Jump to content

SiSL

Members
  • Posts

    385
  • Joined

  • Last visited

  • Donations

    30.00 USD 

Everything posted by SiSL

  1. I very much liked this idea in original post.   1. It would get less boring to do same trade routes.   2. Makes chain ring so that no empty cargo to travel (similiar to current planet Earth trading --in RL--)   3. Even a few cargo, players can turn their travels into profit (either xp or money wise) on long distance travels (let's accept that, this game is 90% warp time) 
  2. While chatting earlier with one of early beta testers while doing his ammo, he seems to remember this ability on early stages for some reason and removed not to make it "easy" (this might be early beta of WW btw, or very early stages of emu)   He must be remembering it wrong then...   However there might be a work around...   In refine part, it calculates different possibilities with what ores you have... And shows you those...   "May be just may be"....  if you have enough ores + component mapped, there can be different fake compenent (like single component) shown as like "Brimstone Flux x2  x 10" and takes 10x of materials, costing credits of x10 and giving xp of x10...  Or may be XP like x8  of other xp conversions (like you hit 50/50/40 and 0.8x combat xp & explore xp turns into trade xp)   At least can craft it in 10's of stacks... In the end, number of "ammo components" is known and is entire different category...
  3. While at it, 1 SP L135 skills overhaul can be nice :)   Some quests seems not triggering stuff like JE one... 
  4.   I think this is only "sane" way without getting nerf bat into hands....   Forums here easy to talk (and as general info, we are here often here as vocal minority), but half of server is multiboxing (I'm not saying half of server running 6 clients or doing such tricks) they just play one or two accounts at least at same time, and they enjoy this, take this away and you'll loose a lot of people...
  5. I think it is already intended to give TE L5 navigate. Obviously someone already gave TE navigate :) See here ...   https://forum.enb-emulator.com/index.php?/tracker/issue-807-character-planner-bug-te-with-navigate-skill/   TE is definitely slow as a Terran (except with Ursa 9 being bugged as 5k speed instead of 4250 or Terran Advantage is slow as 4250 than 5000)   However Navigate is a crucial skill for JE especially about Gravity wells & shears and most high end nodes somewhat inside them as Enviromental Shield does not provide any bonuses unlike TS one... If anything extra on JE it is either Projectile or Shield Leech 
  6. Yes, it looks like connection rather than server itself.   Somewhere in between it stucks, most likely after Germany nodes but which one :)   3 8 ms 7 ms 7 ms 212.156.123.69.static.turktelekom.com.tr [212.156.123.69] 4 7 ms 7 ms 7 ms gyrttpe-2-3-gyrttpe-3-1.turktelekom.com.tr [212.156.118.30] 5 48 ms 49 ms 49 ms fr-col-3-gyrttpe-2-3.turktelekom.com.tr [212.156.101.85] 6 56 ms 55 ms 56 ms xe-8-2-2.edge5.Frankfurt1.Level3.net [212.162.4.157] 7 186 ms 186 ms 186 ms vlan60.csw1.Frankfurt1.Level3.net [4.69.154.62] 8 189 ms 188 ms 188 ms ae-61-61.ebr1.Frankfurt1.Level3.net [4.69.140.1] 9 186 ms 187 ms 187 ms ae-47-47.ebr2.Paris1.Level3.net [4.69.143.142] 10 188 ms 188 ms 188 ms ae-43-43.ebr2.Washington1.Level3.net [4.69.137.58] 11 195 ms 200 ms 198 ms ae-72-72.csw2.Washington1.Level3.net [4.69.134.150] 12 187 ms 188 ms 190 ms ae-71-71.ebr1.Washington1.Level3.net [4.69.134.133] 13 189 ms 189 ms 188 ms ae-2-2.ebr3.Atlanta2.Level3.net [4.69.132.85] 14 189 ms 190 ms 188 ms ae-7-7.ebr3.Dallas1.Level3.net [4.69.134.21] 15 190 ms 199 ms 200 ms ae-73-73.csw2.Dallas1.Level3.net [4.69.151.145] 16 193 ms 188 ms 188 ms ae-72-72.ebr2.Dallas1.Level3.net [4.69.151.142] 17 196 ms 189 ms 204 ms ae-5-5.car1.KansasCity1.Level3.net [4.69.135.229] 18 236 ms 237 ms 237 ms 11-INTERNET.car1.KansasCity1.Level3.net [4.53.32.10] 19 235 ms 235 ms 236 ms ae-11.bb-c.ms.mkc.us.oneandone.net [74.208.1.82] 20 250 ms 250 ms 250 ms ae-10.bb-c.slr.lxa.us.oneandone.net [74.208.6.106] 21 179 ms 179 ms 179 ms ae-10.gw-distp-a.slr.lxa.oneandone.net [74.208.1.101] 22 179 ms 179 ms 179 ms ae-1.gw-prtr-r4-1a.slr.lxa.oneandone.net [74.208.1.176] 23 247 ms 252 ms 247 ms sunrise [74.208.192.215]
  7. Zack,   I'm in Europe if you can say Europe as you can see <--    However, I feel it at same time with US people feels as well...   During this hours, not only lag (it is not constant, but like peeks all sudden and gone), but I think master server handoffs greatly increase during gating... That's how I noticed the hours above... What I feel like packet losses rather than ping times... After 7:00am Germany time, it all ends and goes back to normal... But during 6am and 7am basically best th   Three nights ago, during this hour, me & a few others (what I got from chat) locked on analyze, it never responded back about analyze or fail (Lost a good Enforcer's Retort)   Two nights ago, my character is so lagged that I ended up "out of map"   Yes, I was literally out of Glenn map, closest nav was 250k (west of Sol gate I was), I could not warp anywhere, can talk, chat even. A few JD's tried to pull me from that hole. may be they read this and confirm anomaly...     Best thing during this hours, is to stay in the zone rather than moving anywhere... If you are in a single zone, lag comes and goes momenteraily, but if you travel or gate a lot master handoffs increase...   You might just like to check logins/logouts during these hours.
  8. Well, right after "fix" there are full groups of J'nai's same named prefix, running around Cooper...   Does it stop self tours? Ofcourse no...    Multibox softwares are there for that reason. Click somewhere on screen, it clicks on same place on every client... in this case, gate button ;)
  9. Yes, but can be built by PP's...    [attachment=2344:1-2-2013 12-00-33.png]   You know the manufacturer, right?
  10. In Germany time between 06:00am & 07:00am
  11. Thanks, at least now my W8 does not look like my '98 or ancient XP, wanted to share
  12. Since PP added...   *cough* Cygnus and lower lines *cough*    Most used "Jenquai only" reactor ever... PP can build that, didn't you know?     And you didnt really see the point obviously to respond to me... Over critical dismantle and analyze chance compared to rest of trader classes?    What's the point... and idea that's not going to happen... 
  13. Rather than adding new skill, Enrage might be activatable, disactivable skill to provide suggestions in the original post. Jenquai defenders may not even like to tank with L8 shields, so that's why I'm still point out to Enrage... 
  14. I would say it is overkill, sorry...   This would leave no room for any other trader. PP has already big advantage on reactors, compared to Jenquai (ability to analyze Jenquai only reactors etc, while JE's can not analyze/dismantle any Jenquai restricted stuff), add Aggripa on top of that...   This idea is no different than asking 6th weapon slot & 5th device slot for a Terran Warrior...
  15. Job terminals are part of our game experience wheter we like them or not...   However, all missions sent together kinda makes entire screen a mess, jobs hard to find and often bandwidth for full send text...   Our OL levels are there, suggestion is, job terminals only sending job that is appropiate to our OL and below, not all jobs...   If I'm L40, I can't do L75 jobs, so what server would send as job lists would be only L50 missions,   If I'm L110, I can't do L135 jobs, so what server would send as job lists would be 105, 75, 50 missions... (Ofcourse if there are jobs of appropiate level on the terminal)    
  16.   I think that's only constructive idea here...   Level check between highest and lowest member of the group...   Either allow gating 100+ characters OR   Allow gating if highest & lowest OL difference is less than 30... OR   Tweak for allowing max three or two IP's... for couples & such
  17. SiSL

    Healer Agro

      That's what I suggested above...   And that's a grand idea I tell you...    Therefor, Area does not overheat the battle and pull mobs all around on or other players...   I also suggest, if player has higher than L5 Combat Shield Recharge, using this ability (single target) increases amount of heal based on skill level in par with area heal abilities but on single target, rather than stucking at L5 only...
  18. You know you have to be mobile in this game rather than sit and wait all mobs to come to you at a spot and kill without moving your ship... While Terran learned this fact the easy way, Progen needs to learn it as backwards-kite due to facing issue. Beams of mobs very dangerous and most mobs are slow to turn around themselves, don't get near them... or don't let them come to you, sway, get to their behind, be like Star Wars battles not Star Trek battles....    You know most "curious" mobs stop following you after a while if you don't damage them but focus on what you would kill...
  19. I only multibox when I need some item / money traded...    I'm too lazy for it to use in combat... 
  20. This was what we were saying all along :)   Net-7 to have a user-input database... Already have long list of all mobs in game, navs and sectors, people can select mob name + can select sector + nav...  Submitted by X at this date... voila...   Yes, we don't want dev tips or anything :)
  21. SiSL

    Assisted Target

    Aye, that's why it is a suggestion :) It may be possible, or it may not be :)   Still good to have a brainstorm...     On the other hand, on action side I'm not with you, it does not really takes action but gets targeting errors and errors on organization of groups (due to non-native english often) that can happen on a moment of distraction to lesser degree only.    I'm always for "lesser click" to save from carpal tunnel, finger tendons & tediousness... (Hey, we are not young anymore)   While at it, can we get components as manufacture all like refines? :)  <-- such as this one :)
  22. SiSL

    Assisted Target

      I really like to watch others fighting and lots of multiboxers I met, watching them cloaked often... If you do that, you learn how they act too... Well, multiboxers & most TT's already covering that spamming "Area heals" which nullifies challange you speak of... With Area heals there, you don't even need to target. Sit there & spam area heal is not also much of a challange either imo...
  23. SiSL

    Healer Agro

    Indeed, actually, activatable skills should get bonus of max level of what players have...   Single heal should get heal portion of L7 one if player has L7 skill.    Same with all other player skills who depends on increases like that...
  24. SiSL

    Assisted Target

    Not at all...   What I am saying is basically targeted mob is being proxy to beneficial skills / buffs while taking debuffs and attack skills on it.   And Matt no, it is not anything like preselected or auto change of target etc. Just seamless proxied (and what I am suggesting is not really client side)    As example:   Let's say group of 6   1. PW (Tanking and taking all agro over) 2. TT (Healer) 3. JW (DPS) 4. TE (DPS) 5. JE (Utility) 6. PS (Utility)   Group is fighting to 1 big mob...   Everyone targeting mob...   Scenerio:   1. PW has all aggro and taking massive hits. 2. TT's target is mob and when TT press heal over mob, it heals currently mob's target (aka PW) 3. At this moment TE used Anger or overdps'd and mob turned to TE 4. TT's target is still mob itself and when TT press heal, it heals now currently mob's target (aka TW)     Here, TT never changed target, always target was mob, when TT used beneficial skill like healing, it healed mob's target (aka whoever on top of list of mobs aggro list)     Another scenerio opposite way:     1. TT targeting PW who is top aggroer currently... 2. PW is healed when heal ability used and when TT fires weapons while target is still PW, weapon fire hits PW's target mob...     OR    1. JW targeting PW  2. Attacking of his beams would hit mob (because mob is PW's target) (and ofcourse facing / range limitations is still calculated normally towards mob. still applies)  3. Uses Enemy Fold space on PW, proxied to mob because enemy fold space is an attack skill, so mob is folded (because mob is PW's target)           Let's explain in program schema (would be easier  than english really)   If ((Beneficial skill use || Good Buff) && Target == Player) {   Use skill on "Target Player" }   If ((Debuff use || Harming skill use || Fire) && Target == Player) {   Use skill/buff/fire on "Target's target mob" }       If ((Beneficial skill use || Good Buff) && Target == Mob) {   Use skill on "Target Mob's target: Player" }   If ((Debuff use || Harming skill use || Fire) && Target == Mob) {   Use skill/buff/fire on "Target mob itself" }   And other details such:   If ((Debuff use || Harming skill use || Fire) && Target == Player && Target's target == mob) {   Send client that can be fired & attack / debuff skills can be used; will be proxied to mob; }   If ((Beneficial skill use || Good Buff) && Target == Mob && Target's target == player) {   Send client that beneficial buffs, skills can be used; will be proxied to target's target player; }     Basically using mob as proxy for beneficials heals to mob's target OR using player as proxy for harming skills to player's target... All without changing the clicked target... Currently what that little icon does is just changing target's to player's target...      And thus helping greatly especially on multi-mob enviroment, changing targets player and back, or keeping up with different mobs, a good order of combat; keeping the main tank, utility, healer hyerarchy in disciplined...    As I said, we've seen and used this functions of other MMO's, which helped greatly especially small to large groups, and especially in raids; helped keeping eye always on the tanks health, while calculating aggro range and without confuse on going back to mob target and restore target back to tanks etc.
×
×
  • Create New...