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Amethyst

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Everything posted by Amethyst

  1. One way to destroy value is a random chance to reduce quality of equipment on every critical shot... Just a thought.
  2. I'd agree that the economy is meaningless for those with lots of money - you can buy most things you want. But there is not enough to buy. In other games there are more and more expensive ships (which get destroyed) and a load of special rare items and upgrades. Here, there is no real money sink apart from buying items to roast in the analyser. Even ammo is cheap if you have access to a miner. In this game its easy - for some - to build a cash pile. Once you have 500m you dont need any more money and you might as well give your builds away free. I happen to like the way you can ask for a build and just provide parts and offer to pay build cost or tip well. I remember a certain amount of price gouging in Live for the rare builds. I had an early golden tooth and after 2 weeks never needed another dime. Just like the real economy, the people who feel there is a real economy are the poor but fortunately in EnB there are plenty of ways to rectify that with a bit of work. The real currency in this game is access to turbo items, energy conservation, accuracy mods, etc, etc.
  3. It may also be that there is one roid left somewhere. Do a high search, and a low search as there may be something well off the field (often a juicy one). I presume you are mining with the best scan you can !
  4. I don't think grail water is ultra-rare. But you do have to mine near some nasty 50+ mobs. And you do have to find the systems where it occurs. One thing that needs work on is the presence of mobs with higher level ores. There are many 7-9 fields totally unguarded. That includes gas fields. I like the way Endriago is done with some viscious mixed mobs of various factions and types throughout the fields. High reward should have high risk. Roc, Glorys Orbit, Antares, VC, KV, BBW should have more fields. Inverness Planet used to be full of gas fields. Perhaps some of the less visited systems off the beaten track should get a couple of nice hidden fields and hulks - Nebiros, Neptune, Ceres, Nostrand Vor, Ard Planet, Glorys Orbit, Planet Ishuan (all at the end of map routes). I like the idea of occasional hulks scattered through more fields. Once you have found a few hulk fields you tend to farm them. There is more scope to add rare drops to hulks. Thank you for the great improvements this year - I had a break of 15mths and returned to find a much better game for explorers.
  5. I wonder if its the mah-jong tiles. I'm going to start looking at every NPC in every godforsaken station.
  6. Amethyst

    JE deadlock

    There are some great hulk fields inside groups of L50-53 mobs. A high-spec explorer can whip in and out like a ninja without being killed. Its not just about mining L9 roids. Plus a good explorer still has a role in combat and once you start maxing out past 150 and get more of the good kit you can do more and more. Being able to take out a L45 mob is fine, but there are L54s and more!! See cloak. Scan range. Nav. There is a lot to look forwards to. I've returned after 15mths away and there has been a great improvement in explorer gameplay. Hulks are far better. The new skills are interesting. There is more variety and more to see and do, although I still feel the explorer-classes are the cinderalla when it comes to gameplay.
  7. I would love to see a builders feature on the database which allowed you to see the whole print list a builder has. Its a nightmare trying to keep track of what prints you have.
  8. I think pop-roids are broken today. I've tried a dozen or more today and all pop without giving up ore. Not as intended? Also a couple of people were saying high level pop-roids ding a low level shield just as much as a high level shield. I've returned to the game after a year's absence - mainly to check out the new mining functionality. The hulks are a great improvement, but there seems to be a lack of ore-fields generally, especially high level. I see a lot of L50 manes patrolling empty fields. Nearly all of my favorite haunts have gone. The best fields have gone - or have they been moved? Wassup?
  9. A very interesting thread. I may just bring back Amethyst and look into the game again. Its been a while since I was on. Props to the Dev team!!
  10. Can anyone source the Daggermark tutorial mentioned above? If not then I'd suggest we write a new one.
  11. Similar issue with manu-term. Wont load build list quickly, so you need to quit term before some kind of time-out. On 2nd look the build list comes in fine.
  12. Not evil at all - nice explore XP well worth doing. Also requires a bit of thought/knowledge to complete. Better than doing missions IMO.
  13. Amethyst

    build list

    So howabout a database link to the enb database. Register a character and it pulls up the items you can build. Over to Slayerman?
  14. I can never point my MLs at a mane without their poem echoing in my mind - fading...fading...
  15. Neat if a tutorial mission and/or video can be done but its a lot of work I guess. I think many new players would appreciate even just a 101 Getting Started walkthrough of controls, first steps, initial goals, the basics. I'd be happy to work with a few others to create something if there is a need????
  16. I'd prefer EnB to be a more harmonious community, but lets face it, people running round he galaxy shooting things are not likely to be the most liberal. I'd prefer the hotheads, ranters, bigots, racists, griefers and smuts to go elsewhere, but being what they are, they probably wont. No-one minds a bit of banter, but the red rag is politics, war, religion - best left out of New Players and taken to OOC. When they wont shut up its a pity a couple of hundred people have to put up with a handful of intolerant people spouting their agenda. So I have a few options. Ask the worst offenders to take it elsewhere, turn off the channel, ignore them, or block them. If its really bad then there are the TOC and the GMs. No point complaining in the forum (like we are doing). Like most people (?) I'm more likely to help people who are helpful and use 'New Players' for its proper purpose, and less likely to help those whose main goal in life seems to be rant, bully, radicalize and generally be a toe-rag.
  17. ..and can you get WoW running as well?
  18. Are you sure? Anyone confirm this?
  19. Hey Bri - for the minute there doesnt seem to be enough people to worry about resurrecting BSC - maybe when it goes Live? I'm with Builders Inc, but there are several other good guilds around - just ask in 'new players'...
  20. (hoping to be back in game in the next 24hrs - just back from a long trip) Please, please, please - we DONT need a map with all the answers. Go find these spots. There are no surprises where the best orefields are. They are in the hardest systems. And they are not on the nav paths. To find the hidden orefields you need to maximise your scan with skill/equip/activated and then go on a thorough and exhaustive search grid using free warp. It only takes 40mins to do a moderate sized system. Some systems are surprisingly big. And if you have see-cloak you just might trip over some interesting finds. Once you have found a dozen fields you'll realise that they are in pretty (un)obvious places. I still grumble about the lack of interesting high end fields, with interesting high end mobs and hulks....but there are plenty of fields to discover. Also the analogy with the MOB db is incorrect. The boss and mob locations, spawn times are not general knowledge and you still have to rely on discovery or player tips.
  21. I like it how it is. But if we ever get more people we need to look at spawn times. Some fields like Glenn are far too easy. L8-9 should be guarded. And an old plea for hulks to be resurrected to their former glory. I'd like a few more fields to be created too. There are enough for the current population but not enough to bother looking for more. I have noticed a few subtle changes in the way the roids are arranged. The rings are just boring - I like the more random approach. I havent mined low level for a while - is it still 50 xp for L1-6 then 175/200/225 for 7-8-9. I think this should be incremental 25/50/75--175/200/225. The Manes are dreadful in some places (Gaaaherns Rock) with very long lasting immobilisation effects. TS can survive with hull rpr but I dont knoe if JE can. Glad the respawn effect is confirmed. Puts to bed the whining about cherry-picking. As for macro miners - all id suggest is a failure to respond to a local chat gets you reported as a possible macro-miner, three strikes and a permanent ban. I'd like to see a narrower selection of ores at each site. Makes it more selective, helps with cargo, and makes knowledge more important. And PLEASE get rid of the helium placeholder.
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