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Kyp

Lead Developers [LDEV]
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Everything posted by Kyp

  1. He's also correct that we restored it, but we did it on a different path: Mantis site You should only have access to view and read. We originally disabled the bug reporting by standard users because when we get a ticket like "Mission Problem" I did a mission in Earth that didn't work. --- well, you get the idea, that doesn't help much. Unfortunately we don't have the time to configure mantis for individual types of tickets. Once we do we could change that a bit and may be able to open it back up. For the time being, use the player submission forum and the betas will look at them, test them, and post to mantis as needed.
  2. This depends on who's sectors you are hanging in. Most if not all my vendors tell you the equipment level that they carry in the initial dialog. The problem with something like this is introducing new assets requires us to be able to unmix, edit, and remix the .mix files used without causing client crashes. This has proven absurdly difficult to date, but maybe eventually.
  3. It is much appreciated, I am downloading it to review it now.
  4. Certainly, I don't see why we couldn't (at least not at first glance). We'd have to examine story conflicts, but I'm pretty confident they could be done once we can do what we want to with the missions.
  5. Once you register a forum account and login, the downloads section should be visible.
  6. Yes a forced update is all that would be required.
  7. Have you tried resetting your updates by clicking "Launcher > Reset Updates" and then "Launcher > Check for Updates"? This may help you around it. From the message, one of the files doesn't match our server manifest. If the hash is invalid, the patcher can't use it. I've not heard of many others experiencing such problems, do you run your Launcher in Admin mode? It's always recommended on a vista or win7 box at the least.
  8. That really sounds like the missing framework slayer. Use .net framework 2.0 or better guy, you can get that from microsoft's website, just do a search on google for .NET Framework, should come up as the current version of 3.5 (unless they've released a new version and I've just not been paying attention) Also, torrents are not remotely current, the downloads section of these forums contain links to all the current data. The only one item you could get from teh torrent which never changes is the eandbdemo client as we don't host it on our site directly. I recommend trashing whatever you've got aside from teh client, and starting over in our download section (after installing the .NET framework)
  9. Correct. Developer tools only work if you have access to use them. They are for those looking to run their own server who want to modify them to make use of them.
  10. Kyp

    keymap.ini

    Our validation/check script is equal opportunity. At the same time, it's also conformist, if it doesn't match, it must be overwritten! I know its a little of a hassle guys but the best bet is to just make copies of the ones you want to keep and replace them, otherwise we'd have to take extra time out to find a way to exclude those files and I'd rather be working on the game and its systems than the patcher at the moment.
  11. Tis very odd, the install path is correct but in the code it should name it all in lower case, though windows shouldn't see a difference in the "Net7" and the "net7" of our install path, as far as I know all versions of windows are case insensitive. The path programmed in for installation is <SystemDrive>:\net7\
  12. It wasn't the client update causing this, it was just a coincidence.
  13. I'm a bit of a friendly hand with phpBB3 myself, but we have a purchased license for IPB, so that's what we use =)
  14. Kyp

    TS vs JE

    Afterburn will not be a passive, but I can't make it too incredibly powerful of a speed burst, the player base has already shown me that they can make the scout boogie even before I've got that skill in.
  15. The problem isn't that we can't put them in, it's that we can't display them because the client is set up for 5 only.
  16. It's not, it was the Roland Holmes mission, right? This is what I recall. That requires some scripting I don't have access to just yet because we haven't fully implemented it.
  17. Multi-boxing for the purpose of playing all the characters is not something I would hate because right now the more people we have logged in the better. It leads to quicker finding and resolution of the problems allowing us to increase the player cap faster. People who use it to be entirely self reliant and not work with any other player are a detriment though, these games are built around social functionality and working with others. However, once we go live it would be best not to have too many accounts, we can limit it by your IP addresses and if it became an excessive problem, we probably would/will so keep that in mind if you are a multi-boxer and you abuse others through means of multi-boxing.
  18. You see the downloads category of the forum? If not let me know. They're all there, most up to date we have at present.
  19. Kyp

    TS vs JE

    Because it is. It's not a huge boost to speed, it's percentage based. Nullfactor well, it'll be adjusted, reactor will always be your weakest overall, but we'll see what can be done.
  20. Hacking and Build Devices missions are both in. Are the skills not working? Nullfactor and Afterburn are the only skills that are not fully implemented programming-wise.
  21. Games aren't the real world, nor are they (usually) intended to be. For a game to be fun, it has to be fair (or at least a close approximation thereof). Since you can't macro your learning of the guitar, this one was probably a bad example for the cause, don't you think?
  22. Oh I can assure you, I examine it from all sides. Years ago when all I did was play games I used to use macros, and I know how simple it is. Unfortunately there's no way we can absolutely prevent it, we can only make attempts. Sounds don't do much for you (until it's too late) when a level 66 spawns nearby on a script intent on murdering just you and is impervious to almost all damage types.) Just as easily as a script can be written to macro, another can be written to recognize macro'd actions. If commands are being sent too rapidly for a human to be inputting them, for example. It happens fairly frequently with macros. GMs probably won't enjoy chasing after macroers, and would prefer everyone play with a modicum of fair play in mind; however, you don't sign on to be a game master for enjoyment;)). We'll do what we can to prevent abuse of course, but we have a neighborhood watch so to speak, it's all the players who don't believe macros are ok. =) Don't get me wrong, I understand players do it because they find something boring, that's something we hope to prevent eventually, but at this stage obviously it would be foolhardy to try to implement too much before all of our systems are working as they should.) Kyp
  23. Kyp

    TS vs JE

    Afterburn will be an percentage based increase to speed, maneuverability, and a (very small) avoidance to damage. Nullfactor field is very similar to the JE Environment shield with the exception that it works along the lines of reconfiguring your reactor, you'll lose a percentage of your maximum for the duration, and get a slightly increased recharge, and the field to protect you is generated. It will grant some nullification towards different environmental effects. Hence the way it was named.
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