Jump to content

cpwings

Members
  • Content count

    150
  • Joined

  • Last visited

Community Reputation

17 Fair

About cpwings

  • Rank
    Super-Active Member
  • Birthday 11/18/1953

Contact Methods

  • AIM
    cpwheelsc@excite.com
  • MSN
    N/A
  • Website URL
    N/A
  • Skype
    N/A

Live ENB Information

  • Guild
    Mithril
  • Server
    Andromeda
  • Race
    Jenquai
  • Profession
    Warrior

Profile Information

  • Gender
    Male
  • Location
    Massachusetts, USA
  1. out of game / new grandson

    Gratz Grampy.
  2. SERVER STATUS (current)

    Launched the server and got an update. Took a look at what it was, closed that window out, poof no launch. Tried to launch again, got error msg "can't find EXE file" then a 2nd error "network is unavailable". Anyone else get this?
  3. Wreckage Slag

    Debris is used in several Bogey items including Solar Sail engines.
  4. I was wondering ?

    I just changed my vote from yes to sometimes since  that is a more accurate description of my gameplay.
  5. Remember, O-guns start at lvl3 and are prolly the most popular ML at that level making them easy to have built and go up to lvl6 w/same ammo. Ammo only requires 3 comps and are cheap. I also suggest mixing types for the buffs, but that comes at the increased space needed for different ammo comps. Get a Rada (plasma debuff device) if you decide on O-guns.   If you do use O-guns at lvl5, get an Onyx O-gun. It uses the same ammo and has great buffs.   I had mixed O-guns with Type B's at lvl4 which upgrade to lvl5 and 6. There are many good choices and combinations. And you can always sell or give away your old launchers as you progress.
  6. The Little Things

    I do believe you will see day change into night and back when you are on planets. There is lots to see. Just don't become too mesmerized or you may be surprised by a nasty mob or two.
  7. Crossbows

    I think he may also still drop the Ocelot 4.
  8. Crossbows

    IIRC, Claimjumper Joe at LaGrange 4 Point nav in Carpenter drops the lvl4 X-bow. I seem to recall getting a lvl3 near there also either from him or a lvl20 claimjumper.
  9. Automatic Towing

    There will always be camping as long as spawn points are static. You don't need to die to gather intel when cloaking works so much better IMO. Blinding all incapped players just to discourage using a new toon to camp is heavy-handed. I'm sure more players get incapped while exploring then those campers your trying to punish. Forced tow is another bad idea. I'm sure most players would rather wait for a JS from a guildee or other kind player. Some new players may not have the funds for repair just bad judgement when wandering into dangerous areas. Blinding incapped toons will also prevent them from giving info to anyone rushing to their aid. Anytime I'm going to JS someone I always ask if they're clear. If they not it's wise to ask for help from others to take the heat off the incapped and JS'er. What's next? Do we start dropping toons left afk in stations? You do remember this is a game and is supposed to be fun.
  10. Fish Bowl Trigger

    I agree. The BOO is too usefull to be wasted on a raid trigger. I was always happy to find one and used it on many toons in the EMU. I'm sure an alternate item can be found. Something kinda rare but not as useful. Maybe even an ore.
  11. Über Mobs - and Solo Combat

       Bad idea IMO. Much of that gear is no-trade so must be looted by the end user. Most raid gear is still in the hands of Big 3 members and their alts and is only left behind when all of them have the gear. Losing that gear will hurt the occasional raider much more so than regular raiders IMO. You may not have noticed lots of raid gear is only available by trading other raid gear so regular players still have no chance to get said gear. My last point. Even guilds are losing players at an alarming rate so a glut of raid gear isn't going to happen until the playerbase expands greatly.
  12. Player Advocate Section

    I don't think the Devs wanted the economy to evolve into a barter system where the only way to get high-end rare loot is to trade other rare items for it. That's why credits are almost useless. We have created a gap between the haves and the have nots that by nature creates animosity. I also think 45 toons per person is over the top. I'm sure some will want even more than 5 of each rare item to stockpile for future use by themselves or for guildmates. The rareity of the PB is a perfect example of an idea gone wild. If it was a little more available, players might actually be willing to sell them for credits again. How about putting it in the ocasional roid or as a surprise in other mobs. I also like the idea of making it a mission reward. Fighting with other players over an over-camped mob is not fun. Put a little love back into the game please.
  13. My thoughts on the Polar express

    I remember players that didn't get them on their own, paying rediculous amounts for Eyeball Popers, Pumkin Chuckers, or Sno-Ball launchers from yrs past. They were just toys that did no real damage but players had to have them. This engine on the other hand is great for travel and doing trade runs. I would never use it for combat because I hate all equipment that has neg buffs. Got to wonder if you would be complaining about it being too good, if you had been around at X-mas and got one. 200 mil is rediculous. Perhaps you could trade for one instead. Lately most end-game gear is traded instead of sold.
  14. Raid drops

    Equipment drops and info about whether it's tradeable and what race can use it would definately help players decide which toon they bring to the raid. I think I've seen it elsewhere but suggestions for equipment to have and damage type for each raid could also be posted here by experienced raiders Knowledge is power.
  15. Player Advocate Section

    Perhaps you could encourage inactive Devs that have left the project to return. Some may still have great ideas swirling in their heads. Spreading out the workload can only help. I'm sure it should reduce the pressure and burn-out factor on the current staff.
×