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sprayja

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Everything posted by sprayja

  1. Ok. Recently had to reformat for windows issues and finally got around to reinstalling the game, got the unified installer and the demo downloaded and installed <with both admin permissions> and updated and everytime i try to launch i get this/ Error launching client. Details; Could not launch Net7proxy working Directory: C:\Program files (x86)\Net-7\bin FileName C:\Program files (x86)\Net-7\bin\net7proxy.exe Arguments: /ADDRESS:74.208.192.215 /CLIENT:"C:\PROGRA~Z\EAGAME~1\EARTH&~1\release\client.exe" Details %1 is not a valid Win32 Application Any ideas lol?
  2. Mr. Matt will you please shut the feck up i've had it with your Sarcasum. There are 2 types of guilds that would be playing guilds and RAIDING guilds AKA B I G guilds. and as i've tried to stated so many times and i will repost it to where Maybe your dumba22 can understand it. [size=6]the pact is between 5 fecking guilds [size=3][size=4]ergo. this [/size][/size][/size]"The biigger guilds have (rightly or wrongly) taken on the role of that arrogant king in smaller guilds eyes, the smaller guilds being the starving villagers can see the food in the king's forest (raid)" is horse3hit where are you getting this Bigger guilds have taken the role of the king? we've not taken anything away from smaller guilds they are welcome to raid what ever the hell they please so enough is enough.
  3. [quote name='Mattsacre' timestamp='1329640960' post='54013'] So in order: 1.Your perception isn't the same as others perception, if you can't see the problem after its been pointed out repeatedly you are NEVER going to see it, by all means just step over that homeless man in the gutter...he don't exist if you don't see him,rrrright, nope don't see any homeless, there must not be a homeless problem. [/quote] Ok. dude with that perception of the homeless thats just it. may i ask what guild your in sir and may i ask if you've ever been in the situation of SStanding alone? Fending for your self? i have and lemme tell you dude it sucks now and back in live man. from my earlier post i've been told "Good Job Jones, Man why'd you delete that post you hit it right on the head man." and after your 2nd post dude i think they were right so. my rant to thoes who couldent see it was basicly. Why are the smaller guilds bitching about us doing the only thing we have left in this game. i mean because of this post 3 of my best friends in the guild have completely quit raiding. 1 being my guild leader because they're tired of the drama. and in all honesty i am to. to restate my earlier post if the little guilds have an issue with the pact between the guilds who can do BBG we will work around it but instead of comming here to bitch where this is where people come to have there problems solved try asking for an officer in any of the guilds and we'll do our best to get you in the pact IF and only IF you can raid BBG and Controller that is not me being a complete dick but that is what Phenoix. CRI Static Builders and VGE had to agree on. and my final thing to say is this pact is only between 5 guilds in the whole server and the pact rules clearly state "On a certen Guilds night Example Monday Voncorp Galactic Empire will be alloud to raid GoBB and Controller WITHOUT interference from the other 4 guild of this pact." the other *****(4)***** guilds of this pact. that means if some guild other then CRI Phenoix Static and Builders want to try and raid BBG on monday its ok THE SAME Applys to Tuesday, Wensday, Thrusday and Friday and Saturday and Sunday are free-for-all days so if you want to get into the pact contact a(n) officer form any of the guilds show them that your guild can kill BBG and Troller and well put you in the pact now the main purpose of this pact is to dissolve the server drama aginst raids and most likely we'll split up the raids on diffrent days then the skuttle bug scooter or the boggy cpt come in from DT and sence VGE has BBG on mondays we'll prolly either have scooter on tuesdays or wensdays now like i stated and i'm going to restate in a diffrent color [b][u][color=#ff0000]this will NOT ban people outside of the pact to the ability to kill the Ghost of blackbeard, The Controller raid mobs and boss, Skuttle bug scooter and the Boggy Cpt (when they come in) period end of story[/color][/u][/b]. if you have any questions PM me ingame or send me a message over the fourms. Jones
  4. [size=5][b]all i feel this game needs is alittle co-op playing not just with your guilds but Other guilds banding together to take on what bigger guilds can perfect example (and i know i'm gunna get slammed for this) Adventure quest worlds an MMO i played before i got into the emulator there are no guilds (atleast thats true from when i played) so if you needed help on somthing all ya had to do was say in a chat channel "hey. can i have some help with killing this boss?" and generally there would be people replying saying Yes, or Of course. whats diffrent about that MMORPG and this MMORPG? Missles and flashlights compared to swords and magic? why can't 2 little guilds form together and take down BBG i've seen it done before i've done it before my self. Mattsacre i do apolagise about my actings last night. i went off half-cocked and didn't read everything and only saw and listened without findings my self but somtimes you do sturr things up and add to the drama but not all the time[/b][/size]. [size=5][b]Also to others i posted about last night you have my sincer apolgies and that post will be deleated as soon as this one goes up.[/b][/size] [size=5][b]Jones[/b][/size]
  5. Ok. I enjoy the use of the terran advantages on my enforcer and trader but i've blown through about 6-8 of the level 9s tring to get the map on my enforcer and the mission is a one shot deal you do it once you get the 7-9 mappable but once is not enough for some people, What i'm getting at now is give some people a 2nd chace, the mission starts at OL 145+ now if you blow the L7 8 or 9 possably get another chance at OL 150 but if you blow that your SOL what i'l getting to is the Terran Advantage Engines are a nice little bonus from the Agrippa missions but there a little hard to get to try to map and some like my enforcer have a hard time mapping things at L9 (for the shear fact i'm to cheap and lazy to go BUY L8 and 9 engines i just map what comes available for me.) So basicly the whole reason for this post/rant is to Beg for there to be a 2nd chance to obtain the TA9 print by leveling up another 5 levels and getting the mission again.
  6. server stillith down as of 4pm est this is gettin ugly now maaaaan i needith my after lunch fix
  7. Basicly its this man from my perspective fishbowl can maybe be done with 2 groups 1 combat 1 healing/looters the warder is solo RD base 2 groups combat hardened Coltroller 1 1/2 groups and BBG 2 solid raiding goups BBG is fine as is except for deflects are alittle high Troller is ok except for minions some times will wonder a long ways of fishbowl i've stated in a diffrent topic Warder way to long spawn timer and way to easy and the RD base Where is he? havent seen him in a while also mordona is a 1/2 raid group 1 PW 1 TT and 1 JE could do it without deaths maybe make it alittle harder thats my perspective aobut it there is room for change this is my opinion not what everyone has to think.
  8. I've knoticed after timeless encounters with nessixs minions there shields have been increaced a little cant rember what they were before but now there L54 Mobs with 3.9 million shields nessix his self a L66 boss has around 6 million i agree his minions should be a little tougher to kill then the other fish but my guild can wiz through every other wave including the master but his wave takes us like 20 minutes to get dont also the fish bowl mobs are scattering on spawning to the far reaches of the bowl some are going outside the boundries i'll post a pic of the minions shield strength but when i get some that are really far scattered from the rest of the group i'll post that too also i'll post any fish that are outside the bounderies {Apolagies about size of pic kinda had it at a bad file type} [attachment=1284:rsz_1screen_1.jpg]
  9. sprayja

    New Goal

    Kyp If i may ask How much will the new equipment cost? the reason being is were paying about 1k a month for the servers over in Europe so is the dev team Out right buying the servers or again renting them? just a wonder to ease minds Jones
  10. yes i forgot about combat cloak in my calculations that number is without combat cloak thanks for the heads up hellhas
  11. Kyp. I've seen and payed witness to a JD and JE taking the 'Target Destryoed' Message in raids Example Main Progen Warrior Equipment Ten-gu Bile cannon X2 200% reload 1.3 secs counted as 1 second Flachette Omega 200% reload 0.8 secs counted as 1 second Brimstone Ballista 200% reload 1.5 secs counted as 2 seconds Black Spitter 107% reload 4.1 secs counted as 4 seconds Fury of the master 135% reload 1.1 secs counted as 1 second Overall Damage Per Second with out Debuff around 812.62 Havent used the L9 Gorgons to test yet. Support Jenquai Explorer Equpment ** note theses numbers are without Combatcloak adding damage ** Glare of Devistation 118% Reload 11 secs Devistating Gaze 200% 10 secs Made to live 200% 6 secs Overall Damage per second without debuff 444.72 Overall Damage per second with Debuff L9 Chimera's Dred Scourge -46.0 Plasma Deflect for 216 seconds 996.78 My data is incomplete but i have heard it and i can and will record it that a JE can out DPS a PW and get the kill in a face off, Also the JE sap is uneffected by the 2 minute timer so they can throw out a shield leech alot faster then a PW can so theres a chunk of DPS there i'm not after anything but just to get a good tank back in the game one that can Take alot of damage and throw it right back.
  12. Reason being there are limited icons i have a folder of all the icons that i used to make a database online and there is not an icon that would make better sence to have as the helbore launcher then the ML type zet icon.
  13. hmmmmmmmmmmmmmm interesting knowledge i dident know about the DDoS stuff must read more...
  14. uh-oh think i left the jenpie in cooper
  15. Just to say guys if you go to Net-7.org to get the downloads when you get done installing everything and get done updating the launcher if you're showing an old launcher just go up to launcher and click on reset updates what that will do is reset all of your updates even the one for the launcher its self to where you get the most reacent one which per this post is V1.9.9 and will allow you in.
  16. This is a great idea dude but the problem is it's proably not doable now but when it goes live there might be a better chance on it but i like the ideas in it it would make raids a heluva lot funner and easier especily the Skuttle scooter in DT
  17. Mwhahahahahahahaha!!!
  18. <sigh> Hopefuly either its a content push or some buggs are being fixxed
  19. Schweetness thanks Tien!
  20. noticed that nullifaction feld on the TS when it goes away it completely drains your reactor saw it happen on my dads terran scout KilroyTS went from full one sec to completely had to change reactors out to get the damn thing to recharge the other
  21. [quote name='will' timestamp='1304239442' post='40066'] Wall of Text incoming Additive Turbo Warp (Equip) : Currently does NOT stack with "Turbo Warp (Equip)", which it should. Beam Focus (Equip) : Currently does NOT stack with "Enhance Beams (Equip)", which it should. Projectile Force (Equip) : Currently does NOT stack with "Enhance Projectiles (Equip)", which it should. Missile Precision (Equip) : Currently does NOT stack with "Enhance Missiles (Equip)", which it should. Energy Feedback (Equip), Greater Energy Feedback (Equip), Counter-Strike(Equip), Greater Counter-Strike(Equip) : Currently do nothing, should do feedback damage similar to Repulsor field skill, at the listed amount/percentage. Counter-strike for all damage types, energy feedback only for energy damage. Equipment Damage Magnification - Hull (Activated) : Currently does nothing, should reduce a MOB's Hull Damage Control by 40%, and increase damage dealt to the hull of MOBs without HDC by 40%. Equipment Engineering (all) : Currently bugged at stacked values at/over 100%, needs a cap similar to the one added to "Reduced Warp Cost". Experimental Weapon Efficiency 2.3 (Activated) : Currently does nothing, unsure what it should do, buff lists 6% improved efficiency, maybe a stacking, all weapon type, weapon energy conservation buff. Improved Cloaking (Equip) : Stealth Strike time is not increased, cloak activation time not reduced(only applicable at Skill L1-4), unable to test whether it reduces chance to be detected. Looney's Shield Hammer (Activated) : Currently does nothing, should produce a stacking -15 debuff to Energy, Plasma, and Impact. Reduce Experience Debt (Equip) : Currently does nothing, should etc. Scan Blind (Activated) : Currently does nothing, at least noticeable. Should reduce MOB scan range by the listed percentage, and weapon/skill range to the reduced scan range, if they were greater. Their are 2 buffs with this name, this is the version found on the Coma line of devices, the other version found on the Skirmish Alpha is a self-debuff. Shield Drain (Activated) : Currently does nothing, should drain MOB shields by the listed percentage, based on thier shield recharge rate. Example: Tractor repulsor has 5 seconds of -900% Shield Drain, it should drain the MOB's shield at 9 times its recharge rate, for 5 seconds, for a total of 45 times it recharge rate drained. Similar to how the "Shunt Shields (Instant)" buff bases its shield drain, only this is continuous over time, not instant. Superior Weapon Efficiency (Activated) : Currently does nothing, should reduce all weapon energy cost to 0(zero) for listed duration. Transfer Reactor Energy (Instant) : Currently transfers the energy for only an instant, before its lost, needs to be permanent. Warp Charge (all) : Currently bugged at stacked values at/over 100%, needs a cap similar to the one added to "Reduced Warp Cost". The following Buffs are untestable to us players, whether they work at all, or stack properly: All content-related activated items - either the items aren't available or the content isn't available. Anti-Matter charge (equip) - items with buff not available Chaos (equip) - items with buff not available Dampen Chemical and EMP (activated) - items with buff not available Dampen Psionic (activated) - mob psionic resistance indeterminable, if implemented Decrease maneuverability (activated) - mob turn rates broken to begin with Disable (activated) - items with debuff not available Disrupt System Enhancements (activated) - items with debuff not available Equipment Damage Control (all types) - % chance, not testable Equipment Damage Magnification (all types) - % chance, not testable Group Hug (activated) - damage display against the hull is indeterminable Hull Damage Control (equip) - damage display against the hull is indeterminable Improved Befriend (equip) - skill broken to begin with Improved Critical Targeting (equip) - % chance, not testable - has been tampered with, as it used to stack above 100% and be auto-crit, it is no longer, stacking rules were either changed for this single buff or it was turned off Improved Hacking (equip) - % chance, not testable Improved Powerdown (equip) - % chance, not testable Improved Powerdown (equip) - improved skill levels has no noticeable affect to test Improved Repair Equipment (equip) - reduced activation time too small to notice Increase Skill Success (equip) - % chance, not testable Increase Weapon skill (all variations) - increased accuracy not reliably testable Increased Accuracy (equip) - increased accuracy not reliably testable Recalibrate Weapon Systems (activated) - items with buff not available Recalibrate Shielding Systems (activated) - items with buff not available Remove Menace (activated) - content not available to test See Cloaked (all) - content not available to test Weaken Psionic (activated) - mob psionic resistance indeterminable, if implemented Weaken Psionic - BOOST! (activated) - mob psionic resistance indeterminable, if implemented Worsen Weapons Handling ( all variations) - MOB accuracy and damage adjustments indeterminable Turbo Weapons All Turbo weapons buffs currently work and stack using the same rules as all other buffs. They do not stack as they did in live, but current maximum attainable Turbo remains relatively the same, (40+40+20 = 100%) currently, compared to (40+20+15+12+10+7+5 = 99%) in live. Current version gives value to the emu-only Blackbeard Weapons, making them necessary for any turbo values over 60%, while also allowing non-warriors to reach higher turbo values(up to 95%) than in Live. [/quote] Most of the things you said in the top portion of your Post are not in the game yet or shouldent be and currently it's only ONE Activated and ONE Equiped that will stack no matter what the name or what the buff is its only one activated and one equiped period. When they get done with stress test 4 they will have this as close to live as possable but for now they are still tring to work out the bugs of items in the game i personly was not here during Hulk'o'Mania when all sorts of rare or not in the game stuff was dropping but some of the stuff hasen't been implimated yet so thats the reason it dosen't work. Yet.
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