Matsu, on 05 Feb 2013 - 20:10, said:
Sorry, we didn't exactly get the source code for the client so some
things are a bit of trial and error. As far as summon, it greatly
depends on what you're trying to summon at this very moment. Something
considerably higher than you, or a raid boss for example is EXPECTED to
resist you on most attempts.
Kyp, I have posted before if I could buy you guys a steak and a beer I would. Pretty much what you guys have done with nothing is amazing. The problem I have is, sense we are talking about it I will use the Beam damage at range as an example. WE all know many things in the game still needs work, as I mentioned range doesn't alway read correct, certain devices don't work correct. We all know these things but someone gets bent out of shape because beams shoot a long ways with a setup no one would really use.
So you nerf beams, why does summon have to have a resist, who really cares if they work 100% of the time. The toons were not balanced in original live, how you going to do it now. Just keep it fun Kyp, fix things as you get to them and don't worry about balance. Keep the game fun and don't nerf it to death. Real life is tough, the game should be fun not frustrating. You have a couple of hours to play, you don't feel like grouping, you don't really want to work against regular mobs. Raids are different, make them tough, honestly I love some of the raid changes you guys have made.
I don't like seeing all the negative posts Kyp, it bothers me. You guys work hard, but people are flustered. We want the game great as much as you guys do. Just ask for help and tell us what we can do, I bet you would be surprised at the response. I have rambled enough man, I promise you 99% of these posts mean no disrespect. Just flustered players is all.