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Nkata

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Everything posted by Nkata

  1. I run on Windows 11 just fine: Make sure your compatibility settings are correct:
  2. I keep trying to update the client and I'm getting this message: [img]http://216.119.114.216/jc/images/e&b/decal.png[/img] It won't let me proceed either. Any suggestions on how to fix?
  3. I'm not sure which version of Windows 8 you're using or if it's logical for you to format/reinstall back to 7. But in the Pro version of 8 you get Hyper-v client which would allow you to create a virtual machine of 7. Hyper-V is pretty bad ass once you start getting familiar with it. Not an ideal solution, but it at least gets you a way to run the game in 7 without a lot of mess to reinstall everything.
  4. Personally, I don't remember Ten-Gu being immune to impact. But then again it's been what... 6-7 years since live and I quit not too long after the Sundown announcement as I saw no reason to invest more time in my toons. I do distinctly remember the mobs in Ardus being immune to impact and you had to use Plasma as your primary (I think Chemical would work but it wasn't as effective - I may have the two confused, too... again it was 6+ years ago) Irregardless, impact was still your primary damage until you hit CL50-ish because few mobs were immune to it and you had the debuffs for it. You have that brief period where Rifles are your only really good option (PL L5?) but you typically move on to Mortars with a single Rifle for the buffs.
  5. As a maxed out and long played PS in live and currently a maxed out PS on here I have a few things that I feel are over looked. I didn't read all of these so I may be repeating something too. Respulsor field is actually a really nice ability to have - granted it's not something you want to immediately invest in as you have other things that take precedence. About 6 months or so before Sundown, RF was converted to "Absolute Damage" meaning that it could not be avoided by a mob - granted you could also not debuff against it, but still, it was unavoidable damage. Also to note, it's like having an extra weapon roughly on level below you since it does about 1/2 the damage that the mob does to you. Gravity link also has the unlisted debuff against impact damage at lvl5 and above and it's a pretty good debuff at that. It'll also stack with other impact debuffs. And whoever said Progens use plasma as their primary damage type, you shouldn't be. The only time I ever used plasma as my primary damage was in Ardus.
  6. It's been some time since I did it, but if I recall correctly, all but the last RD you need to kill can be found in AP and the last one in VG (maybe the last two you need?)
  7. For the RDs you can kill any RD with the same name, it doesn't need to be the ones at the old gate. As for talking to the gates, a few guildmates have found that if you log out, log back in they seem to work correctly.
  8. I reformatted it so that it fit on 8 x 11, added in alternate line coloring so it was easy to look across the sheet and made it so the headers repeated with each page. Also, the formatting is all done through Excel 2007, so I've attached a PDF copy just in case you don't have 2007/2010 Ore List.xlsx Ore List.pdf Ore List.xlsx Ore List.pdf
  9. You happen to have a copy in the old tab-delimited format? 29 pages is a lot of print and I like to sort/mash-up the info
  10. I'm not overly into the response options for the poll... So here goes: Note: when I say "quality" I don't mean the number listed in the items description, I mean the difference between low lvl vs. high lvl and that a high lvl item is obviously a higher quality item in general. First of all, I don't believe in live you took equipment damage for having your hull damaged - this is makes being a warrior class very costly and ineffective since it's pretty much assumed that you'll be getting your hull hit if you're tanking. I think another thing to consider is that while we have such a low player base now, it's fairly easy to get loot-only high end gear again if something becomes damaged. But once that number starts increase, the harder and harder it will be to get these items; making equipment damage all the more frustrating for players. I think equipment damage should be similar to your ability to hit a mob higher than you. As you upgrade your weapons and it's ability, your accuracy gets much better. In live this was a two-part calculation. The higher your ability counted as part and the level of the weapon counted as the other because each level of weapon gets better accuracy (this is what I am focusing on). For instance; lets say your at lvl9 projectiles (also implying that you're CL 50 and a Progen - substitute for your race and main weapon type). If you slap in a lvl1 projectile and fire at a CL60 mob, you're going to miss a lot. Not because your skills are weak, but because of the inherent quality/accuracy of the lvl1 weapon is low. Now throwing in a lvl9 projectile and it's extremely rare for you to miss at all because of the inherent quality/accuracy of the lvl9 projectile is much higher. The same concept should be applied to how you incur damage to your equipment. Getting killed with lvl1 gear should greatly increase your chances of damage being taken to your equipment because it's lvl1 and the quality of the a lvl1 item is low. Whereas the ratio of taking damage should be far lower on lvl9 gear because it's of superior quality. As for builds... This one really frustrates me. One of my toons is a lvl9 device builder and I've had to go through multiple level 2 items just to get them mapped or completely dismantled and that should not be the happening. I'm iffy about the idea of just because I have everything mapped, I should have a great chance to build a 200% item. What if I have everything shield in the game mapped that's possible for my race and I've never built one... should I be able to turn around an whip out a 200% CFB? Granted I do think that mapping, dismantling and building ("actions") should increase your overall underlining skill the more you do them for each level. I feel like building should work like so: Each level you start out with a base success chance to reach 200%. Lets say you get a default of 20% for your current build level. You then gain 20% to each build level below as you upgrade your skill.So if you're build lvl3; your lvl3 base skill is 20%... lvl2 is 40% and lvl1 is 60%[*]Actions would increase the base chance for the level of the item you're doing said action to. We'll say 0.25% Lets take a lvl9 build skill with the following scenarioI'm trying to build a lvl8 item (base chance is 40% since I am lvl9 build devices) I have preformed 100 actions on lvl8 items in the past... this should add a +25% chance (100 x 0.25% = 25%)Yes, 100 items are a lot but when you think about long term, it's really not. You might want to remove ammo from this as it could be a potential loop hole. Or make it extremely low to increase your chances - like 0.025% or lower[*]My base chance to build a 200% lvl8 item would be 65% (40 base + 25 through actions I've done previously) You should probably hard cap the success chance regardless of your build skill or chance obtained through actions (90-95% maybe?) I like this way of doing things a lot because if gives heavy builders the ability to have an upper hand when it comes to building and selling quality items - which they should have if they're building all of the time and also prevents someone from just building 200% lvl9 items willy nilly. This also gives builders an obtainable goal to reach too... kind of like builder leveling. And this math should be applied to every build skill not your building abilities in general. E.g. me making 100 projectiles should increase my ability to build weapons but it should have no effect on my ability to build shields. And there's my two cents.
  11. Who said they were rolling back?
  12. Again, this is exactly what was happening when it was a "small server issue" - you get the INV-300 error and clicking on the fix menu command doesn't actually work because it can't reach the server. You can use local cert but only run one account at a time on the same machine - otherwise you get some pretty weird stuff that happens.
  13. Getting this message again as well. About a week or so ago this was a server issue after a crash (that really long crash that had the server down for like 16 hours). Hopefully the devs will get that cleared soon.
  14. I don't like the options. I feel like "cherry picking" is a very broad term and can have many meanings. There's also so many different scenarios that could explain why someone was unintentionally cherry picking. For instance, I may not see you if they rocks are spread out. Typically I will apologize and move on once I see you - unless you're someone that irritates me in chat and then I'll just move along and cuss at my monitor. I think if there are other people in a field and you come along looking for particular ores for whatever your reason is, then you should be considerate to the person/people already in the filed and either ask if it's ok for you to snag XYZ or move along to an empty field. Otherwise, if there's no one there, who cares? I cherry pick all the time if I need something specific and there's no one else in the field. In fact just the other day I was looking for grail water and went to 13 different fields and never ran across a single other player. The more I think about it, I cannot remember the last time that I've ever seen a person in another field outside of Glenn - and I do a LOT of mining. And JE's you have to remember a couple of things. If you're cloak mining, chances are, no one can see you - especially a lower lvl Progen. So don't throw a hissy fit if someone else starts mining. Also, you have very low signatures. This makes it very difficult to see you if you're not cloaked when you're in a field that has things spread apart 17K from both ends - If you're on one side and I'm the other, most likely I am not going to see you.
  15. YAY! Thanks for the updated ore list. BTW, what does SG stand for in your column header? [Ore Name | Lv | Ore Group | SG | Sectors Found In]
  16. No, I did not confirm that solo mining was being nerfed; I actually think it's being made better; regardless of the fact that I don't agree with the field clearing bonus - Do you get a bonus for killing all of the mobs in an area? Do you get a bonus for doing so many trade runs? No. Still, you make out better with being able to constantly mine vs. having to mine and just sit and wait or move on to other fields. Why should you get a bonus for doing what your class is built to do?. Read the previous posts on this. Do some basic math and some exploring to find fields that are easier for you to mine.
  17. It's been said a number of times throughout the forums. They've also said it in in-game chat.
  18. Eh, I really don't see it that way considering that they're used in different contexts, but I'm not going to get into banter with you on semantics.
  19. Some things people need to consider are.... A) This is closer to the way it was in live and in live there was no clear field or clear roid bonus for people. The goal of the EMU project is to get the game as close to live as possible. When you're nearly OL150 you need the ores far more than you need the XP. C) When you get close or are at max lvl of prospecting, it takes very little time to clear a field on your own and you're either left waiting or you need to move to a different location. D) This is not a nerf. If you consider how big the bonus is in most cases compared to how much time you need to spend after clearing a field moving on to another one and clearing it out or waiting for your field to respawn, you could have mined that bonus and then some if the fields are continuously repawing. At least now your time spent waiting or search has been reduced. I personally think you need to explore more. There are plenty of fields that do not have mobs that are difficult to get rid of out there. Yes, some fields in areas that already have higher lvl mobs do have more difficult to kill mobs (like Antares, BBW or Cooper) but in general it's pretty easy to find fields that aren't filled with difficult to kill mobs that still have high lvl ores in them. See A & D above. It's already insanely easy to get EL 50 and TL 50 from mining. Yes as an explorer, it should be easier to get EL 50 but it should not be easy. Look at any combat class and what they have to do to get EL and TL, or any trader class and what they need to do to get to CL and & EL. As a miner you've pretty much got it made to get EL and TL 50 because not only do you have an easy way to obtain EL through mining but you get great XP from trading and refining what you've mined to raise your TL.
  20. Amended... Tonight I have been looking for Grail Water using the list you provide as systems to find specific ores in. Presently, I've gone to 13 fields of hydrocarbons that are at least 75 and most probably at the 100 count. I have found 2 Grail Waters. The lvl9 stuff really needs to be bumped up. =(
  21. Merlin, I spotted the new(?) field in Freya with lvl8/9 crystals and shiny roids as well as the big chain field in Earth - both of which I like very much. I'd still like to see a slightly higher number of lvl9 roids added to the mix. Especially with the issue of not always have the correct lvl in the roid (e.g. there's a lvl8 in a lvl9 roid but no lvl9). Right now it looks to be roughly 10% or so in most fields. Just a small bump, like15- 20%?
  22. Could we add a command that would toggle whether or not you had what your prospected placed in group chat? I was thinking it could be something like /prospect_text and the first time you did it, it would turn off the "<Player> has prospected <ore>" from group chat. Doing it again would turn it back on. With all of the chat channels in one tiny box that we unfortunately cannot change, it would really help to clear out excessive text. It would be very nice to have the server remember what setting you're on, too.
  23. Me three! Using local cert works. However if you dual-client it does not.
  24. Was this ever added to the game? If so how do you obtain it. I get 20 different answers when I ask in chats. It's kind of an important reactor and so few people are able to make it.
  25. Do you seriously expect every progen player to read a chat log on the forums in order to find out any information like that? Really? That's the last place that I would look. How many players total do you think actively read the forum postings? Hell, just look at how many people ask what comps are needed to build something on market rather than using the database! More to that point, why are missions trees that are incomplete and context eluding to grander things in the game if they are not there yet. Thats like baking a cake half way and expecting people to eat and enjoy it. I have a big problem with this whole post. As I previously stated, my PP and PS did the missions at the same time and in the same way. My PS was given a symbol of loyalty, my PP was not. My PS does not even have the Build Shields skill, my PP does. So basically I can't get the CFB or BB on any of my toons because of incomplete missions or ones that are apparently bugged since my PP wasn't given the symbol of loyalty as well? Why is this in game? That's more than an a minor error, that's a BIG oversight. And it's not just these missions. Take the Draft Cards mission. My PS was able to hand his in very early and get that huge money sink of a mission in Moto (which is a whole other topic but money sinks are not by any means interesting and just tick off players). My PP on the other hand has repeatedly deleted and gotten the mission again and the person on Mars still wont offer her anything, just to keep checking back. Either the missions bugged or it's half completed and for some reason pushed to the server. This should not be happening. Don't push up content that's have done. It just confuses and frustrates people. And finally, you've just proven my point. Pretty much I'm screwed for a larger reward through the HU missions since my PS doesn't build shields unless I am forced into investing skill points into something that I don't want to. And my PP was never going to get the option to begin with - OR - I answered a question wrong and I'm not longer able to obtain the reward that I've been working towards. Do you understand how frustrating that is Byakhee?
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