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Everything posted by garblesoup
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Yes, and it works quite well now - almost insta-response. Prior to the fix I was finding that update attempts just resulted in the "spinning" doohickey (tech term alert!) remaining in spin mode indefinitely.
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Hmm, I did? Okies, I may need to reference this post in the future should said bonus mission not be available. Anywhoo, thanks for the research and feedback.
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Having completed the (oh my it's looong!) mission with Architecti Tellum with my Progen Trader JarodPT I figured I'd tempt the fates (again) and go see Vinda as indicated by the Centuriata Note was available to me - a Privateer at OL 55 with an optional mission token. Basically, Vinda won't talk to me other than her usual crazy sing-song. I made sure I had the optional mission token in my hold (originally had it in vault) but still the same non-engaging talk-tree. Centuriata Note listed the requirement as needing Critical Targeting Lvl 3 and this char has CT Lvl 4. Is that a problem - being over the stated level? I was assuming that was a minimum level. Of course it could be something else, too. Any guidance appreciated, thank.
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Right - which is why I was wondering why it was moved to the Progen section.
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Database lists cosmetics as being sold by both Jess Edarte at Somerled and Ralla Sertris at Mercury Station - but at the moment they are only found at Mercury Station.
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I don't believe Travelmate is intended to be exclusively Progen content. I believe the notes were made indicating that one of the *new* chartypes (PP) had been added - and there's an indication that other, non-Progen, new chartypes will be added.
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Progen @ 50-75 - Hey! Who turned out the [Token Version 1.1.WP]
garblesoup replied to garblesoup's topic in Progen Discussion
Thanks. And further thanks to Growlz who traded me a bunch of worm bits for a stack of Rifle Plasma ammo. To any other Progen that get stuck on this mission before the worm bits start dropping please send me (or any of my various Jarodxx alt's) a message in-game and I'll share them with you. -
So I went to Arx Magister, spoke to Collegia Note, and saw I had missions available to me. Cool. Figured I'd start with the closer one by heading to Norstrand Vor City and talking to Architecti Telum. I gave Telum a token, he gave me a mission - go get 5 "Worm Bits". Well, there be worms outside the NVC station but those don't appear to be the right ones as they weren't dropping any worm bits. Checked the (new) database and found that there are indeed Worm Bits listed as being dropped - but from mobs that, to my knowledge, only drop in Mars Alpha. That's a tough place for a Progen Trader to get into. However, not one to give up easily, I figured maybe I could press my PW into service to go do this for me. After killing LOTS of Alpha worms (Betas aren't listed in the drop on dbase) not a single "Worm Bits" drop. So - I'm hoping that the Worm Bits are dropping somewhere and I'm not looking in the right place. Any help there? If, however, I am looking in the right place then why aren't they dropping? As a follow on to that question - why would a mission for a PP require them to go to an area that they can not access? Any help is, of course, quite appreciated. Thanks. Edit - this was for my OL 55 Privateer JarodPT.
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After some quick interaction I have to say this is a very nice improvement - the usability is greatly enhanced. Thank you Slayerman (though I do miss the mob locations, even though I understand the reason for their removal).
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Ditto.
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Agree 100%. For those that are curious, I believe this is the statement in question - taken from the Net 7 Entertainment Code of Conduct: 12. Players may not "poach" or "ninja-loot". The very fact that the terms themselves are in quotes, to me, means that they are begging for a definition. As it is it's left to the players to determine, via guessing, what exactly constitutes poaching or ninja-looting. If, as Psio indicates he was told by SoldierTS, ANY looting of a mob corpse that was killed by someone else - after the timer expires - qualifies then one is left to ask . . . why the heck is there even a timer? Just lock the corpse/loot to the party that killed it. Period - no more drama. It's ridiculous to have the system set up in the current manner - with different timers for exclusive looting rights vs corpse expiration - if it sets someone up for a TOS violation.
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How is this nepotism? Are you stating that some relationship exists between Ranko and the other players involved in the chat and that, as a result, they received some preferential treatment?
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Perhaps I misinterpreted - I was responding to what appeared to be a suggestion that the FB *should* be solo-able.
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I also agree. As a counterpoint, though, is it possible to address some of the issues that currently make the new site less user-friendly than the old site? Understand I in no way mean to sound ungrateful about the effort put in to develop it, it's just that by comparison to the old interface it's "clunky".
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Hrmm, seems to be down again at 10:33 in God's Country, the Midwest, time zone of the SEC Champion Auburn Tigers Football Team!
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I don't believe that's the BIGGEST reason . . .
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If it auto-restarted then they wouldn't have any opportunity to debug the crash . . . during this stress TEST phase.
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Just FYI if you are using integer values there's no need to enter the decimals. /setcolor <channel_name> 0 1 0 is the same as /setcolor <channel_name> 0.0 1.0 0.0
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That won't help to address the issue that mining groups typically face, that the sheer volume of loot messages - "Doodle has mined 6 units of unobtanium" - scrolling across makes group chat useless. I don't believe anyone is having a problem identifying the source of the message, simply that the value-add of the message isn't there when compared to the deleterious effects of the message quantity. Heck, even when not grouped it's amazing the backlog of messages that can build. If I'm out mining alone, say in Glenn, and just hammering away at those gas fields I'm generating a LOT of messages. The volume is then exacerbated by the byproduct of having Explore already maxed - as the system then tells me the Explore XP has been converted to Trade/Combat XP. It's common for that backlog of messages to continue scrolling for 10 minutes or more AFTER I've docked. I don't consider this a serious problem, mind you, simply pointing out how easy it is to generate large message volumes. I think there's more value in combat groups where there may be a need to know who's looted what. Ever mindful of what can and can't be modified with the Emulator I'm not jumping up and down over this by any means. Had we the ability to use our hindsight coupled with Mr. Peadbody's Wayback Machine I could see where perhaps a "group loot" channel might have existed which would allow group members to enable/disable their viewing.
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I hate macro'ers. That said, I think what is being discussed is an issue that offends our sensibilities of what is right and wrong much more than it is an issue that - currently - has any major effect on gameplay.
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Sort of like Halloween when all the players had "scary faces" how about putting holiday-appropriate hats on all the players - you know, those little red numbers with the white trim and stuff. Just for the holidays, of course. Or full bore and give everyone faces like Santa, elves, etc.
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+1 I always have the race chat ON for which ever race type I'm logged in as. Basic questions going to n00b chan makes sense, but specific questions about your particular race are (IMO) best queued up in their respective channel. I used to have n00b on to be able to help out but it became such an off-topic gabfest that I couldn't take it anymore.