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About Flip

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  1. Right now, the JS simply isn't a viable healer in a raid group, how about creating a device that gives 100% hull damage control (activate) to a group member? Using this device wouldn't aggro the JS. This would effectively cut the amount of damage a group member is taking by 50%, this might give the JS time to do a recharge shields and then cloak to get rid of aggro without the group dying.
  2. Sugestion: Buff underpowered / un-used abilities.

    Gravity link already has a useful buff at higher levels, it adds 30% to impact damage. In raids it's key to keeping mobs close to the group, most raid mobs hover at 4.1 K from their target, this is fine for Progens and Terrans, but it's barely in range for Jenquai, beams start to lose damage at 50% of their range (i.e. if you have a beam that does 1000 damage and has a range of 4K, that beam will do 1000 damage if the target is between 0 and 2K from you, then it starts to gradually lose power, at 4K the damage is down to 500). Many de-buffs that your group is going to use on the target (shield sap/hacking/weaken psi resistance/etc) have a range of 2.5K so the longer you keep the mob in that range the better. It's difficult to measure the benefits of grav link, but it's already a very powerful skill that can amplify the effectiveness of an entire group if used properly. At end game, shield inversion is useful for farming low level mobs for faction, PW starts with the worst RD faction, but has the most effective skill to fix it. Also, shield inversion can cause lag during raids, we usually discourage players from using it with a lot of mobs and a lot of players in the same area. I agree that Self Destruct is pretty useless, and I don't think Enrage even works, if it does, the land rate on 66's is so low it's really not worth using.
  3. That's normal behavior, happens to everyone. That's just how some games worked 15 years ago.
  4. Wasted Triggers !

    It's not that simple Shaka. The rotation agreement wasn't voted in by the player base, having the server vote on whether to keep it won't change anything. The agreement is a contract between 3 guilds, if you join one of those guilds, you should expect to follow through on any promises that guild has made with others in the game. Personally, I think the time for the rotation has passed, I would rather see everyone raiding together, but since I'm in one of the 3 guilds, I will abide by the agreement until I hear otherwise from my guild leaders. The way I see it, there's 2 ways for the agreement to change: 1) Members of one of the 3 guilds convince their leadership to change the agreement (I tried a vote in my guild last year to see if we should leave the rotation, but it didn't get enough support). 2) As Gunney said above, someone outside the big 3 guilds needs to grow a pair and start taking down the triggers to force something to happen.
  5. Players Advocate Role

    I think the issue that prompted this thread is that Mouli has decided that the Advocate has a different role than what you posted above...here's what was said by Mouli in a separate post: "Player ( singular ) Advocate as these position and task actually : 1) Neutral and moderator in Guild rotation discussion. 2) Arbiter of who's in the guild rotation based on usage and membership and guild wishes ( epic for example don't want a spot ) , not player feeling/opinions 3) Developper , updater, informer, requester and suggester. . 4) Informing all the player by public directed update 5) Help drafting the server wide rule as to be clear and understood and agreed by all" Now I'm all for him trying to help resolve problems, but if he decided on his own that he now has the authority to kick guilds out and assign new guilds to the raid rotation, that is where I have some concerns. Maybe this was just a misunderstanding and he didn't mean to use the word "Arbiter" to describe his position as that implies he has final say over the matter. But his subsequent posts have certainly not shown he's backing off from that statement.
  6. Wasted Triggers !

    I thought the correct answer to "You know who define the Player advocate role" was Kyp. As was done in these posts: ...there's more, I only went back so far in my search. My point is that there was a clear definition spelled out for the Advocate Position by EMU staff before you were elected. I understand you're trying to be helpful and there's a lot you do that most players don't see, but I find it concerning that you are trying to use the "Advocate" tag to take ownership / meddle in a matter that EMU staff have previously said they want nothing to do with. Maybe I missed some posting in my search, so if the "Advocate Position" duties have officially changed, please share the post from EMU leadership that shows what the new responsibilities are. Until you can show us that post, I assume you are just expressing your opinion on this matter as 1 single player, nothing more, just like everyone else on this thread with no decision making authority whatsoever. I appreciate that you're a go-getter and are trying to resolve a long standing issue in the player community, but I voted for you to be the Advocate and to do the job defined by Kyp, not for you to take the job and then change it into something we never voted for. The statement: "There are those who are defined by a position and other who redefine the position. I guess I am the latter." is completely inappropriate for an elected position in my opinion.
  7. warrior + healer combos work pretty well in my opinion (TE+TT / PW+TT / PW+PP) if you like the jenquai, 2 JD's would be a good combo as well, plus you'd end up doing most of your missions/quests together. If you go with 2 different classes, I recommend you each crate an alt of the same class as your partner and go through the first 10 levels in the starter sector together (that only takes 3-4 hours). Then once you each have 2 characters at L10, pick the class you want to play and meet up somewhere.
  8. Raid Rotation

    Panda, the big 3 guilds have no intention of breaking their agreement at this time, no amount of polls will change that. You need to stop talking and start acting if you want to change things. Good luck to you sir, we're all looking to see what you can do. P.S. Public is on DT today and on RD base starting noon EST tomorrow, try not to use them for your example, that won't have much impact. P.P.S. There's no need for further replies to this post, we're all tired of talking about this, if you're gonna do something just do it.
  9. Raid Rotation

    Panda, just start your own guild already and take down the triggers, the rotation agreement is between the big 3 guilds, if you are not part of the agreement, you are welcome to do as you please; of course the guilds may respond, this is not meant as a threat it's just a simple fact that if you take away the big 3's reason for complacency they will get more active about camping and taking down triggers, that's actually a good thing in my opinion. 20+ toons camping Troller sounds fun...laggy...but still fun . Don't kid yourself into thinking that because the rotation goes away that everyone is all of a sudden invited to raids. You can expect the big 3 to show up to every Troller with full groups. I think you forget that the public raiding rules are also a product of the rotation agreement it stands to reason those also go away without the rotation. There are no official rules that state everyone gets to participate in a raid. I know of only 2 requirements in the terms of service or expressed in posts by the staff: 1) you can't kill triggers knowing you can't finish the raid just to prevent others access to it 2) you can't interfere with other players' use of game content. So, if I have 1 group of guildies camping a spawn, we kill the trigger, we own the raid at that point, everyone else can leave. This is the harsh reality without the rotation agreement. This isn't meant as an endorsement for the raid agreement, I'm certainly not a fan and would like to see it go away, but be realistic on what removing it will achieve; the same people will still do most of the raiding. RD Base and DT may become more accessible, GoBB may end up the same, Troller will be completely camped by the more organized guilds, most players not in these guilds will have little access to Troller gear. Having said all that, I still vote for anarchy as I think that would be more fun for me ARE YOU NOT ENTERTAINED?!!!!
  10. Advocate nomination

    haha, great minds think alike, apologies for any plagiarism, i promise to split any profits from my post with you
  11. Advocate nomination

    Mouli, just to set the correct expectations, the Advocate is the liaison between the players and the EMU staff. The rotation agreement is between the players, the staff have on many occasions stated they want nothing to do with it as long as there are no violations to the game's terms of service. I'm not saying this to discourage conversation about the rotation agreement (I've been reading the very lively thread about it today ), but the Advocate really doesn't have much say in how the agreement is enacted, carried out, or who's part of it. In my opinion the Advocate should be wary of getting involved in this very divisive topic (either way it goes, there will be unhappy people). That said, I certainly encourage you to get engaged in the rotation agreement discussions as a player and/or guild representative.
  12. Web Portal: Suggestions

    Under the master account settings, there is a setting "A-Z Avatar List", this is very useful and makes sorting much easier. This setting is working correctly on the main avatar list on the left of the main screen, it also works correctly in the "Account Vault" combo-boxes, however it's not working on the "Team Vault" tab, would it be possible to carry this setting over to the Team Vault tab?
  13. Web Portal: Suggestions

    Great job, I appreciate the quick turnaround.
  14. Web Portal: Suggestions

    I have a couple of scenarios where I run into issues: 1) For L3-9 devices, each level contains more than 100 devices, you can add the "Usable by" filter to get this under 100 and that works in most cases. I've run into an issue here in the past where I might have been looking for a specific device, didn't remember the name but I knew I'd recognize it when I saw it so I wanted to see a list of all the devices for a particular level. 2) When working on your build list the "Show only items..." filter is not a part of the query to the server (doesn't count toward the 100 results). It would be useful if I could select the following: Category = Projectile Weapon Manufacturable = Yes Show only items... = I can't build Now I might only be missing 10 items, however I will get the 100 item limit message and will only get a partial result. There is a workaround, I can add the "Level" as well and that will get it under 100, but that means I have to run the search 9 times instead of once. Add in the other categories: Beam Weapon, Devices, Engine, Missile Launcher, Reactor, Shields and you end up with 63 queries you need to run instead of 7. I acknowledge that this isn't a bug it's more of a usability enhancement, either way the database search is a great tool and it gets the job done.
  15. Web Portal: Suggestions

    Can you bump up the search result limit in the item database? Many searches return this result: Only the first 100 items are used for your query. Use name and category to finetune your search. Note: If you are using filters we do not return the first 100 filtered items - only the first 100 items were used for filtering, so your final result could be like (eg.) 3 items only. With new hardware, maybe this could be bumped up to 500 or 1000 without impacting performance too much?