PW Skill: Self Destruct
what should Self Destruct (SD) do for the Progen Warrior?
45 members have voted
-
1. What damage should SD do?
-
"Massive" AOE ranged impact damage to MOBs proportionate to current factor of skill level & overall level. May be partially resisted depending upon mob's stats/buffs.17
-
"Massive" AOE ranged UNRESISTABLE damage to MOBs proportionate to current factor of skill level & overall level.21
-
"Massive" single/targeted MOB damage at lower skill level, AOE at higher levels, proportionate to current factor of skill level & overall level. May be partially resisted depending upon mob's stats/buffs.5
-
UNRESISTABLE "Massive" single/targeted MOB damage at lower skill level, AOE at higher levels, proportionate to current factor of skill level & overall level.2
-
-
2. How should SD affect trade goods and equipment?
-
No damage to trade goods or equipment.15
-
50% damage to trade goods, no damage to equipment.12
-
No damage to trade goods, but random roll for damage (with an increased weight against MOBs at higher CL than the player)2
-
50% damage to trade goods, but random roll for damage (with an increased weight against MOBs at higher CL than the player)3
-
Random roll to *destroy* a certain number of trade goods, no equipment damage2
-
Random roll to *destroy* a certain number of trade goods, AND random roll for damage (with an increased weight against MOBs at higher CL than the player)10
-
Custom choice, if significantly different from the above (please explain why)1
-
-
3. Should SD acrrue EXPERIENCE debt? (This question presumes that SD kills/incaps the PW, and "tow to last registered station" is available)
-
NO, because SD should not accrue any EXP debt when it kills/incapacitates the PW.12
-
NO, because SD should not kill/incapacitate a PW at all (see next question for more details)22
-
SD should accrue an EXP debt of 50% of a normal, no-JS death3
-
SD should accrue 100% "normal" EXP debt.2
-
SD should accrue from 0% to 50% EXP debt based upon a random roll.6
-
Custom choice, if significantly different from the above (please explain why)0
-
-
4. What should be the effect of SD be to the PW after it is used? (Question does not address any EXP debt, and presumes an ability cool-down timer to prevent exploiting the skill)
-
SD should incapacitate (incap) the PW, and leave him options of flagging for JS help, or a tow17
-
SD should incap the player and immediately teleport him to his last registered station (think "Mijin Gakure" for FFXI Ninjas)0
-
SD should NOT incap the PW, but allow him a "revive" option (a self-JS with NO debt reduction, if applicable) and therefore, NO option for external JS6
-
SD should not incap the player, but automatically revive the PW at 50% hull and 0% reactor & shields in 60sec, with an additional 30sec immunity to nearby aggro4
-
SD should not incap the player, but automatically revive the PW at 50% hull and 0% reactor & shields in 60sec, with NO immunity to nearby aggro (the RISK factor!)3
-
SD should not incap the player, but automatically revive the PW at 50% hull, reactor & shields in 60sec, with an additional 30sec immunity to nearby aggro.1
-
SD should not incap the player, but automatically revive the PW at 50% hull, reactor & shields in 60sec, with NO immunity to nearby aggro (the RISK factor!)4
-
EVIL OPTION: SD should not incap the player, but IMMEDIATELY revive the PW at 10% hull, reactor & shields, with NO immunity to nearby aggro (the RISK factor!)6
-
Custom choice, if significantly different from the above (please explain why)4
-
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.