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Kenu

Content Developers [CDEV]
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Everything posted by Kenu

  1. "I *STILL* have the Betty Ford Clinic on speed dial, or am currently wrecking my fifth marriage due to my obsessive gaming. Oh, and did I tell you I hexa-box all my raid geared maxed toons really well...? " I would probably be considered a hardcore gamer in live though I only had one maxed character despite playing for a year and a half. To be fair though I had more than enough high end gear on that character (my JE). I was mostly just collecting gear and slowly leveling my 4 other characters. interesting poll though
  2. When it comes to inadequate testing I think you're partly right. We could do a bit more testing, but at the same time it's really hard to test at times. There are SO MANY simple things you would think us devs would notice, but we often don't. I for one don't really play the game too much, so I don't get to test a lot of popular equipment to make sure it's working. I know that part of why I rarely play is whenever I start playing I hear about a bug or remember something I need to work on. I usually just sit around answering player's questions rather than actually leveling my characters. Whenever coders make a change there are tons of things that could go wrong and sometimes they do. It's very difficult to test all these factors. Even when our coders test their new code on their own servers it doesn't always transfer over perfectly to the play server. We do like honest feedback. Good feedback is not about agreeing with everything we say nor is it about putting us down. When you make good feedback you should think about how the changes affect you and how it affects other players and the game as a whole. This update may have made the game harder for you, but for the game as a whole I think it was a step in the right direction to where mobs are balanced and items have value. It wasn't perfect but it was necessary. I know these new updates made the game harder, but their purpose for the most part was to standardize mobs. Before we didn't really have a system for loot tables. teams just populated the tables as we needed them. This made the loot tables very unbalanced, with some devs having different opinions of how rare drops should be. Some mobs were dropping very little, some were dropping mass quantities of items. the items dropped often differed in level range. These new changes ruined the best farming spots in the game by making them more in line with other hunting spots but it also boosted the mobs with terrible drop rates to be more reasonable. We will continue balancing the mob drops and their strengths.
  3. I think the voltoi nonstackable loot was worth around 20k each. It wasn't too pricey but people used to throw their loot in their vaults at Antares 1 so they could carry more. I can understand why 1k or 2k wouldn't be nearly enough and I would expect the trash loot value increases to drastically affect that loot.
  4. unfortunately we don't have mob colors working yet. So no blue trimmed tengu yet.
  5. I don't think we expect you to get 6 groups together to beat a boss/raid. This change was more to sort out the issue of people soloing the bosses/raids. Has anyone tried the raids recently that can tell us how many groups it took?
  6. the content update hasn't happened quite yet. The info is posted more as a coming soon (though by soon we mean the next few days). The update will happen in a server restart so use the /uptime command to check if the server was restarted recently.
  7. right click then go to properties. then under shortcut there is the target box if you have a standard directory, paste this "C:\Program Files\EA GAMES\Earth & Beyond\Character and Starship Creator\Character and Starship Creator.exe" -noclassrestrictions
  8. I think nommos should be a playable race. and weapons should bounce off nommos and go directly back to the source. and there should be planets of nommos. nommos giving missions to go graze in some grassy fields. and their vendors should sell nommos food. nommos inhabiting stations, walking around and saying nommos things.
  9. not sure what the anomaly was, but the drop rate wasn't set when the random content update came sometime during june. The mission wasn't supposed to be in yet but that should all be fixed at the next content update.
  10. I love the idea of a friendly mob popping out of a roid to say hi and then following you around. I am also looking forward to watching unattentive miners blast away their new friends that they thought were hostile pop mobs.
  11. this seems a bit off topic, but the manufacturing % rates do seem a bit off. I remember in live where things the same level as your build level ranged from about 175-200%. at least half the time the item you built was 200%. Items like the ID matrix and duct tape helped raise this chance to around 75%. Right now it seems like none of my items are coming out at 200% if they are at my build level.
  12. you may have different intentions than the people who started your project. You and them are not one in the same, but from our point of view those people left because they were not getting along with the team or were getting removed from the team. The reason you exist now might be different from the reason you began, but to us the foundation of your project is of bad intentions for us. We don't mean to insult you, but you have to understand why would have problems working with your team.
  13. sorry to say, I don't think the two emulators will ever come together. The origin of the other emulator from our perspective was not to make a more traditional EnB. It was to make an EnB where the ex-devs were in control. A rival meant to defeat the emulator they could not be a part of. I for one think the only reason the other emulator claims to support the "classic" EnB is because they thought that would be the way for them to drag the most number of players away from us in order to run us out of town. One of the devs who started the other emulator was actually very involved in adding new "non-classic" EnB content while they were on our team. For him to leave the project because he wanted a more classic EnB just doesn't make sense to me. Let's think about the goal of this project: To recreate EnB. Well, what is EnB and how do we recreate it? First of all we have to redevelop the game, but we also have to recreate the community. EnB would not be EnB without its many players in a single game universe. This is why fracturing the community is a threat to us. The universe is a cold place that needs players to make it lively. These are the grounds that EnB was designed on. Splitting this community would damage what we all know as EnB. Spliting the players would also slow the development side of EnB. We need players to test the game and make bug reports for our developers to fix. We need donations from these players to keep both of our servers up to allow our developers to make changes on the dev server and test them before we upload them on to the play server. We need this same server to run our forums, our teamspeak, and our backups. Without you guys we can't do all that we've been doing. Keeping our community unified benefits EnB as a whole. *hopes he didn't start a flame war*
  14. I'm very sorry for your loss and this community's loss
  15. well the JDs in the original beta DID have katanas...
  16. this mission is already in game. It was warrior only, but after I read this thread I changed it to all classes and all races. It's a good introduction mission to the xipe totec system as it introduces the problems the shinwa are having. It now rewards credits as well as exp and faction.
  17. <- avid nommos fan and Harmonious Environmental Action League member part of this sector was all the unique features it had. You could buy nommos hunting passes in the station and hunt to your hearts content. If you didn't buy the pass your computer would yell at you and earthcorps bruisers might have shot you. We need coding attention to do this and right now other more important things need coding attention, like mob AI and ruined hulks. Same goes for the HEAL ship. Right now we don't have the capability to have space NPCs that aren't involved in missions. That means no HEAL ship selling you plush toys for 500 credits and no veil trader. We could make a mission that sort of does that but it would probably end up really tacky, so we'll probably just wait until we can have standard space NPCs. I'm not sure if we have the shield working at the moment. I think in live the shield had a bunch of little nodes that you could shoot that eventually disappeared if you killed them. This is something that will also require coding since the nodes didn't shoot back and they didn't leave hulks with credits or loot. The lost nommos hunter mission probably involved guiding the lost ship back to safety which means we need a way for that ship to be spawned specifically for that player in the mission and we will also need a way to make it follow you and trigger completion once it gets to the designated area. The major ship you mentioned was a character in the storyline, most likely not in position yet. Even if he was in position, there's no way to make him talk to players as a normal space npc without giving him a mission. Theres also no way we could make him appear as his NPC avatar yet. He would appear as a randomly generated NPC. This means he could be a jenquai woman instead of a progen man or something else equally disturbing. Here's some possible additions to aganju: - we could add an option for orkael lazarra to sell nommos hunting passes even though these passes wouldn't do anything - we could add a mission similar to the lost nommos hunter mission but you might have to find him engine parts or something instead of guiding him back - we could add a mission given by the HEAL ship to bring them 500 credits with the reward being a nommos plush toy. - we could add khan or whoever the major character was back to aganju and give him a mission, though it might not fit in the storyline these changes are just workarounds so it might not even be worth investing time into since we'll end up changing it later. If there was enough demand for it we might cave. Things we can definitely work on is the locations of the ore fields in aganju, the spawn points of the nommos, earthcorps, and psionics, and also the locations of the decorative ice pieces. If you have any resources or evidence of these things please let us know. If not, opinions are always good.
  18. there are two artifacts Strange Object : the thing you found in your hull after the asteroid (explosion). This is a mission item obtained in the Prospect Iron Ore mission. After your training, Shin-tzu Li gives the object back to you so you can take it to Ayako Ravenlock on Paren Station in the Strange Object mission. AA Bahtu Na Ne : I believe it was this device that you got after you completed the mission line for the strange object. This device is not obtainable at this time because the mission line for it is not complete.
  19. I remember watching those guys mine then get killed by body stealers. it was pretty fun to watch the cycle. and my contribution: there were ore fields at a bunch of Asteroid navs in Jupiter and Swooping Eagle. The swooping eagle fields in the southwest were guarded by level 25ish shinwa who used to drop beer. these fields aren't in yet though because they didn't become a part of the game until later. and merlin, if you want to add a field to a jenquai sector let me know that you're doing it. I want to be kept in the loop. If editing existing fields, please let me know before you do it. Best of luck!
  20. I run it windowed generally so I can alt tab quickly to development tools. when I want to play the game I like to run it full screen.
  21. Thanks for the input. Mob AI is being worked on right now. the mob kiting AI changes will probably be temporary and are no reason to leave over. Just keep letting us know what you don't like.
  22. this mission was fixed at the last content update. If this problem reoccurs, let me know.
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