long standing issue in the player community, but I voted for you to be the Advocate and to do the job defined by Kyp, not for you to take the job and then change it into something we never voted for. The statement: "There are those who are defined by a position and other who redefine the position. I guess I am the latter." is completely inappropriate for an elected position in my opinion.
  5. warrior + healer combos work pretty well in my opinion (TE+TT / PW+TT / PW+PP) if you like the jenquai, 2 JD's would be a good combo as well, plus you'd end up doing most of your missions/quests together. If you go with 2 different classes, I recommend you each crate an alt of the same class as your partner and go through the first 10 levels in the starter sector together (that only takes 3-4 hours). Then once you each have 2 characters at L10, pick the class you want to play and meet up somewhere.
  6. Panda, the big 3 guilds have no intention of breaking their agreement at this time, no amount of polls will change that. You need to stop talking and start acting if you want to change things. Good luck to you sir, we're all looking to see what you can do. P.S. Public is on DT today and on RD base starting noon EST tomorrow, try not to use them for your example, that won't have much impact. P.P.S. There's no need for further replies to this post, we're all tired of talking about this, if you're gonna do something just do it.
  7. Panda, just start your own guild already and take down the triggers, the rotation agreement is between the big 3 guilds, if you are not part of the agreement, you are welcome to do as you please; of course the guilds may respond, this is not meant as a threat it's just a simple fact that if you take away the big 3's reason for complacency they will get more active about camping and taking down triggers, that's actually a good thing in my opinion. 20+ toons camping Troller sounds fun...laggy...but still fun . Don't kid yourself into thinking that because the rotation goes away that everyone is all of a sudden invited to raids. You can expect the big 3 to show up to every Troller with full groups. I think you forget that the public raiding rules are also a product of the rotation agreement it stands to reason those also go away without the rotation. There are no official rules that state everyone gets to participate in a raid. I know of only 2 requirements in the terms of service or expressed in posts by the staff: 1) you can't kill triggers knowing you can't finish the raid just to prevent others access to it 2) you can't interfere with other players' use of game content. So, if I have 1 group of guildies camping a spawn, we kill the trigger, we own the raid at that point, everyone else can leave. This is the harsh reality without the rotation agreement. This isn't meant as an endorsement for the raid agreement, I'm certainly not a fan and would like to see it go away, but be realistic on what removing it will achieve; the same people will still do most of the raiding. RD Base and DT may become more accessible, GoBB may end up the same, Troller will be completely camped by the more organized guilds, most players not in these guilds will have little access to Troller gear. Having said all that, I still vote for anarchy as I think that would be more fun for me ARE YOU NOT ENTERTAINED?!!!!
  8. Under the master account settings, there is a setting "A-Z Avatar List", this is very useful and makes sorting much easier. This setting is working correctly on the main avatar list on the left of the main screen, it also works correctly in the "Account Vault" combo-boxes, however it's not working on the "Team Vault" tab, would it be possible to carry this setting over to the Team Vault tab?
  9. Great job, I appreciate the quick turnaround.
  10. I have a couple of scenarios where I run into issues: 1) For L3-9 devices, each level contains more than 100 devices, you can add the "Usable by" filter to get this under 100 and that works in most cases. I've run into an issue here in the past where I might have been looking for a specific device, didn't remember the name but I knew I'd recognize it when I saw it so I wanted to see a list of all the devices for a particular level. 2) When working on your build list the "Show only items..." filter is not a part of the query to the server (doesn't count toward the 100 results). It would be useful if I could select the following: Category = Projectile Weapon Manufacturable = Yes Show only items... = I can't build Now I might only be missing 10 items, however I will get the 100 item limit message and will only get a partial result. There is a workaround, I can add the "Level" as well and that will get it under 100, but that means I have to run the search 9 times instead of once. Add in the other categories: Beam Weapon, Devices, Engine, Missile Launcher, Reactor, Shields and you end up with 63 queries you need to run instead of 7. I acknowledge that this isn't a bug it's more of a usability enhancement, either way the database search is a great tool and it gets the job done.
  11. Can you bump up the search result limit in the item database? Many searches return this result: Only the first 100 items are used for your query. Use name and category to finetune your search. Note: If you are using filters we do not return the first 100 filtered items - only the first 100 items were used for filtering, so your final result could be like (eg.) 3 items only. With new hardware, maybe this could be bumped up to 500 or 1000 without impacting performance too much?
  12. I had backed out of it, I just tried it now, it's showing up on the webpage so I guess all is good.
  13. Same question was asked in this thread:
  14. This looks a little suspicious, I was doing a donation and PayPal was converting it to BRL (Brazillian currency as far as I can tell). Is that expected behavior since you've done your server updates? I don't think I've seen that before. PayPal screen showed: "Conversion rate: 1 BRL = 0.3012 USD (R$165.98 BRL) This rate includes our currency conversion fee."
  15. Just my opinion here... 1) Raids - your premise that optimal group setups don't include jennies is faulty (that's not to say it's not possible, but it won't be an optimal group in most instances). Power management is still a problem for Terrans (again, it's not to say they can't be self sufficient but their effectiveness will drop to maybe 80% of what it could be if they had a jenny supplying them with power). Buffing is very specific to certain classes, (Jennies specialize in plasma, Terrans in impact, explorers in explosive, Progen in chem, etc.). Once you take mob deflects into consideration, a L8 debuff vs. a L9 can make a dps difference of 20 or 30% in certain situations. Your basic ya zi/flinger plasma deflect in the mid 40's just doesn't cut it against raid bosses. 2) Mining - I look at it this way, each miner class has a different approach to mining, they can each be best depending on the situation. If you want to mine a whole field that has a bunch of mid/high level mobs that are constantly harassing you, bring a PS and take them out. The TS is the strip miner...if you have a large undefended field, that's your best bet because of their hull size and speed. If you want to mine high level ores that are well guarded by high level mobs, bring a JE, fly in pick out the good stuff and be on your way before the mobs even notice you. 3) Seekers - I somewhat agree with you here, the JS is a hard class to play effectively(there's a handful of folks that play it well though), but at no time have I ever said...I really need a seeker in my raid group. Future raids that rely more heavily on energy setups may change this. 4) JD - it's the preferred class most people will pick for a raid group as a battery. You got high dps (comparable to a PW), energy sap is very useful for those power hungry terrans, it's as effective at grabbing aggro as PW's shield sap and that really helps keep the aggro off the healers (just remember to cloak after you use it). 5) Devices - A jenny with a Deadly focus (+30% recharge) and a Scutums (another +25%) makes a huge difference to all the guys with L8 reactors. Yes, they could use a Martyr's heart, but that's a device slot that they could be using for something else. It's not a device, but the Tractor-Repulser is a unique item to jennies, it's indispensable at mechanical raids. 6) Cloak - I don't have much to add here other than that there's only a handful of mobs that actually see thru cloak, I don't see a problem here. 7) Deflects - as far as I can see it's working fine, if you have 50 in your plasma deflect and you get shot with plasma, you will take 50% of the damage that you were hit with. For a jenny, maxing out deflects (to 72) is the difference between getting one-shot by the raid bosses and being able to take maybe 2 shots without dying, and that's usually just enough time to cloak. Deflects work the same way for all the classes.
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