Build Quality and Quality Damage - What gives?
45 members have voted
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1. Equipment Damage - When should you expect to receive damage to buildable equipment?
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Never (.... realllly? )2
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Only when KO'ed by mobs19
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When you get significant (more than 50%) HULL damage, but not KO'ed19
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When you get ANY (1% or more) HULL damage4
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When you get hit by any damage that depletes your shields by 50% or more in one shot? (does not matter if you get healed and no further damage is taken)1
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2. Equipment Damage - When should you expect to receive damage to NON-buildable (loot only) equipment?
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Never7
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Only when KO'ed by mobs23
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When you get significant (more than 50%) HULL damage, but not KO'ed11
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When you get ANY (1% or more) HULL damage3
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When you get hit by any damage that depletes your shields by 50% or more in one shot? (does not matter if you get healed and no further damage is taken)1
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3. Should mobs consistenly inflict quality damage if:
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the mob is more than 10 levels higher than your CL18
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the mob is your CL or higher9
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regardless of the mob's combat level10
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Mobs should not consistently inflict quality damage regardless8
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4. Should HDC (Hull Damage Control) mitigate or eliminate quality damage?
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HDC should not have anything to do with quality damage - it protects your hull, not the stuff inside the hull.22
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HDC should mitigate quality damage by some % related to the HDC level along with other modifiers like OL/CL and HDC+ gear19
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HDC (as a skil) should mitigate quality damage for more effectively non-manu or non-trade raid gear, and less effectively reduce damage for PM or vendor gear2
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HDC should eliminate quality damage entirely.2
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5. Not incluing station faction (not in game yet) ... should Max build skill levels and 200% PM parts + 100% non-manu vendor parts (Quark, Warlock, etc.) or + loot only parts... should this nearly guarantee a 200% end product?
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Yes: ALL rebuilds and new builds using only 200% PM comps or along with vendor-only/loot only 100% parts should guarantee 200% or close to the top of the estimated quality range.18
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Yes, but some highly coveted PM items may have a weight against them (such as the CFB sheild, WH9 reactor, Brimstone Ballista PL, Bile weapons, etc)12
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No: while a max builder with lots of maps should have more luck, endgame building should be a crap shoot, and consider yourself lucky if you can consistently get over 170% quality. 200% on top level builds should be a rare accomplishment.14
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No - same as above answer, but with 150% being the norm, and 200% being like getting a winning a lottery ticket...1
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6. What do you remember being the ruleof thumb for successful builds in live (max level builds with 200% quality) ? Assume station faction is accounted for, and you are crafting at a station with maximum positive faction.
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Just need 200% parts (loot-only/vendor-only parts do not factor) and max build skill.11
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All ofthe above, plus having a majority (if not all) maps for the type of equipment you are building3
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All the above, plus any "improved building skill" devices or equipment (such as Duct Tape or terminal overrides)23
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All the above, plus grouping with a high level TT (or other trader with a trade/negotiate bonus)4
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Al of the above, plus some other acrane thing like what direction you approach the terminal, tme of day, server population, etc.)4
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7. What should be a normal amount of quality damage to expect IF you get quality damage?
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0% (I answered for no quality damage in some combination of answers above)2
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1-2% for any given item for any given KO (or quality damage event in a single encounter with a mob)12
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No more than a total of 5% randomly dispersed on any installed devices and equipment per KO (or quality damage event in a single encounter with a mob)12
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1-2% on any ONE item, but ONLY if KO'ed10
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3-5% on any ONE item, but only if KO'ed2
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1-2% ONE item not requiring KO0
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3-5% ONE item not requiring KO0
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1-2% spread over EQ (installed)4
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3-5% spread over EQ (installed)0
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1-2% Spread of all EQ (inc inventory)0
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3-5% spread over all EQ (inc inventory)1
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More than 5% in any above situation1
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8. How often should quality damage events occur in an encounter? Assume no HDC modifiers, or modifiers to protect raid gear.
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Never (...realllly? )2
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Very Rarely (once every 5-10 KO's)8
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Rarely (once very 3-5 KO's)11
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Common Occurence (once every 1-2 KO's)5
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Common with KO, and very rare without KO3
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Common with KO, rare without KO5
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Guaranteed upon KO (no modifiers) but not for hull damage without KO2
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Guaranteed with KO, common without KO4
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Guaranteed with KO, rare without KO4
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