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Zyrith Skye

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Everything posted by Zyrith Skye

  1. Well, accents do add a bit to the overall immersion if they are done correctly. I was more concerned about NPC's talking about game mechanics and jumping in and out of character. The NPC does not know that they are just part of a game world. Leave spelling out the literal game mechanics to the FAQ and patch notes. If an NPC has to tell a player how an ingame mechanic works, do it in character.
  2. To get back on topic... *snickers* I am a role-player by heart and I love to lose myself in any given setting. Given that, I can normally overlook spelling errors and the like. We are still in pre-beta so there are other things to get working before we get the polish on. One thing however that irks me is when the NPC's dialogue talks to you out of character. That just ruins the immersion aspect entirely for me. I recall doing my lvl75 PS hull upgrade and the NPC at the shipyard spoke about tokens. I cannot remember the text exactly and it is not a bug-report per se... This is more of a suggestion: It would be nice to have NPC dialogue worded in character and not talk about game elements directly. In the future I will try to take note of it and offer suggestions on how to reword it in the bugs section. This is probably me just being nit-picky though... Getting the Progen missions all cleaned up is a major undertaking and I appreciate all the hard work you have done thus far Byakhee. I am sure some of us can agree to disagree on some of the direction you have taken however.
  3. -3, see me after class. /runs and hides
  4. It cleared up around 2AM EDT my time... Mostly because the server was down to 18% full.
  5. Noes... Peoples have found my mining hidy-hole! >.<

  6. Sweet! A miner's shopping list! I forgot which ones I had to keep.
  7. Sounds like a style of music the Bogeril would play.
  8. Last night I found a 150% lvl2 proto engine... Works great on my PW. I've also been finding a lot of devices analyze as well, to include a lvl1 and 2 warp kaza right in the PS starter sector. I do remember the proto weapons were sub-par compared to the player made items in live. It would be nice to see these buffed up a bit seeing as how they require looted/player-made components for ammo.
  9. If there's no one in the sector give a shout in the New Players channel. Depending on your timezone there's usually a few people there willing to give a hand.
  10. I forget what they were called... All I remember is that you had to get them identified so it would "unlock" the item. It probably was the aa items. We all appreciate what you're doing for the Explorer community. Things of this scale do take time and I'm willing to wait and watch it evolve into fruition. I don't know what the master plan is so don't take my comments the wrong way. I can only talk about what I've experienced since the patch.
  11. Hmm... Don't know what to say. Keep trying? It wasn't a problem when I did it. Maybe prospect a bit and level up EL and TL so you can get better shields/reactor? They may have beefed up the starter area mobs a bit too much last patch.
  12. After playing around this weekend I'm liking the new hulks... Just a few observations though: It's a cherry-picker's dream. Many of the fields I come across have already been comed over and I end up just clearing the field just so it'll respawn for the next person in a few hours. I'm glad debris stacks. I'm finding a lot of prototype equipment in the lower level fields (lvl6 down). In one field (Jove Ruins I believe) I found two lvl5 and one lvl6 proto-engine in addition to a bunch of misc proto-weapons + ammo. It just seems like they are dropping too much. Maybe seed in some more mundane items to thin them out. Are the unidentified items in game? I haven't seen any yet and I used to like them in live. It's like unopened presents and you're just dying to see what's inside. More as I think of them.
  13. So... Who do we talk to to get the promotion master mission? An NPC or GM? My current mission list is empty since I did my lvl50 HU a few days ago.
  14. Hmm... Neat! Don't know if I like the 24 hour respawn timer tho. You could get a case where only people in a certain timezone get to see them. Maybe make it 22 or 26 hour just so the time of day changes as people prospect it.
  15. Well, last night I ended up cherry picking myself. I needed to collect 100 Wreckage Slag in under 4 hours for my HU. There was no way I was going to get that much clearing whole belts. So in that case it's justifiable I guess. Maybe we should start CPA meetings... Hello... My name is Zyrith... And I'm a cherry picker! *sobs*
  16. It's already in game. I forget what it is but it's listed in the controls menu. CTRL-click or ALT-click. Now if there was only a "refine all in hold" button.
  17. I don't need to be playing long for that to happen. It's usually the reason why I have to dock so much. If my ship's not on fire then I haven't tried hard enough.
  18. I had no problems moving. Just move towards the gate as you enter the sector. The station is just over the hill. The gate spits you out beneath the hillside for some reason.
  19. I think they put guns on Remus and Romulus not to defend Progen space but rather to stop all the Sabine from prospecting them. :D

  20. What I've gathered so far is the gates aren't limited in distance (as far as we know) or by changes in distance (the solar system and galaxy isn't static). The gates were put in place by who-ever because they wanted to get to a certain place from a certain location and vice-versus. It's starting to make sense to me now that I'm relearning the back story and why the map is the way it is now. It would be neat to have gates change though due to warring factions and the like. Or new gates built through some epic mission that a whole faction or groups of factions need to complete.
  21. I think I just heard the entire Dev/GM team around the world collectively cringe at the thought.
  22. If Pluto is a planet then you must call Ceres a planet. Might as well get Eris, Makemake, and Haumea in on the action too. So we either have 8 planets or 13 planets, take your pick. Hehe Anyhoo... Back on topic. It doesn't matter where in the solar system you put the inter-solar gates. What's a few million miles difference when you're talking scales of 4+ light-years just to get to the closest star? But I'll agree with the intra-solar gates. They could (should?) be Acceleration Gates... Why is Pluto and Mercury even connected? Shouldn't Mars and Jupiter have more links to AB{A,B,G} than Saturn?
  23. This should probably go into the Suggestions Forum now that I think of it. Hopefully it wouldn't require client modification.
  24. OR... If the recent build list would be too hard to implement... Make it function like the list for refining ores that shows what you could refine... The first page in the build list would show a list of items you could build with the components currently in your hold. You could quickly click on the item instead of searching through the drop downs. (You could still search through the drop downs to look something up however.) I don't know how hard it would be to transfer some of the refine code over.
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