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SiSL

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Everything posted by SiSL

  1. Thanks for "Select all" checkbox :) Updating main post as added... 
  2. That solves the mystery of the missing ring... 
  3. Most likely traffic glitch from hosting then, server is up and running without 30 minute "starting" period :)
  4. Pollyanna mode: Early patch opportunity :)   http://www.youtube.com/watch?v=WoaktW-Lu38
  5. I vote against a top builder list being its own "monopoly" basically players who can use net-7 to prefer those list as "best builders in quality" which would be completely false in reality.   It would not be a competition, but merely advertising list...
  6. Most likely only time I agree with Matt is about loot progression part...   Seeing L56 guys dropping L5-6 ML's in Moto, I gave up all theories about loot progression...   I knew it dropped regardless of all myths and lies turning around "I got it from critical analyze" , not that many people could build it with critical analyze...  They were just not sharing it... Same went around Athanor Adementine AMF2 too... I had to force find it by killing anything moves on most forsaken sectors and mobs spawning outside the play area... 
  7. Oh right! Crashes... I seem to remember them...    Server Crashes now sounds like very distant past indeed... Bug tracker also cleaned in lightning speed thanks to you guys... I can say most skills are now working as intended (or as indescriptions as well), with combat improvements now and then, I say it is almost done and ready for next stage...   Thanks again...
  8. Boxcar ?   I saw you in VT for over a month with 5 other toons behind you taking jobs for each of them non-stop...   Are you using that name in game too?
  9. Welcome to originating idea of Aggripa...   "If you are a high enough level player to run an L7 engine the only thing this mission will challenge is your patience and tolerance for head banging boredom. The developers really went way out of their way to make this mission tedious and time consuming. I suspect many higher level players have abandoned and forfeited the Zeke's Solar Sail Mission out of pure frustration over not wanting to waste yet more of their time. Given that there are other decent low sig L7 engines in the game such as the Sundari Trifid LGS 7 and Io C/7000, the Zeke's Solar Sail mission may not be worth your time and effort. However, if you are hell bent for leather to do the Zeke's Solar Sail mission, here are the mission details and a number of tips which will hopefully help you make a little shorter work of the ordeal. "
  10. Hack is now fine for last two or three weeks, it is fixed :) At least doing what it says on descriptions and much much much better and worth to invest now :)   Afterburner on the other hand, well, there might be other suggestions....    What scout needs would be emergency skill like powerdown / cloak on other explorers... If thrust would be over 1000 that would be the idea... However, like other emergency skills it might be short term for balancing... May be insta warp away similiar to "Fold space"    Terran Scouts already bragging about being fastest with 9045 warp speed... Other Terrans especially Enforcers would die for an skill like Afterburner or Navigate since Terrans are known for speeds, like Progen known for strength, Jenquai knowns for stealth 
  11. TT can build most if you use it mainly for building...   However, my suggestion would be definitely following:   Engines - Let TS do it Components - Single choice TT Devices - TS Shields - TT Weapons - TE   There you cover everything terran can...   TS don't have much skills to put skill points... You need components for most ammo in the future or anything else...
  12.   At Link provided, what I got is "Other factions if they are positive effects you, if they are negative (except collegia) does not effect you" however, while post greatly mentions about "Factional requirements and costs" we know Scuti will hate players with Infinity & Red Dragon factions.    Generally entire Aggripa lines of missions forces players to stay away being friends with RD's, which is why it stops you at Nav point in Nostrand Vor Space (en route back from your testing missions) to and threaten you "Now you will pay your relationship with pirates"  (if you are not friends, you just get away with it)   Cost of elements which is more likely cost of exchange as well, "you have to pay more to build subelements for less items in return" , which increase cost itself.   Basically like other developer post yesterday, solution is "build a toon that does nothing more than kill RD'S" (copied / pasted from here about factional solution https://forum.enb-emulator.com/index.php?/topic/8616-go_to_post/?view=findpost&p=74782)       PS: I'm sorry if I offended you or Byakhee by saying "does not worth it", well, it is the truth... "Ranted as intended" , still appriciate the try tho... 
  13. So far I finished Stage I & II from all Architecti's   But after all these mess (yes, mess) I've decided RD faction and just using BBW & Paramis is far more rewarding than those mission lines, yes, there are some "avaragely" good items but does not worth all the hassle for it. These type of "tedious" missions (mind you, not challanging, just tedious) are part of 20th century, let them stay there... Game may be old, but you don't use tyres or gas made in 1969 for your '69 Mustang if you are driving it....  "Exchange to make it more tedious" when you have established Component builders? Lame... Make 1m item just some PW takes notes of his testing? Peeh....    Imperator Aggripa can get their items and shove them in his... beer... They can not compete with "Infinity" or "GetCo" as they claim, if they can not make their items on "Assembly line" like them (a la button only with real live sold/crafted components, not non-tradable build & dismantle first items)   Best is to keep up with original story line... Looks like not loosing a thing without such "side missions"
  14.   Hey, I moved from idea already, I was telling Caps about current situation without faction donate   :)   Indeed Next... 
  15. You are right, Shield Nova style tool, never came to mind... (never grown a PW and dislike PW's thansk to Aggripa testing requirements)    Hence Faction limits like in WW Live would come handy...   -10K min for all, 15K max affilliate (Your own class faction), 12K max with any other...   Don't forget, most classes gets up to -9000 to some factions by default (and this is not you went to road a by chocie, you can't to road b type of selection) just curious of paths to bring this to classes without superb tool like Shield Nova (like 8 of them)
  16. A slash command for donating some of your "earned" faction to your fellow players as a bailor, sponsor or warrantor.   /factiondonate <faction_name_predefined_as_single_word_pda_text> <amount> (while player is your target, only happening in space)     Rules:   1. Donator should be established player (over OL135 and received final Hull upgrade) to use this command prevent new character donations.    2. You can not donate an amount that would leave you below +2000 of said faction.    3. You have to be at least +4000 faction to be able to sponsor another player (you at least need to be better friends with faction to be bailor)    4. Only half of your donation will be translated to your friend as faction. eg. If you donate 2000 faction, player will only receive 1000 faction. You will loose 2000, other player will gain 1000. (eg. similiar to current win-loose on killing factions, if you kill a faction ship, you loose 2x of what you gain to opposite faction)    5. Works for any faction marked as active factions.   6. If / When Faction limits are set, that would be additional restriction on number of factions to be donated combined with above rules.       Faction names:   All facitons have a designated single word name (that list is to be supplied if implemented) Red Dragon = Pirate etc.     Why?   1. Help of players to each other for docking priviliages that has been discussed a lot lately (RD-Sharim love)   2. Patching wounds of hulk nerf (aka suit & tile nerf)   3. Saving other players / guildies from repetitive mindless tasks (jobs) by donating faction you don't need.   4. Helping save time on faction requirements for certain tasks. (Aggripa comes to mind)       I think I covered basics, anti-exploit and balance guidelines. Please feel free to add opinions, ideas...        Forgot a tool like SHIELD NOVA is in-game... 
  17. Poor ZackPW, I can imagine now how many tells goes to him...  :)   Thanks for clearing it up...
  18. I want to add my two cents while subject is summon:   Summon should not work if summoned-NPC is already in combat state with another player or another group unless summoner is inside that group or if another player/group already attacked the mob...    Currently, there are some bugs that players don't see if mob is damaged or not unless they attack it or see the attacker...This also brings many confusions to "summoners" , that would stop all arguments of "mob stealing"  via summons.
  19. Becareful what you wish for...   It is now LIVE ;)   Usage: /tip <playername> <amount> or /tip <amount> having a valid player as target. Max. 10 mio. credits per transfer. If the target is in another sector/station, sender will be charged with a 10% fee.   Same sector/station will be free of charge. If you are sending cash cross sector, there will be no confirmation dialog (yet..soon).  
  20. I have to ask "Select All" checkbox for mails, so we can either Mark all as read , or delete all in mass ways...
  21. How would you use such stuff anyway with Net7Launcher?   Since we all use Launcher, not sure if we could ever work such stuff through a shortcut or so...   But ooh yes, I'd very much like to use -NOSTARTUPMOVIE without need to delete bik file or rename it and download it every patch after...
  22. That was same in live too, nothing changed there, but what was not in live was the one I pointed above... You were stopping in middle of free-warp if any members reactor drained because of warp. Now only leaders reactor is important... 
  23. I'm mostly online in EU timezone yet, I do not envy any GM for sure... However EU daytime zone is kind of empty (while server looks full, lots of it are parked chars in stations), most EU players tend to play at nights which is often daytime for US timezones... 
  24. Try Free-warp and let other's reactor drain... While you still warping...   They will continue to warp with you...
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