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jrichards7

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Live ENB Information

  • Server
    Galileo
  • Race
    Terran
  • Profession
    Warrior

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  1. I think that this info is great and I believe players will be willing to deal with the issues knowing that the dev team is working on the fix....even if it takes a while   EMU Devs FTW!
  2. Taking an optional mission, at level 30, that costs over 50k to complete was fine in Live.....since you could actually make the credits via mob loot, trade runs, and refining.  However atm this is not possible.  Additionally you loot and credits from doing the mission made it worth while.  However at level 30-40 my toons are not pulling in that type of credits.  This isn't explained anywhere in the mission nor is it apparent that this 'optional' upgrade mission can't be forfeited. If its optional the player should be able to dump it and stop wasting their time spending levels to get enough credits to do a simple hull upgrade.   This is not fun but a time sink......which really blows.   note: while its kind that other players offer free credits that just makes it worse.  When the economy is so bad that other players feel bad and offer to give other players credits at this low of a level.....there is a problem.
  3. Well it worked for a few minutes.......now re-starting again.....good times :wub:
  4. Dev and ptr server are offline so there is something going on. Bad Santa?
  5. Whats the point of having the % then?  If there is a random effect that you will get a 200% item and one that you will get a 101% item why even have this system?   note:  I liked Live much better as the % actually gave you a pretty good idea of what you were going to get.  Not really a fan of the current setup.
  6. Not sure why anyone would need to use a separate guild.  If there are disputes why not simply handle them in a forum (either the guild's forums or these)?  Often times players get very set in their ways or they believe they are correct/the other person/guild is wrong. Do we want Devs to make the decision on who is right and who is wrong?  Do we wan an independent (independent from what?) person making this judgement? I doubt anyone would really be satisfied with that.
  7. These were very very valuable items in Live.  In Beta they were very very common.  I doubt they have changed the drop location....just ask in chat if you don't know where an item drops.   note: Enbarsenal is so far from being right its more likely to waste your time. 
  8. Not really a fan of any huge missions and/or projects.    1) Would love to see missions/content in sectors that have very little gameplay in them.  Doesn't have to be complicated but there are a lot of sectors with very little going on once you explore them.   2) 'Random style' popup missions:  Just like the RD pirate that would pop up while in ABG or Iverness (at least in live) I think it would be cool to get a distress call, request for assistance, or something like that.   Put a few of those around, that players can decide to not do, and change them up.  Maybe a few combat ones, a few explore ones, and a few trade ones EG: "My ship just lost an engine.  Can anyone bring me a spare level 4 breton to get me back to the station?  Will pay extra for higher %"   3) Less new gear that blows away old gear.  Bring the old gear up to par rather than just making it useless.  If the devs really want to add a ton of overpowered stuff then how about some missions that allow players to upgrade current gear (and yes, this is content)?   4) Add some more trade routes that are actually worth it.  The Pluto to Earth run was good until it got nerfed.....but there should be trade runs just like there are jobs.  Get people out and traveling.  Maybe make it a 3-4 gate trade run mission.  Or at the least increase the trade xp on runs that travel a huge distance.   5) Combat is simple and fine but both explore and trade content was lacking in the original game and adding huge missions/faction time sinks won't make it better.  People love to be able to login and do quick content (15 minute, 30 minute, 1 hour).  Interesting information, gear, or trade dialog keeps people interested.....at least it does for me. I would love to see more content near stars or in environmentally unstable areas that require JE or TS skills (enviro shield and null factor field) to do them.   6) Add some chavez content.  Some people love to kill red dragons and have zero interest in entering RD gates.  But from the amount of chavez all over the place they must have a decent organization.  If you like to kill RD's then it would be great to have Chavez faction/content/sectors/stations that were off limits to RD's or those with favorable RD faction.   7) Where did all the proto type gear come from?  Make a set of missions to explain, explore, inform on the reasons for it or the lore behind it.     8) Oh yeah, forgot about the Quarter-master.  Move em to Saturn and re-enable that bad boy. = ]
  9. Old bug from beta. Fairly rare but yeah, clicking the upper left box will mine/loot the items.
  10. Pluto and Charon sector has 'black-holed'. Can't login/gate/exit station on any toon in that sector.
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