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Yuritau

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Everything posted by Yuritau

  1. [quote name='will' timestamp='1301400608' post='37629'] Don't blame him, Nishido cant manufacture anything worthwhile. Blacksun, Tada-O, Infiniticorp, Mordana and Organics will provide better than any Shields Nishido can offer you. I dont even know how Nishido stays in business with the worthless junk they sell, the JT probably shouldnt have Build Weapons either. If you want some good beams you buy Blacksun, GETco, Mordana or Organic, not Nishido. Jenquai would get better results asking GETco to extend the Lion and Mastiff line of Beams up to L9, than they would trying to get Nishido to design a single plasma beam. The DP/GE may say Nishido, but we all know the Mordana really designed them, at best all Nishido did was lend them the facilites to manufacture them. Maybe we should see what kind of shield and weapons Sundari could design... [/quote] It really is quite shameful that the jenquai can't even design a halfway useful beam, considering it's the racial weapon. I know it's been talked about to death at least a few times on these boards throughout the various Stress Tests, but the fact remains, until EITHER the jenquai manufacturers put out some plasma beams at each level, OR there's some fundamental changes that make EMP or Energy beams at all comparable to plasma, there is no useful jenquai beam weapon before the defender's pride. Jenquai engines serve their purpose well enough: sig reduction for combat. Jenquai devices are very nice, not gonna complain about those. Shields.. well, each race has to suck at something. Though the fact that jenq shields have barely 50% of the capacity of progen shields is a bit much, but whatever. But the beams? Come on. Terrans incorporated plasma damage into their missiles as early as level 1, with the Fine ML Class Z1. Progen incorporated plasma into their projectiles at level 5, with the Rifle and Longbow guns. Jenquai still can't figure out how to do it below level 9? In a universe where plasma is often the only sensible damage selection, this is flat out stupid.
  2. [quote name='Maniac' timestamp='1301442637' post='37736'] Lol "Kiting" is manually done, however I seem to remember in live if you set follow at say 2k it would stay at 2k, anyway kiting requires you to do manually and not hard to do. [/quote] I also remember auto-follow being more of a "maintain current distance". Though i do also recall it having a max distance it could be activated from (which i remember as being around 2-3k).
  3. my JE has a warp of 6997 and often ends up about 2.5 to 3k past roids he warps to. Especially if he starts less than 3k from the rock.
  4. Probably the easiest way to decide is choose what combat style you like better. PS: some reverse-thrust kiting, but mostly PW-style stand and destroy. Has the shields to do this (max L9). TS: Use your crazy speeds to kite pretty much anything. Not much stationary fighting above your CL due to low shields (max L8). Other considerations: PS: max cargo 30, shield tech 9, grav link + menace, critical strike 5, power down for hiding, no navigate TS: max cargo 35, engine tech 9, navigate 7, negotiate 5, has no hide skill (other than the ability to GTFO real fast)
  5. [quote name='Kyp' timestamp='1301262645' post='37402'] There's already a way to do that. (Not that I know the command off the top of my head, mind you.) [/quote] it's an option checkbox in the group find/leave window. [quote name='Maniac' timestamp='1301269210' post='37435'] IMO also should be a command to Lock the Loot for a Group, especially in a raid situation when you have to allow someone else in your group to loot a unique item that they need and you dont. Prevents people from coming in and stealing the loot when you un-target the corpse. [/quote] A command to turn on/off a group loot delay of say 60 seconds would be nice. That way you could have the regular loot scheme going, and when you untarget the corpse, looting opens up ONLY for group members for the following 60 seconds. After those 60 seconds, loot opens up to anyone.
  6. changing net7proxy.exe to run as administrator made the connecting to server dialog stop hanging there, but attempting to login still produces the INV-300 error.
  7. Currently, I cannot login to the game because when I start up the client, the "Connecting to server..." dialog box hangs there perpetually. If I type my password in anyways, it gives me the "EA.com is temporarily unavailable.." dialog. I was logging in just fine at around midnight last night, so whatever changed was in the last twelvish hours.
  8. [quote name='Tyran' timestamp='1301103998' post='37193'] Indeed, which is why it needs to be avoided. It's not without a reason that almost all MMO's since have round robin looting. [/quote] The loot system used here IS a round robin system. Everyone takes turn looting corpses.
  9. i definitely agree that refining costs are pretty high. i don't remember what they were like in live, but I definitely don't remember losing all my money to the refine terminal. (which I have done, twice now)
  10. or, what i think is the most fair option, is don't turn off looting restrictions. That way you each take turns getting loot. If the corpse is credited to you, the item is yours. End of discussion. If you want to be slightly better than a jackass, you share stuff you don't need/want with the group. I don't see a need to complicate it any more than this.
  11. don't group with jackasses?
  12. Yuritau

    200% Ores

    [quote name='Maniac' timestamp='1300311884' post='36687'] Raw Eye Stone L7 Horusium Ore L7 Stygian Blackwater L6 Discordite L6 Apollonite L7 And that is just a sample, I dont think the market is bad for ores, I think the miners that want to sell ore just are not selling the right type of ores that are actually in demand. [/quote] I'm pretty sure that most people that mine these ores, do so because either they need them, or a guildmate/friend needs them. The dozen or so other ore types you collect while mining those, however, no one wants to pay for, hence, so they pile up or get vendored. A market where a select few resources are in demand, and every other resource is mostly ignored, is a prime example of a bad market. I've said it before, and i'll keep saying it. the biggest problem with mining in EnB is there are too many ore types. The game would be greatly improved, imho, if the number of different ores was reduced by 1/3 to 1/2 at each level.
  13. Yuritau

    200% Ores

    Having thought about it further, keeping in mind the fact that too many credits exist in game, I now dislike the critical build thing I posted. Knix has a point, too.. limited variation in ore quality. I'm thinking, for simplicity, two different qualities for raw ores: if it was mined by a player 125%, else 100%. For refined ores: if refined from player mined ores 150%, if player-refined from non-mined ores (ripped from comps etc) 125%, else 100%. For the ores that have multiple refinement steps, each time it is player-refined adds 25%, so even if you start with iron ore not mined by a player, you'd still end up with 150% steel. Couple this with removing the auto-200% from component building to increase the ore market demand. I'm sure this would also provide a little bit more of a money sink, since if you failed to get 200% on the component, ripping it to try again would provide you with all 100% ores.
  14. Yuritau

    200% Ores

    Not to be a nay-sayer.. but what would this add to the game? What benefit would there be to having 200% ores instead of 100%? Component building automatically produces 200% components, so upscale ores can't have any effect on component quality. (and you can't remove the auto 200% from component building without upsetting every trader) Maybe the higher quality ores could add a % chance to have a critical build on components, and a critical build would create more than one component from the same amount of ores.
  15. Being able to arrange them completely custom on x/y/z would be awesome, but I don't think it needs to be that complex. Personally I'd be happy with the NPC option tienbau posted, as long as it lets me move the primary TT weapon slot off the dern nose of the ship. lol
  16. Something tells me the weapon mounts are built into the ship models themselves. I agree that it would be awesome if we could manually position them ourselves (I also dislike the TT weapon positions), but I suspect it's not something that can be customized in game. Having said that.. Prove me wrong, please!
  17. That was cool to watch, thanks for the link!
  18. I'm running on a 23.5" samsung syncmaster PX2370 LED monitor. Still looks great to me. I only ever play in windowed mode though (can't stand playing with the black bars on each side) so the graphics often go unnoticed in relatively small windows.
  19. I remember being killed by one of the endriago comets back in live, playing a wee PS. Shot at it, and my dps was CLEARLY inadequate to actually scratch it, then I asploded. Don't remember if the comet fired on me, or if it was proximity damage or what, but I very clearly remember dying to a comet.
  20. Yuritau

    Psi Shield

    Once Psi-Shield takes over the graphical bar display, have the tooltip you get on mouseover display the numerical values for BOTH equipment shield (blue) and psi-shield (purple?). That way your current protection level is the one being displayed so you can keep an eye on it, but you can also see your regular shields if you need to.
  21. I would GREATLY prefer a lesser drain, but the ability to drain repeatedly.
  22. I think I lost some ores on one toon, but nothing over L4, so who cares?
  23. When I play, it's almost always on my desktop that's not cutting edge, but still miles ahead of anything EnB required. (I 6-logged once, just to see how it would handle.. handled about as well as the PC I was playing on around the time of sunset used to handle one instance, heh.) But for mobile gaming I have a netbook whose performance I would equate to something closer to top end at sunset.. can handle 2 instances, but no more. Also, for nostalgia gaming I have a machine that has a dual-boot setup with win98 and DOS. I ran EnB on it once.. but it performed poorly enough that I just deleted it and said 2 machines is enough.
  24. I originally voted english, cause that's the closest thing on the list to where Guiness comes from.. but on further contemplation, I've rescinded my vote until there's a Canadian option.
  25. To me it's not about whether or not it's difficult to figure out you should try one of the other available skills first or not, it's about the fact that the same question gets asked in new player chat pretty much every day. And this is not the only skill or class that produces a similar oft-repeated question. I hadn't thought of putting it in the NPC dialog. I like that idea better, too.
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