[quote name='Zackman' timestamp='1354822179' post='68194']
This thread has nothing to do with mob linkage (like said, code has not changed) but with [b]mob scan.[/b]
We are all not used anymore to have high sigs again because we all had our sig reducers from our uber gear before live (my PW was 1.2K, now i am 3.6K) - plus before live we didnt care since we simply killed all and everything bothering us.
We check mob scan ranges soon™.
[/quote]
I am glad you are looking into mob scan values, as they seem to be completely different to what they used to be when I last played (about a year ago). I currently run lower sig (2.5k) on my PP than what I used to back then, but it's a worlds difference in how the mobs act. Mob scan usually was around 2.5k (regular, lower level mobs), meaning they aggroed from 5-5.5k for me, but now they come running from 8-9k away, sometimes more.
Although "auto-pulls" are nice if you can handle them, they also mean that in general you have to fight almost trivial content (read much lower CLs) which dampens the fun factor for sure.
I understand that to some players it's a "new game" starting over from scratch, but I'm also pretty sure many of the other people posting here have been around for some time and know the ins and outs of sig, scan and mob aggro. Saying that "we are not used to having high sigs" is overlooking the actual facts some people are bringing to the table, even if it's true to some extent.
We can't argue with you wether the code has been changed or not, all we can do is report what we are experiencing in the game and hope for you Devs to add the numbers up
Keep up the good work !
/Totte