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Overtkill

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Everything posted by Overtkill

  1. The term in our Universe is "Vadenomics." Generous builders like V are a huge asset to our little universe. The key rule of thumb has usually come down to this: Most builders will build for free, but do accept tips. If you value their time and effort in building for you, then tipping them generously is the way to go about it. Its not simply a matter of whether or not its good for the game. This emulator is but a shadow of the original game. Try and remember that with a smaller player base, the generosity of these builders is vital and in the best interest of everyone. I realize the credit situation might be changing in result of the wipe. But I would bet that later on, once these builders get caught up again, this will (and should) likely be the case once again. I have never been, and never will be a builder with the scope of Vaden and the others, but I do know that my builds for others will still be free of charge to anyone. I would suggest that others follow V's example and toss out the notion of charging people for simple builds, especially if its within your means. If you are broke as a builder, then the choice is yours. But I suspect that players will find ways to regain fortune and use it to serve our community. Thanks for reading... -Overt.
  2. Having worked in the field myself, they are the last gaming company you would ever want to work for. They hire people with the the attitude that they will be treated well, and burn them out. EA didn't come up with Mass Effect, that was Bioware. They were an independent company until a couple years ago. Many of those shops run into a conundrum when they grow to a certain point. They either have to invest a crap load of cash to grow the company more, or go into a temporary layoff state, to stay profitable. This would be the case in going from a medium to a large business, etc. And its all decided by bean counters, and those with MBA degrees who care more about the bottom line than in caring for an awesome staff & development crew who churn out awesome products. Personally, I'd rather have a profitable but not exorbitantly wealthy company with happy employees and a product they all believe in, than to sell out to a massive slave driver like EA. But then I have never been a bean counter. Companies like EA are a huge problem more than a help to the industry IMO.
  3. Indeed. Knowing that would be a good thing.
  4. Careful with that. You might go blind playing with it.
  5. Okay, that was some mind numbing unit rave action...
  6. I'll be plugging in my bestest battery!
  7. I would like to see someone on the dev team chime in on what is going on/the state of whats happening with the server.
  8. Wow, this thread is still kicking? Hmm. Well, I would still like to see them closer to or somewhat less than 30 seconds. I still say that a given mob could/should be able to be hit twice at max setting as it was in live. As for aggro, well I do hit them with SAP at max setting and cloak immediately. It has never gotten me killed, and you sure don't want to try it on GoBB or his minions. The trick is to be smart and careful with the skill, as I know many of you expert JE's already are. But I still think the timers are a bit long. Recharge timers in general are annoying, though I do understand them and why they are there. I just believe that you should be able to use something (skill or whatever), as long as you have the means or juice to fire it off. I also recall being able to equip certain things like devices while at warp. I figure that the work in progress aspect will eventually allow this to become a reality again. Thanks for reading... -Overt. P.S. -To Crichton's post... I agree that the skills should not be spamable, but the timers are a bit long, even still. I do recall being able to hit the mob twice (at around your own CL) before they croaked.
  9. Nah, most of the time they gather the logs and find out what caused the crash, so it may be a bit.
  10. Nice screenies BTW. Worthy of EnB.
  11. Hi, Is there a setting in the IP Board admin CP to enable the bug tracker to display the issue/post topic starter and original post date as the regular forums have? Thanks! -Overt.
  12. Thanks for the info Tienbau. The live respawn was per "cherry picked" roid, at about 5 minutes. As in 5 minutes after the unethical miner picked the roid. So by the asteroid and not the field. Also as an FYI, the gas fields in Glenn have gotten a bit slower to regenerate recently. I can clear everything in sight there within a few minutes. Further, a lot of the off the beaten path mining areas that appeared later in live with the odd nav/roid names, have yet to be populated with anything useful. Is anyone working in that direction? Would you guys like a hand with it and possibly some sector development? Thanks!
  13. Yeah, simple. Use a spare hard drive and create an install folder on it, with a sub folder for the basic EnB stuff that you have to download. So you will seldom if ever have to repeat the experience and you also have quick access to all your proggies installations. Better yet, use an old box as a file server. I've had the files up on my business hosting site for years, but for some reason they were never put into rotation by the Emu staff. Maybe they had too many sites available already, but who knows?!? Anyway, I'll put up a basic page linking to anything EnB on my site and post that link here. Message to the staff: This might be a good time to review those sites that are in the download queue/rotation on this site for availability and transfer quality (speed of delivery). Thanks for reading... -Overt.
  14. This topic is a dead horse that rears its ugly head about once a month it seems. And in all honesty completely kills my urge to keep playing. Perhaps there is middle ground somewhere in that the wipe could possibly be vaulentary. Knowing that would likely help stave off a lot of bad feelings that keeps this topic resurrecting itself periodically. Something that has never been brought up is the possibility to write a data converter to take the old player data from the old DB and place it correctly into the new DB. This shouldn't be too difficult to write. Thanks for reading... -Overt.
  15. Winamp in the background while running the game with music disabled works for me.
  16. [quote name='Tienbau' timestamp='1327719338' post='52567'] OMG! I wonder what sort of stuff would be in there. Think of the difference between naughty magazines of today and those of 100 years ago ... The mind boggles ... [/quote] Like the invention of "Ultra Pron."
  17. I also am against a player wipe, for many of the same reasons that the others have given. You will lose a butt load of players, and as such, player support and donations. Further, just knowing a wipe is pending leaves little motivation to keep playing this emulator. If some players are bored, perhaps they should start over instead of subjecting the entire playerbase to their whims. Maybe the dev's should consider a volentary player wipe. Those that want to keep their characters intact would be allowed to, and the others that want a wipe could get one that way. Also, consider the folks who donate to this emulator. Perhaps they should be allowed to keep their toons if they want?? (This was mentioned by somebody in guild chat last night and is worth bringing up). Personally, I am not sure I would keep playing if a wipe occured, knowing we would have to start from scratch isn't exactly appealing, and for many, knowing of more wipes takes away interest of putting any more time into this game, whatsoever. Please consider such an action as a player wipe VERY CAREFULLY. There are always alternatives to handling such a thing. And not everyone wants something like this to happen. In fact, I would be willing to bet that most folks who play this game would be opposed to a wipe. I hope for the sake of this emulator going forward, that a hard line approach (a full wipe against what the players wishes) doesn't happen or this project will likely end soon after. Thanks for reading... -Overt.
  18. Thanks for the info Blacklung. PS - Its all [b]Efialtis's fault. (j/k)[/b]
  19. I believe i the starbases, the game only renders one room at a time, which would be the room you are standing in. As far as the older puters go, the graphics settings applied at after using the EnBconfig.exe, determine what your best capabilities are in game, and applies those settings as such. There are also the graphics options in game that a person can tweak. Also, be aware there are several different models exist for mipping. Mipping is several models of the same object in game for varying levels of detail. For example: You are flying towards a planet and see it coming toward you. Internally, the object for the planet can consist as many as 10 different models of the same thing. The difference is texture size and number of poly's applied to each mipping level of the object.. Your graphics settings combined with the distance of a model decides which detail level of model will be displayed. The further away you get, the less detailed the model will be while drawing it on screen. This is why many objects appear fuzzy at a distance, and high detail close up. In a nut shell: Mipping is the built in, automatic adjustment done by the game engine to best render what is closer and thus better quality than more distant objects. This function applies to not only texture size, but also for the 3D models in the game. This is why sometimes when you approach a mob, planet, station, or whatever, you sometimes see the object start as a blur, then "snap" into a higher detail levels as you get closer. The .dds texture files for example, contain many copies of the texture for a given quality/mip level. That is why when viewed in a compatible image viewer or editor, you see the same texture many times in decending order, larger to smaller. Each of those copies of the same texture are referred to as mip levels. The largest copy of the texture is the close up view, where as the smallest is most distant. This can save you in terms of cost by lowering the needed system resources by drawing/rendering more distant objects with the least amount of detail (texture and mesh), and the closest with the highest detail. So what you were asking for in a reduction of model detail is already in the game. It varies with your enbconfig.exe graphics test and your settings in the game. So, what do we make of all of this? Don't run your game at max settings unless you have a powerful video card, CPU, and so forth. Also, pease keep in mind that the rendering engine and objects in this game were developed between the years 2000 -> 2004. So, any system build in the last 7 years with either an ATI or nVidia based video card shouldn't have any problem running this game at max settings. I was doing that in "Live" on an old AGP based Geforce 5950 video card in live, with no issues. For EnB these days, I have a custom profile that I've been working on for my new nVidia/EVGA Classified Geforce 590, in the nVidia Control Panel. I started with the base settings for an older Westwood title, and have been tweaking and turning up the settings/detail appropriately. You might have the ability to do this to tweak your own system as well. I hope this explains a few things a bit for you. -Overt.
  20. This kinda goes with what Drained had to say... FB mobs going out of bounds currently. The content dev's could either make the sector/fb larger by adjusting the parimeter restraints on the sector by 100k in all directions, or adjust the mobs spawn points or roaming range to stay within the constraints of the sector. I have also seen this in Freya's east edge with roaming nag's moving well out of a players combat range. Thanks! -Overt.
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