Jump to content

Progen74

Members
  • Posts

    40
  • Joined

  • Last visited

  • Donations

    0.00 USD 

Everything posted by Progen74

  1. At first I was like: "THIS IS AN OUTRAGE! I WANT MY OLD ICONS BACK!!1!1!"   But then I played for a little bit and was like, "THIS IS SO AWESOME, NEVER MIND!!!!"   Thank you for the Items Differentiation Project!
  2. I can make you a Made to Live as discussed above. Once we know your character's class, we can give better recommendations.
  3. I agree and think that within reason all level 7 skills should be a group cast. After spending that many skill points and specializing in a skill, let the level 7 be a group cast. My two cents.
  4. Some devil's advocate questions:   What if a Big 3 guild has no desire to do the RD Base?   What if a non-Big 3 guild only wants to get in rotation for say the Controller raid?   Does the current server update/reboot on Tuesdays reset the timers for all of the raids because if I recall correctly, the reason for the last agreement dissolving was that raids had to be held in a certain timeframe, is this proposal not the same, just with a longer timeframe?   With this proposal, someone could do raid-trigger shenanigans such that it could reduce the amount of raids that spawn for a guild within their timeframe. With the next -> next -> next arrangement, anyone pulling raid trigger shenanigans would only be increasing the time before their guild would get the raid next in the rotation.
  5. Less chillin, more killin!
  6. Ok, crazy idea of the day. What about making mission reward items, such as the NOS, not take quality loss? Let them take structure loss, requiring equipment repair, but make them immune to taking quality loss.
  7. I would like to see something along these lines, but limited to something like you can increase the quality of a single item once a month (quarter?) by 5%. Make it expensive, in time, credits and resources required. Non-maunfacturable limited to a max of q125 and manufacturable limited to q200. I guess my contribution is to say make it limited to only a single 5% increase per month on a single item.   Ok, new thought. Also, limit the ability to increase an item quality to only those items that are non-tradable. Yes, this would eliminate repairing most manufacturable items, but tough, that is what the market is for! :)
  8. Well, in live I did a lot of mining and most fields had some kind of guardian, but most of the times the guardian only spawned like once an hour or so. So when you got to the field, kill the guardian, commence mining, pay attention for the guardian and then kill it once it spawns again in a while (1/2 hour to an hour later).   Most fields would have ONE guardian that would stay dead for a while. Basically, if you were level balanced for the field, you could kill the guardian, mine the field and much fun was had by all.
  9. If moving the server would resolve this issue, I would be more than happy to chip-in for a "Move the Server Fundraiser" to cover the expenses that would be incurred by doing this.
  10. Is there anything I can do as a player to get around this issue? I can be playing for hours on end with zero issues and as soon as the Megan Hour hits all kinds of issues occur.
  11. What about making a Bogeril NPC who will give Bogeril faction for stacks of debris? One stack equals 20-40 Bogeril faction. These are guesstimate numbers obviously, but if the numbers are tweaked, debris could become a desirable commodity for all levels of miners.
  12. [quote name='Tienbau' timestamp='1307507620' post='41858'] Any other ideas? I like the hulk one, but I'm not sure how it would work in reality, or why. [/quote] I could see this working this way, once you clear a field, there is a random chance of getting this kind of message: "Now that the asteroid field has been cleared, your scanners have detected a hulk which was obscured by the neighboring asteroids." A hulk is spawned and the prospector is rewarded. It could also be an asteroid that was obscured and it could contain a random amount of a lot more of the field ores or even perhaps (very, very rarely) an AA device.
  13. I would imagine that the spaceships that got themselves "hulked" are made out of some fairly exotic materials and that even their twisted wreckage would contain a significant amount of very valuable salvage that could then be prospected. Why not make several different types (metal based, hydrocarbon based and crystal based?) of salvage and wreckage at each level(1-9) and allow prospectors to refine it to retrieve the ores? Or perhaps the stuff could be turned in to the various shipyards in the game for some kind of reward, be it credits, factions, tokens or whatever else seems neat. I for one, being a prospector, would enjoy collecting shiploads of salvage to turn in to get some neat explorer only gear. I also really like Cheezebaal's idea regarding the respawn and added danger. I think part of the danger could be a random chance to have a nasty creature "wake-up" once a prospector tries to "prospect" its new home! I know that if I was a deep space creature and went to all the trouble of pacifying a spaceship to make it into a home I would be extremely ornery if someone starting removing all those half-eaten spacesuits I was saving for later!
  14. I like the idea of the Scan Blinding Environmental Effect and would love to see it implemented in new sectors and/or new way off the grid mining sites. Imagine a sector with nasty roaming cl66s that could see you way before you see them, so of course, your group would need an Explorer class with them to "scout" or they would get decimated.
  15. Does the SS8 being in game at all affect the goals of ST4? I assume ST4 is about stress testing the server code. Is it explained anywhere what the goals of stress test 4 are? I mean, does it even matter that drops aren't 100% yet to the goals of ST4? What kind of bugs/issues/discrepancies/problems are relevant to this phase of testing?
  16. [quote name='outfctrl' timestamp='1306410720' post='41179'] One other question, please. How hard is it to install and configure this game? Is as simple as downloading the client, execute and it installs itself or is there allot of configuring needed? Thanks all [/quote] To get the game installed, go here: http://www.net-7.org/ and then click on the FAQ, it has the instructions to get the game installed, patched and playing.
  17. I am glad to hear that ES shield is getting some love. IMHO, what ES really needs (once it is functioning like it did on live) is to last longer once it is cast. That or to make it buff everyone in the group at once like Rally does. Anywho, thanks for the great work, I love this game!
  18. [img]http://icanhascheezburger.files.wordpress.com/2008/08/funny-pictures-it-would-be-best-if-you-closed-the-airlock.jpg[/img]
  19. [quote name='Lannister' timestamp='1305060108' post='40481'] Yes, talk about bad timing. The fish spawned with extra deflects (or where buffed up) and we really worked to get there. Oh well, such is life. [/quote] I have noticed similar things with the FB raid and the first generation of fish are much harder to kill than the subsequent ones.
  20. [quote name='Tienbau' timestamp='1304654463' post='40278'] yes it was to try to stop the locked tractor beam. I have since changed the warp distance for resources so you approach to 0.5k, which should make the tractoring a bit faster. It doesn't completely fix the locked beam as I've managed to get a few since the change went in, but in each case there was a tiny amount of lag at just the wrong moment. One day I'll go in with packet logging, try to reproduce the issue and then try to work out what happens differently with the locked beam. [/quote] Thank you for the feedback. On another note, to whom should I report bugged asteroid fields? And is there a person in charge of prospecting for the whole server?
  21. [quote name='Kyp' timestamp='1304111592' post='39985'] I thought it gave you a recurring option when it got you to paypal, if it doesn't we'll look at that. [/quote] I looked for a recurring payment option and could not find one.
  22. [quote name='RojoMuerte' timestamp='1304060119' post='39956'] Does anyone have any of the dialog from these? The link posted above is a good baseline of whats needed along the way and screen grabs of said items. But the dialog would be awesome to have. The items learned at the end were for the Fiery Shield line, Lodestar Device Line, and Balefire Reactor Line. If anyone has "anything" from these please contact me in/outta game. [/quote] If nothing shows up for this, I wouldn't mind trying my hand at writing some of the dialogue and/or helping someone with it.
  23. I am glad that the donation tracker has been fixed! Is there anyway to "pledge" a certain amount every month? I mean, besides manually paying every month?
  24. [quote name='Kyp' timestamp='1303935694' post='39886'] I will say this: We won't wipe until its technically necessary. E.G. its going to be hard for us to balance low-end content if we can't get enough people playing it and providing feedback. That being said if people are willing to abandon their high level toons and hit low levels with each race/class combo, a wipe may not be necessary. However, going to live (when we're done cept for monthly updates) will probably mean a wipe regardless to start everyone out on equal terms, but then if possible we can do a founders federation or something similar for those people that stuck with us through the thick and thin. (assuming we can figure out how to make the decals work with custom ones, we may do a special Net-7 decal in memoriam of the efforts.) How's that? [/quote] I think this is a phenomenal idea. I get the need for a wipe for going live and I think the Founders Federation would be neat! As for the testing of low levels for each race/class, is there an area on the forums where I can find out what is needed? Even though I am a JE main (yes, I play a Taxi as my main, get over it!) I will gladly level up the other classes for testing and development purposes.
×
×
  • Create New...