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Terrell

Beta Tester [BT]
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Everything posted by Terrell

  1. Terrell

    Warder...

    I think the trigger is a good idea too, for the mission.  Celestial Warder for <playername>
  2. It also doesn't help, as far as DPS is concerned, that Jenquai MLs suck. They're our tertiary weapon and we're the explorer race, so they're probably supposed to suck in DPS.  Both Progen & Terran make better MLs than we do, DPS wise.  The only redeeming factor on them is that they often have deflects on them. 
  3. The Sentinel might benefit when mining a field, if he wants to save cargo space that would otherwise hold ammo.  The Gaze of the Martyr would be a good beam for a PE that wanted to use a secondary weapon.  It won't be in the game; however, until the Mars Construction Project is in the game.  The Gaze of the Martyr, gives 40% turbo beam, 3% beam damage improvement, and is buildable by an explorer, despite being a weapon.  It's no trade.  IMO the PE would probably be better using the passes towards an Archos Threader instead.   The Scout can also use this weapon, but I think it's less viable on the Scout since they don't have cloak, menace, critical targeting, or L9 shields.   When it comes to secondary weapons, it makes more sense, IMO, to max your racial weapon first.  They really need improvement to be anything beyond situational, at best.  You'd need to make up for the extra skill points, and the lack of L9 in said weapon.  This would mean you'd need to improve such weapons for players to really use them.
  4. For skills, rather than changing the skill tree, how about a device that makes those skills that are single cast, AoE, when said device is equipped.  Said buff could be on some other equipment as well, besides devices.
  5.   Had some "broken" wormholes.  Would be a case where I have a JE and another character (JW & Scout) would open a wh and tell both characters to take it, but the JW or Scout would stay behind, while the JE went through it.  In both cases the characters getting the ride were within the 1km limit.
  6.   Glad to know I'm not the only one seeing things like this.  I've also noticed many crashes to desktop while at the job terminal, the airlock bug (where you dock, and instead of appearing in the station, you appear in your ship, but can't go anywhere and have to relog to appear in the station), and various Megan appearances.    Thanks Zack for giving us a server restart.
  7. That's a good idea, AoE on buff devices of that nature would be a good thing.  Have the AoE increase as device level increases, if it's possible to do so.
  8. I'm not sure if all Progen who do Agrippa get a credit sink of some kind, beyond the cost to make the items involved.  I do know that RD faction is taken into consideration with Agrippa.   Over the long term, expect faction standings, with those other than the mission giver, to play a part in some missions.  Sometimes this will work to your benefit, other times to your detriment.  NPCs may not trust someone who is too friendly with his enemies, or not friendly enough with his friends.  In addition relationships between factions may not be as they appear. 
  9. Working on neglected characters.
  10. When you create an avatar in the Character & Starship creator, the first one you create always goes in the same place.  IIRC the rightmost spot.  If you've already got a character there on the account you're logging in to, it will not appear, as it doesn't overwrite existing characters.  When you create new characters, use the location in the creator, that's in the same place as you have a free spot in the account you want the character to be.    If you don't want to go looking for the avatar files, simply put an "empty" character in that first spot.  By an "empty" character I mean one you don't intend to use, so no need to do any of the customization for such a character.  Simply hit next at every step.  For the other 4 slots, you can pick which space to use.   The character slots are as follows from left to right. 3, 5, 2, 4, 1 This applies to the game as well, not just the character & starship creator.
  11. I haven't been able to get the mission at all, is there a prerequisite that I'm missing?  Using a L150 JE.
  12. For some of the items, we should probably have alternate drop locations for them.  I'm not thinking about things that are intended to be awesome or rare, but things that are only "nice" or "desirable".    While they'd drop primarily from their current locations, there would be rare drops in places one might not think to look.  Simply make the alternate locations have mobs of comparable difficulty, give or take, but lower the drop rate at "alternate" locations.    This could have some benefit.  For starters, it makes camping not be the only way to get particular items, only the most reliable way to do so.  It also gives incentives for players to farm mobs that they might not normally farm, on the off chance of a "surprise" reward.  IMO it would definitely make things more interesting.   As to named mobs I could see a few different ways, including ways already mentioned here, might spice it up a little.   A possibility is the occasional "out of place" mob that spawns where you'd not expect it.  I don't know if it's possible but imagine this.  You're hunting in Antares, and among the Voltoi you see something of comparable difficulty, that "doesn't belong".  This particular mob would have it's own normal drops, but would have a decent chance of dropping something good, but not awesome, that you'd not normally find in Antares.  In such a case there could be more than one possible item as it's "surprise" drop, but on any given appearance only 1 "surprise" drop per kill.
  13. One addition to what was said earlier, always shoot the enemy from behind.
  14.   They appear at random, but are extremely rare.  1 may spawn per day somewhere in the galaxy.
  15. Call forward the points in E-shield, and put them into Jumpstart.   On any explorer character (JE, Scout, PE) you want to max Jumpstart.  For E-shield, raise it to L3, so it gives protection from any environmental damage.  At L1 & L2 it only gives 50%.  You can put more points into it later, when you are L150 and have maxed other skills that are important.
  16. Hmm a raid or mini-raid based on Gene Hunters would be interesting.  The Gene Hunters by themselves aren't really that tough.   A well played L150 Jenquai character can easily solo them.  Now if you have them as a first wave in a full raid, or as some of the minions of a mini raid, that would be nice.  There would be the need for higher level versions of them, up to CL66, but I think it's a good idea.  Some new drops, as well as some alternate locations for existing drops, would be nice.   Perhaps such a thing could be implemented as the places we can go expands, not counting the places we got in EnB Origins.  Perhaps such a thing could be located in Sho'da'kan Nebula in the future.  Not sure when that opens but you can find a gate to it in Paramis.  If we had a Kuiper sector in Sol that would be another good place for it.  Same for an Oort Cloud sector.   Later when we go deeper into Antares, we could have a similar thing using Voltoi.  Some other mobs that come in versions higher than CL55, could be used in future raids or mini raids.  Different things could drop at different locations, and sometimes things that we wouldn't expect.
  17.   Good point, have the character that needs the credits trade something very cheap, for the credits you need.
  18.   Cool, that would be a nice addition.  The Explorer, Scout, Defender, Sentinel, and Seeker wouldn't need see cloaked buffs, as they are all able to see cloaked via their Scan skill L3+.  Would be an advantage to those classes, since they don't have to use an equipment slot for the buff.
  19.   I'm not sure I understand this correctly do you mean mobs that see cloaked, or mobs that cloak?  Mobs that can cloak would be cool, since you'd have greater need for characters with Scan 5.  Not a fan of the opposite when we're talking about mobs that aren't in raids.   IIRC in EnB Origins the Mabonae & Ostarae in VG had combat cloak.
  20. Same here, tried it a while back, and couldn't find the ship either.  Was using a JE.
  21. Yeah, you're right, you got that view when you reached Grandmaster.
  22. Yeah, you need to be a JE, JT, or PT.  Assuming it hasn't changed since I did the missions with my JE, you can do the missions without first raising your build reactor skill.  I did the missions with my JE at L1 Build Reactor, and my JT at maxed Build Reactor, no problem either way.  For the JE I had to raise the skill before being able to build said reactors.  Would also be a good idea to raise your quality so that you can consistently build reactors at 200% with vendor parts, before you build the SSR.  The components for the L7 Shooting Star can be manufactured, (they all drop in Progen space) but the upgrade parts for the L8 and L9 versions are drop-only and cannot be manufactured.  I haven't built any yet, as I need to raise my build quality on both of those characters first.   There is a minimum level requirement, assuming it hasn't changed.  If I recall correctly it's OL100.  Realistically though, you want to be L150, and bring a little help.    Edit: One other thing, you'll need to be able to get into Paramis to finish the mission for the L9 SSR.
  23. Nifleheim Cloud sector, look for the professor, he's not too far from the gate.
  24. Not feeling well lately.
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