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  1. JMO but no one should play the game without at least 3 accounts with a TE or PG plus a TT for building and shield boost for fighting and a JE for travel, mining (you can find some cool stuff mining as well as ammo ores) and as a battery for your other toons.
  2. Same for me, get to character screen just fine but get "Server failed to respond to sector login" message.
  3. Your responses add nothing to the conversations and make no sense. Not a soul has asked to be able to snipe anything and I dont know anyone that plays his Jen that way.
  4. Matsu, on 05 Feb 2013 - 20:10, said:   Sorry, we didn't exactly get the source code for the client so some things are a bit of trial and error. As far as summon, it greatly depends on what you're trying to summon at this very moment. Something considerably higher than you, or a raid boss for example is EXPECTED to resist you on most attempts.   Kyp, I have posted before if I could buy you guys a steak and a beer I would. Pretty much what you guys have done with nothing is amazing. The problem I have is, sense we are talking about it I will use the Beam damage at range as an example. WE all know many things in the game still needs work, as I mentioned range doesn't alway read correct, certain devices don't work correct. We all know these things but someone gets bent out of shape because beams shoot a long ways with a setup no one would really use.   So you nerf beams, why does summon have to have a resist, who really cares if they work 100% of the time. The toons were not balanced in original live, how you going to do it now. Just keep it fun Kyp, fix things as you get to them and don't worry about balance. Keep the game fun and don't nerf it to death. Real life is tough, the game should be fun not frustrating. You have a couple of hours to play, you don't feel like grouping, you don't really want to work against regular mobs.  Raids are different, make them tough, honestly I love some of the raid changes you guys have made.   I don't like seeing all the negative posts Kyp, it bothers me. You guys work hard, but people are flustered. We want the game great as much as you guys do. Just ask for help and tell us what we can do, I bet you would be surprised at the response. I have rambled enough man, I promise you 99% of these posts mean no disrespect. Just flustered players is all.
  5. That skill is more like 10-15% atm. I can expect somewhere between 7-10 tries most of the time. Sometimes less but rarely.
  6. Just so you Devs know, the beam nerf worked great, other than the fact the ranges are messed up on mobs, sometimes range will say 2.3K but you can't debuff with a Lv9 Chim. it gives out of range message and Chim 9 has 3.5K range. Also some of the mobs move so fast you can't keep them close, thats ok we can summon, O wait, summon was nerfed also and I got a resist 5 straight attempts on that skill. So you guys have the nerfs down cold, it's just the other stuff that you don't.
  7. Just so you guys know, controller did not drop the core again. Could we please get this looked at.
  8. You can blow your own horn all you want as to knowledge of class play. That is a matter of opinion and can't be proven so I want go as far as you as say I know more. People try to give valid arguments as to the way they see the game going and you always seem to try to make it personal and a pissing match. My opinion on the game is as I have posted many times. Many things done in game are good and the work is greatly appreciated. That said many in the player base atm disagree with the way the game is heading and feel the Devs are out of touch with the player base atm. We don't understand all the nerfs and worry about some things when there are many more bugs to worry about. We would like to just keep the game fun is all.
  9. So it has gone from 8.19 range to 9K range now. The only Beam I know of with that kind of range is the Proto, it doesn't do the damage the better beams do. Also with no debuff, which you can't at that range it would take forever to kill the higher lv. mobs. You are taking 1 beam out of content to make your argument. Better stick to your PW Stanig because your knowledge of JDs is lacking.   Also for Matt, the misses on beams is on a par or more than missiles.
  10. All of that would be great if some mobs were not linked the way they are. Many more than live now see cloaked also. Some mobs now you use the coma on and it goes nuts, rubber-band in and out of range. The game still has many, many bugs. I think we all must be patient and take compromises at this point. I realize the Devs are working hard and trying their best. I just question a few of the decisions they make as far as agro for mobs ect.   WE all pull for the Devs and hope they think about the changes made and just keep the game fun for us all. Myself, I could care less about balance, the Original live toons were not balanced. Why now and how do you do that. getting back to beams why do they lose damage at range when missiles and projectiles don't.  I have had a DEv tell me straight up, this is not original live and he hates that argument when people quote a problem. OK then, make this EMU better, the original wasn't perfect. JMO but just keep the game fun, careful with the nerf bats. Don't force everyone to group or dual box for everyday mobs. I understand the need for groups in Raids and agree, but keep it fun for the casual player for everyday grinding. Through them a bone, let them get a few nice drops and make some credits.   I think the Dev team has made some nice changes and done some great things. I just wish they were more in tune with the player base atm. Just my 2 cents guys. I am sorry to ramble on about different thoughts on this thread about beam damage.
  11. Instead of dismantle, why not something like rejuvanate equipment. It would work something like Call Forward, you would buy an overide for say 10 mil. You could use this to bring your loot only Boss drop that has lost Qt. in raids up to say 110%. Group with PP, install device, name whats to be fixed.  Just an Idea.
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