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Overtkill

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Everything posted by Overtkill

  1. This kinda goes with what Drained had to say... FB mobs going out of bounds currently. The content dev's could either make the sector/fb larger by adjusting the parimeter restraints on the sector by 100k in all directions, or adjust the mobs spawn points or roaming range to stay within the constraints of the sector. I have also seen this in Freya's east edge with roaming nag's moving well out of a players combat range. Thanks! -Overt.
  2. Hi again, The contents from the DB search is scrollable. What I am talking about happens after you select an item in the search and opens a new tab. But when you re-click the search tab, you are placed at the top of the search list again instead of where you left off from before. The search resets it position at the top of the kist when you go back to the search tab after opening items. That is the problem. Shouldn't it remember where you were prior to opening another tab? So when I want to go back to the search list, I can continue where I left off instead of starting at the top of the search again. I hope this is a little clearer. Thanks! -Overt.
  3. Hi, Here are some suggestions that have been brought up before by the users at some point. So I'm listing them here for you guys to mull over. 1. Would you guys in web dev consider a direct link on the Net-7.Org site to the Support Ticket system site, and another for the new bug tracker right on the main menu? This would be some nice to have items, and make things a bit easier for all involved. 2. One other item has to do with the database search function. Can the search page be setup so a person using it doesn't have to re-scroll down the page when reselecting the tab after viewing an item after a search? This would be a nice improvement to an already well designed site. 3. Unify the site news to the Net-7 Launcher. Please make the Net-7 Launcher pull the news contained from the same source web page. This way, all the news for those who read the release notes and news in the launcher can be easily read on the Portal site. Lastly, Thanks a ton for all your hard work on this emulator guys. I know that all who play share this view that your investments in skill and donated time, combined with player/user colaboration will continue to make this emulator as great if not better than live. Thanks for reading... -Overt.
  4. [quote name='mrlightman' timestamp='1326836188' post='51674'] Any Eta on server being up? [/quote] Not yet. We are still waiting for an actual dev or admin to respond to the message Blacklung sent them. No dev's in TS as of yet. -Overt.
  5. Blacklung appeared in TS, and said a message has just been sent. So they are now aware of the issue.
  6. Yes. I am camping in TS until we hear something regarding the dev's being aware of the issue. Edit: Going on 2 hours, and no sign of anyone (dev's) in TeamSpeak. (sigh).
  7. No dev's to be found in TS except Fr3aklord, but it appears he is afk.
  8. Windowed mode crashes here. ^^ What Shadow said.
  9. Free Hat.. I mean VadenTT!! Lot has a valid point. This situation should never have gotten to this point because it was a private conversation. Further, if he is to keep going forward as a GM, he should not be allowed to go anywhere near Vaden because of preexisting beefs. V is needed by this community. He serves too many roles and means a hell of a lot to the community to allow this kind of foolishness to continue. Please consider restoring his access to his TT. Thanks!
  10. Possibly. I do like that idea quite a bit. But I would agree with many that increasing the timer again would be bad joo joo. We do appreciate you lowering them down to something more manageable. I know many also like the improvement and would like to see it even lower (having gotten used to the unimplemented version). Personally, having tested the new timer extensively, I would like to see something closer to 30 seconds. If anyone else has something to add to this, please chime in.
  11. Blacklung just msg'd me in TS. They are looking into it.
  12. No one answering in TS. Both David and Blacklung are in the dev area. No reply from either when text msging.
  13. Speak for yourself. Personally I think in a group environment the damage increase, with an improvement in reactor power return, balanced with a moderate time (30-40 seconds) on the max skill for leech would be a welcome idea to many JE's. I seldom fire mine off in single target mode, especially in raids where I supply power to the rest of the group. As far as leech activation time (from the start of the skill initiation to the actual activate time), adding a little time by fractions of seconds is fine, but the rearm time after a mob has been sapped should be taken into account as well. So adding more time that way would only serve to cripple us further. On the subject of sap, is the energy leech for the JD in the near term plans to be added to the game? Or is it going to be a while? I have been told by many players that it is not working yet, and would like to hear something from you guys (Dev's) regarding this issue. My wife who also plays a JE and a PW, was playing her PW last night, -noticed that the timer did not reset when she switched mobs (after the first was killed). We both recall that the sap in live, would reset when targeting a new mob. Just something that might need further tweaking. She also mentioned the glitch with the combat trance not starting all the time as it should, and having to beat it out of her ship to get it to start (jiggling the mouse a bit) since it is after all, a Progen ship. Thanks! -Overt.
  14. The same presentation in the spec docs? Back in my content dev days, we actually had a architect tool that was based largely on 3DS Max, Maya, with a tad of Autocad. The basic tools predated this game and changed little with the exception of 3D object import and handling. Its indeed pretyy cool to see the development cycle of the different in house tools from waaaay back. Our original tool prior to the Architect tool was DOS based, had the old school horrid colors of the DOS era, and would give anyone a headache after staring into its green screen with red lines all day.
  15. IPB is about as cumbersome and overdone as a forum can get. He may be a while lost in all those settings in the admin settings. This update..... VERY WHITE!
  16. I'll not be quitting over this, but I would like to see something a bit better reasonable than what we have currently. I am concerned that other good people will leave the game, and diminish our dwindling numbers. While I dislike the current timer, I am willing to compromise to something that everyone can agree with. That's all. I'm happy to go with what the public decides is the dev's might be willing to listen, Tienbau included. To Tienbau: I agree that the skill was broken for a long time. However I do also believe a sudden increase greater than a 3 fold is a bit much. Can we compromise to a lesser value? Thanks for reading.... -Overt.
  17. [quote name='BrixunMortar' timestamp='1325556742' post='50810'] i just think its funny that the JE's never cared when they nerfed the PW, but you're all crying now! "get used to it, you were overpowered" lol oh and no vote from me! [/quote] For the record, I stood by all you PW's as well when that happened so your comment does not apply to this JE.
  18. This is a public opinion poll regarding the current state of the shield sap timers. Please keep in mind that I posted this in general because I wanted this topic to be easily found so that others would have a chance to weigh in on their opinions and views on what they would like to see. So please follow up your vote with a quick comment on what your ideal SAP timer should be. Thanks! -Overt.
  19. [quote name='Lot' timestamp='1324154948' post='49981'] It would be useful to show bonus/buffs instead of description in search results. The tab format could be improved by keeping the tab bar visible instead of allowing it to scroll out of view. Keeping the scroll position in search results when a new tab is opened would also be useful. At the moment it always resets the scroll position to the top each time an item is added to the tab bar which is not ideal. [/quote] ^^^^ What he said.
  20. I concur with my colleagues, the pop roids stay present after attempting a pull on them and releasing a mob.
  21. I just wanted to say thank you to all the Dev's, Admins, GM's, and anyone involved in working on this emulator. And wish you all and the great community of players we have here a Happy Holiday season. Be safe out there, and best wishes for the year to come. Thanks for reading... -Overt.
  22. On the topic regarding Glenn Commission: Chernavog station in Aragoth Prime was owned by the Glenn Commission, not Infinity Corp, and had the same interior as F7, saving the bar area actually had the "Upstairs" area. Just an observation. Thanks for reading... -Overt.
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