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Kenu

Content Developers [CDEV]
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Everything posted by Kenu

  1. Since you mentioned JT I thought you might want to know that the rank 2 hull upgrade bonus mission is optional. Just don't take the bonus mission and continue the hull upgrade.
  2. So there are plenty of bugs around and we are working on fixing them, but I was just wondering what bugs were annoying people the most. Knowing which bugs are causing the most suffering maybe will lead to them being fixed more quickly than other less important bugs. What are your top 5 most annoying bugs? Mine: 1. Roid respawn rate. Miners feel unloved and it's hard to balance density of roid fields at the moment. 2. Controller getting solo kited. 3. Mobs dropping halloween drops and other weird things. It fills in the money gap but it just seems so weird. 4. Being able to gate before you arrive at gate. This messes with a couple of Jenquai missions and people always say they're broken.. 5. The Jenquai Seeker skill acquiring bugs.
  3. Kenu

    Gate Wars

    It sounds possible. The only things I don't know about would be having jove city not in ruins. We simply don't have an asset of a not ruined jove city. We would probably have to keep it looking the same and just pretend like it's not ruined. The other thing would be having classes with shared skills sorta. It could be done but it might be hard to fix and we don't want to make more bugs. The rest of it sounds possible and pretty fun.
  4. strange, galileo talked on market channel all the time just because. I don't mean to be rude, but what exactly do you think is going to sort this issue out? If you want them to stop, it's best you tell the people in game, not post on the forums since not everyone visits the forums. Posting topics like these makes people lose respect for this community and it's easy to blow issues like these out of proportion. There's not anything us DEVs can do to solve this problem either. It's a community issue and we will only step in if it gets out of control. I agree that these kinds of discussions should only be in group chat or ooc chat, but I don't think posting a topic like this is the best way to handle it.
  5. the correct skill obtain info will be in soon (was supposed to be today but didn't happen) and hopefully the mission will be in too. I believe the mission is finished.
  6. if roid respawn rate and mining exp were the major problems, wouldn't TS and PS have the exact same problem? Wouldn't they feel pretty useless too?
  7. JE's will still be the best miner. They can cloak, have low signatures, high scan range, can fold space or wormhole to get away or get back to base. They have the best reactors which should make a pretty big difference. the TS' only advantages when it comes to mining is their impulse speed (which is not much higher than JE really) and their cargo hold. Both classes are slow at killing so combat doesn't make much of a difference.
  8. so what is the problem here? exploration experience from mining has always been ridiculously low, even in live. in my experience few people mined for experience. I remember doing explore jobs after I explored the universe. I didn't mine. why would JE training be boring? the missions are almost identical to live. is it because they're so similar that it's boring? or is it a matter of exp? Or is it the fact that the new classes make the JE boring? simply saying JE's are useless and boring helps nothing, so please explain.
  9. the fact that it's a bug has been posted in some topics but hasn't really been announced. In the future you would probably find the bug on mantis, our bug reporting system (beta and above can report), but mantis was only recently set up again. I think part of the problem is we weren't totally sure what the bug was. People were saying the roids were respawning every 30 minutes. others were saying roids weren't respawning at all.
  10. I'm sure you've all been wondering, but this slow asteroid respawn rate is a bug. We're not trying to eliminate the miner classes, these classes are simply being hampered by a bug. It's a more complicated bug than we thought but it's being worked on. I'm sure part of this idea is also based off that the JS now has build reactors at an earlier level than the JE. JE's are not builders so this makes sense. Plus they are still able to build reactors so it's not like they've been nerfed. What's wrong with the JE starting area? The roid fields are too large? Roid fields are kind of messy at the moment. Eventually those roid fields will be mostly iron and copper like they used to be but we can't control that yet. JE's have had problems with combat lately (even more than they should) but that will be balanced when we are able to balance mob's combat abilities. Or maybe shield leech is too weak? This could use some investigation. Reasons to play a JE: wormhole cloak (group cloak)- right now there's a bug that cloak does not hide the player from mobs with a higher combat level than the player. It might be 5 combat levels higher or something but the bug still remains. This makes it harder for JEs to survive right now but that is not intentional and will be fixed. scan range- very useful in groups prospect- as mentioned earlier roid fields are bugged and being worked on. they can still build reactors- maybe not as good for money making (with the JS having negotiate) but you sure will make a lot of friends! a lot of these aspects are compromised right now but most of them were not intentional and will be solved with time
  11. 400,000 exp? you sure about that?
  12. Seeing as terrans cannot build reactors when they can make shields and engines, it made sense to us to give JT build reactors. We wanted to give them something both the other trader classes could not do, PP because they can't build jenquai reactors and TT because they can't build reactors. This way, if you wanted to have a trader class primarily to build, you might actually consider picking a JS over the other two because this way they can actually do something the other traders can't. We didn't want to steal the JE's job, but recognized that most people didn't choose JE just to build reactors. Build reactors is one of the reasons why someone might pick a JE in addition to many other reasons, the ability to prospect, wormhole, group cloak...
  13. please note that any vrix you see are a bug. Literally! but seriously, it was not our intention for them to be there and we will find a way to rid of them soon. and mimir if it makes you feel any better, I was rated 3 of 5 stars on the old forums and that was after I voted myself as 5 to raise it up a bit
  14. mantis works very well for us as long as people know what they are doing.
  15. ahh specific questions ST4 is up. server address I believe is: play2.net-7.org it still uses the proxy.
  16. https://enb-emulator.com/index.php?/topic/773-end-of-st3/page__view__getnewpost read that and that's all there is to it.
  17. sorry to ruin your hopes, but job terminals will still not be in game yet. And there will be no large amount of new content as we switch to ST4. We will not promise new content immediately, but once we switch servers you will probably see new content more quickly. at least at first. ST3->ST4 is mostly just switching the server to a better one. It will help stability, but don't expect it to be too different.
  18. If you know people in forum communities, feel free to share it with them.
  19. I don't see too many devs in game when I am online, so I don't think them playing enb instead of developing is a problem, and I when I play I usually am sitting around answering questions or have it minimized in the background. In fact I think developers should play enb more. playing helps us connect with the community. We can see their opinions better than we can on the forums since in the forums, one player can post their opinion in many threads. Also, more players play the game than post on the forums so it's a better representation of the community. besides, it's better if they're playing enb than other games like EVE and STO. Even if they aren't working they are still interacting with ENB, which helps them keep up with what's going on.
  20. this has nothing to do with us lacking logs or permissions that should not have been granted. several people goofed up, we know about it. do not worry who did it, it is not important.
  21. Kenu

    Turbo

    right now turbo weapons aren't working properly but eventually they will be working as they did in live.
  22. I logged on to be destroyed by Zethren-ti and other level 66 mobs outside joves fury. not sure what's going on right now, but it will be fixed soon so please be patient.
  23. the snooping around the ancient gate mission gives the hull upgrade. the negotiation mission happens after training. You should be clear to get the level 30 upgrade
  24. this was a bug. no need to add loot tables yet. seemed like people got really excited seeing them though
  25. 1. by approach do you mean autofollow? 2. Warp freaks everything out at around 6300 or something, currently the cap is around 5000 or 5500 so we aren't capable of making it much faster. 3. Not sure if this is possible 4. Not sure if this is possible either. 5. I'm not sure I like this idea to let them crawl away slowly, but it would be cool if stuff like summon friend or fold space ally worked on incapacitated people to help get them away from danger without having to clear the area. 6. Tough mobs would be awesome but could be hard to do. If we could pull it off... 7. Might work, though I feel like people would hunt organics a lot less. 8. I hope we do, but a ways down the road, it will require less balancing than you might think. 8a. It totally doesn't make sense, but the hull bar is so small it would be hard to see killing progress.
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