Jump to content

tredway

Members
  • Posts

    393
  • Joined

  • Last visited

  • Donations

    0.00 USD 

Everything posted by tredway

  1. Haha too funny sound like me trying to get my EnB Fix. Unfortunately bud Im stationed overseas right now. I got about 4 more hours or so at work so might be pretty late your time. Again I got some methods to work with ya where it wont cost either a dime Only problem is our timezones differ greatly atm. Its 145PM where I am (GMT+9). I'm sure some others may chime in here to help, but I will do what I can when I can for ya bud. Download teamspeak and have that ready as we'll use that as primary communications. Some other things to check while I'm strapped to a limited work computer are: What OS? If Vista/7 make sure when you launched the installer you chose to run as administrator (that usually is a problem which we can remedy as well). Again when you got to that fileplanet point was it just a white browser windows and lil error message? ALT-TAB to the installer is it still going or held up? That's about all I can do at this point until Im off work bud. I'll try to reach you then if your still awake lol .
  2. LOL Hand over your money! Kidding... Does the installer not allow you to progress? If I'm not mistaken that error pops up but if you alt-tab to the installer it was progressing on? I cannot check further at this time as I'm at the real job, but if your still having trouble later and I happen to be online, I could work with you via Teamspeak/Teamviewer to help you get installed/resolved. We always appreciate more new/old faces back in the game and hey them donations dont hurt either.
  3. [quote name='Tienbau' timestamp='1302061050' post='38336'] according to the source code this isn't lag - it's coded to take a certain amount of time to finish manufacture etc. Maybe there could be some sort of progress sound triggered or something like that? [/quote] Can you verify what time its suppose to take? Since server move its taking almost 2X as long as before (for more than just me, several in game are experiencing severe delay/lag while at the manufacturing terminal. Assuming you say source code this cannot be modified? If it can set that mess to 1-2secs LOL. Not sure about the sound (so routine now) but isn't there a noise of some sorts made when the screen flashes "Rojo has manufactured X item at Y %" ? I'd say gather yourself some components to build some ammo say 20-30 stacks... Ooh even better start with making the ammo comps for said stacks Then work on the ammo. Look at the delays between each manufacture button push (it varies noticeably between each push) and as mentioned it seems to be taking longer than normal (even before was a bit long if you ask me, and only worsened as of late).
  4. Have someone analyze and manufacture (alot during this too) lately it seems this is been hit with severe lag and pushing that Manufacture button 200+ times for ammo/comps is a DRAG and then some. I think I click manufacture and it takes anywhere from 4-10secs minimum before I can push again for the next. Some other (not sure if belongs here but possibly could boost performance). Shut off every user being able to see when everyone logs on. In live you would only see those messages if that person was on your friends list. I know sometimes its a help, but mostly its more an annoyance to see people constantly logging on/off as they switch between alts, crash, etc. This just may be me but it pushes what little window I have for information off the screen and fills up the logs rather quickly with useless info. The other one would be the info chat window showing the components in hold flash upon every push of the manufacture button, if not mistaken (correct me if wrong again) but wasnt it just an error message for an item that was not present/missing, thus preventing you from pushing the manufacture button? That could be another hint as to why that takes forever too the fact it checks all that and sends a message? I assume the checks are necessary but is it really helpful to keep saying over and over 200+ times in the chat window that X items are in hold (again see comps/ammo/items requiring 5+ component builds).
  5. See you in game feel free to ask for any technical assistance with the setup. New Player channel is also full of help once inside the game, and remember if your having technical difficulties in game, use that Ticket System to request GM assistance!
  6. [quote name='Kyp' timestamp='1302053266' post='38327'] I modeled it after one of the GETCo advertisments that are spoken in the station. I don't have the sound file readily handy but when I find it i'll link it. [/quote] "GETCo 200 years of distinguished service!" Stand around in the station long enough thats etched in your ears... But the shakti one always puts a stupid grin on my face lol.
  7. tredway

    B? Please

    [quote name='gretl' timestamp='1301974552' post='38257'] But even Agrippa technology were nice at all if we had at least the original Enb-Content fixed and running stable. but the aggrippa technology: a great idea but at the end to get the blueprint for a lv3 shield or a lv2 one if you go further... which neone wants for using ... guess the market cries for it.. [/quote] In fact here is where you seem to be only have done 1/10th of the missions which those rewards you list and infact if you paid any attention to reading they specifically say they are not that great in the mission chat. That they are used in later missions/builds to improve upon. The stage I stuff is by no means worthwhile, but they are required to be completed to get to the end goal (The Stage II L7-9). Which some of those items are actually quite good imo. 1 in particular has enhanced a certain aspect of how we run a FB *in 30mins flat no less on our normal characters. The funny thing I see with the people who complain about the missions are those who refused to do them or incapable of doing them to the end. Yes as Lannister mentioned they add another dimension of difficulty and style to the game. Are they like live? No are the PP/JS/TS like live, nope. The only things mission wise really the Progens had in live to begin with are the Hull Upgrade missions, so what am I missing here that the cry for like live is? Yes I too notice there are somethings from live that should be done first, have to pick and choose battles here, 1 thing to remember perhaps data is still being gathered/worked on to reflect such as live (Vrix/DT/Bogeril) and maybe even having to be written from scratch. I also believe we should focus hardcore on server stability before any changes/content, but we have people working that as well and not all are responsible for it (Content Devs especially like , and with that an argumentative, while working on server stability say you max out on everything possible to do in the game then what? You get bored and leave or complain there is no new content! Trust me I deal/see it every day. Try placing yourself on the other side, its a constant balance act to create/recreate content, stability, and player enjoyment. As far as the Agrippa missions, most of the negativity came from the original roll out that had several flaws/issues with them and then changed mid stream (to a more player friendly method), yet still requiring a player to think and present a challenge to them. I have seen some of the older salty dogs who have no swayed opinions on said missions as of late since they have re-gone thru them, just ask around. Try to keep an open mind and not hold grudges on past transgressions as changes have/are being made. I know the term is hated but this is still Testing phase, and primary player role is as such imo. I enjoy testing every aspect of the game and if something is wrong eh dirt of the shoulder write up a report send it in an argumentative manner ie What you did, whats wrong and possible resolutions to the fact. Just remember sometimes your resolution may not always be what is done, but again patience and understanding on limited capabilities that maybe at the other end of the stick to reproduce a game from 10years ago. Lastly there are numerous players now who have completed all of Agrippa Stage I,II and III. Ask around in game for help before crying foul, as most who endured them are willing to help/offer advise and guidance. Sorry stepping off soapbox/rant.
  8. Normally you wouldnt have to but server acting like a punk lately so ya sorry for the issue. And I do have fun with the Agrippa stuff (post fixation of them) I think B did a bang up job at least with the spiderweb involvement of all the missions as well as the entire Progen Class. Initial get go needed some polish but I think we've got them working pretty square lately (for the most part as some just struggle with the guess work to get next steps etc.) As far as mission mechanics go though they work well.
  9. [quote name='Darkk' timestamp='1301837957' post='38127'] [media]http://www.youtube.com/watch?v=i0GW0Vnr9Yc[/media] All of us taking turns on Byakhee. [/quote] I'll be the one with the gun/bat doesnt matter
  10. Unfortunately this isn't anything related to the Agrippa missions. Just the game mechanics in general. Crashing while doing terminal jobs (you lose jobs). Crashing while doing any mission that requires you to kill X amount resets the kill counter. Its just how the server operates when recording said data for that unfortunately.
  11. Most likely so, post what forum it shows in next time or a link to which one you went to is always best. But ya probably a DEV/GM sectioned off forum/post.
  12. Tienbau, not sure if this helps but I did notice that users latency to the server seems to play a major role in this. And recently with the issue in Japan, alot of major inter-connects on that side of the world are borked so traffic is all messed up. From my location I'm hitting high 300-600ms latency and sometimes can't get past the launcher's login phase, then when I do, I get hanging at the Galaxy Map. I accept mine due to that, but other users experience it still and have much lower latency than I do. I just hope the Japan backbone gets fixed, its causing havoc (among all the other mess they dealing with) on the interweb!
  13. [quote name='Klyde' timestamp='1301246816' post='37321'] I may be remembering it wrong, but wasn't it like that in live? I seem to recall waiting after logging on in space for them to load before being able to do anything. [/quote] No, because I would of quit long time before sunrise then. Especially due to high server lag etc if doing a large raid, and I would crash all the time to come back dead? What would be the point of playing. No that's not what happened, the server saved where you were, what state your equipment was in etc. So if I was getting attacked, crashed on my end at 75% shields, I would come back with a little less since the server was still trying to reconnect me and character was online (say 50% now). Sign back in less shields sure because Mobs were still pounding me in the server sense. But it certainly wouldn't reset it back to 0! Hell there's been times this has caused (while in station) my character to die so to speak, at login it shows me paying a Tow fee and I have XP debt (not frequent but once and awhile). Yet for 24-48hrs I was docked in a station the entire time. Ya that's a problem if you ask me and hopefully get's remedied because combined with server instability that we experience in the ST, its glutton for punishment :/
  14. Well if we stick with the one, and Lann is re-elected he and I do try to coordinate stuff as well, and I will try to pass on or provide info where I can as well. Sappy line "Not only am I a GM... Im also a Player too!" sounds so Hairclub for men lol. Anyways we're too small and close community to have differentiating lines between, especially in the GM realm since we kinda are the first line of defense between player - DEV team. Movie Quote - "I take the customer complaints so the engineers dont have to..." "So you talk directly with the customers..." "Well no my secretary does, listen I have people skills, Im good with dealing with people, cant you understand that? What the hell is wrong with you people???" Office space
  15. Ok so I used iPhone 4 with Teamviewer Free App - Created session to my laptop via WiFi (atm only method to test) as my iPhone is not in service here in Korea But I was able to start, login and conduct chat. Not sure I would attempt anything else as the screen was SUPER tiny and had to zoom the chat window just to read. But it worked so worse case if I needed the fix that bad or just to hang out and chat I have a method hehe. Now if my worksite only allowed WiFi it would be on! But them hush hush secure rooms cant even bring the phone in with me, least they let you keep your clothes but with WikiLeaks occurance that might get scrubbed too! Anyways I know it was talked before using VNC (I didnt feel like mucking around with it to get it tested) and TeamViewer was already quickly available to go so ya, test Successful I would say. I'll get an offical photo snap later today after work hopefully! As for testing on the 3G Network, probably would be doable but at a painful pace (due to 3G transmission, and hoping your ISP thats connected to your machine is giving you a solid upload pipe) I know here mine is pumping 100MB Up and 100MB Down so it's quite capable but as mentioned my phone isn't in "real world use" Hrmm maybe now's a good time to sweet talk the company outta this crappy BlackBerry and upgrade me to a new iPhone too
  16. [quote name='C Del' timestamp='1300838906' post='37047'] Good to hear it's back to normal at least. At some point, the server will probably abort your connection if it takes you too long to respond, but I doubt it was doing do in your case. I get the feeling it might've been more of a packet drop issue (it usually is). If your latency to the server is the problem, I believe net7proxy usually gives you a good yelling-at about it. [/quote] Ya I would have 1 random packet drop every now and then but oddball thing was kept constant ping and even during straight no loss scenarios did the same thing. Ya Im glad its back to a usable state at least lol. I'll be giving that FB issue a go this weekend hopefully can provide you some better info on that problem.
  17. Here are the current tracerts. Albeit its all working hunky dory now but not the best route if you ask me lol but my EnB Fix is underway! C:\>tracert play.net-7.org Tracing route to play.net-7.org [87.106.15.67] over a maximum of 30 hops: 1 9 ms 1 ms 12 ms DD-WRT [192.168.11.1] 2 7 ms 1 ms 1 ms 218.236.38.1 3 3 ms 1 ms 2 ms 118.220.9.65 4 98 ms 242 ms 3 ms 58.229.31.185 5 4 ms 2 ms 2 ms 58.229.31.117 6 2 ms 2 ms 3 ms 58.229.28.9 7 3 ms 13 ms 15 ms 211.117.1.197 8 2 ms 2 ms 2 ms 118.221.7.46 9 167 ms 168 ms 173 ms 58.229.15.90 10 189 ms 165 ms 171 ms ge11-1-5d0.mcr1.fremont-ca.us.xo.net [216.55.28.17] 11 234 ms 240 ms 235 ms vb1500.rar3.sanjose-ca.us.xo.net [216.156.0.137] 12 233 ms 234 ms 234 ms te-2-0-0.rar3.washington-dc.us.xo.net [207.88.12.70] 13 235 ms 234 ms 238 ms te-3-0-0.rar3.nyc-ny.us.xo.net [207.88.12.73] 14 352 ms 311 ms 311 ms ae0d0.cir1.london2-eng.uk.xo.net [207.88.13.201] 15 376 ms 377 ms 376 ms linx.bb-c.the.lon.gb.oneandone.net [195.66.224.98] 16 390 ms 390 ms 396 ms te-1-3.bb-c.bap.rhr.de.oneandone.net [212.227.120.49] 17 327 ms 325 ms 326 ms ae-10.gw-distp-a.bad.oneandone.net [212.227.121.165] 18 390 ms 391 ms 391 ms ae-1.gw-prtr-r231-a.bad.oneandone.net [195.20.247.50] 19 326 ms 325 ms 326 ms play.net-7.org [87.106.15.67] Trace complete. THIS IS THE TRACERT VIA VPN TO HONG KONG KONG C:\>tracert play.net-7.org Tracing route to play.net-7.org [87.106.15.67] over a maximum of 30 hops: 1 46 ms 49 ms 52 ms 192.168.35.16 2 52 ms 45 ms 51 ms 192.168.32.3 3 44 ms 45 ms 47 ms ge9-3.br01.hkg12.pccwbtn.net [63.218.175.17] 4 258 ms 269 ms 267 ms decix.bb-d.fra3.fra.de.oneandone.net [80.81.192.123] 5 259 ms 271 ms 273 ms te-3-3.bb-d.bs.kae.de.oneandone.net [212.227.120.9] 6 254 ms 247 ms 250 ms ae-11.gw-distp-a.bad.oneandone.net [212.227.122.5] 7 271 ms 269 ms 264 ms ae-1.gw-prtr-r231-a.bad.oneandone.net [195.20.247.50] 8 277 ms 261 ms 260 ms play.net-7.org [87.106.15.67]
  18. Crap looks like they fixed it for now. Yesterday was taking 20-30hops to reach play.net-7.org and once it hit like hop 9/11 (heh coincidence!) it started taking a nose dive till last hop(I dont have the printout. As I assumed it was the ISP because this morning its now only taking 19 total hops to reach play.net-7.org and I can connect fine. Still have a lil higher latency than would like but I can't do much about that. bout 300-400ms ping range (which was normal before I had connectivity issues. Stupid ISP here just cuz it has 100MB up and down it wants to use an inefficient route lol like 19 hops vs the 9hops with VPN to Hong Kong active lol... Gah oh well. I guess I was wondering if the servers have some sort of threshold/response expectancy to timeout which I would expect does in regards to errors I got. Just wondering if that's tweakable and if it has any side effects in doing so. Anyways just me poking finger at places that prevent me my EnB fix you know how it goes lol...
  19. Well a little bit of testing... Has to do with ISP routing of some sorts... Because I can fire up a VPN to Hong Kong/US (East/West Coast) and game loads up fine (albeit a lil more latency now)... But now can only do one connection at a time... UGH hate when I cannot fix something I know how but cant because dont have means to lol!
  20. So, all 3 my laptops use to connect fine until about a day or two ago now, been having dropouts, unable to login attempts etc. I am noticing the latency between myself and the server is rather right. And have also been running some tracert. See a problem as one or two hops hit in the 400-600ms range. Right now I was able to get connected on on laptop via VPN to West Coast US. The other laptop after about 20 attempts and reloading the launcher finally passed the proxy login and let me in game. 3rd laptop no join 30+ attempts... Wonder if any SDEVs feel like going thru the ropes with this (Even teamspeak is hit or miss right now!). Now here is the funny part... This is only pertaining to anything NET-7 Related. I can view other websites, torrents, etc just fine and dandy including other TS servers. So I assume its something in my region the cause between ISP and Server, but Im wondering if there might be some magic we can put our heads together with on this. Anyways looking for some SDEVs Tienbau/CDel/whomever wants to take a jump and answer some tech questions with me in private.
  21. If I'm not mistaken the software listed is meant when running multiple characters to do things like send commands/keystrokes to both sessions simultaneously (kinda would be frowned upon and borderline cheating if you ask me) but the rules come from higher than me.
  22. Hopefully its back up within the next 2.5hrs after I get outta work, otherwise gonna be one slow painful and boring evening without!
  23. How about a primary and secondary advocate, as I'm sure real life can get ahold of us at times and that would prevent a possible single point failure? Not saying Lann fails, but perhaps he gets called away the 2nd could provide that buffer and step in. Of course they would work in close coordination. Just a though, I know I try to reach out with Lann and help flow information as best we can together as sometimes we are both occupied else where sometimes.
  24. While your in there... BBW was acting funny too ;P like 5-10sec lag delay for everyone in zone.
  25. I gave up on this yesterday afternoon for me as well as 2 of my GM toons were stuck there as well... I'm not able to access the tools via my phone yet but submit a ticket if not already done for GM's to "unblackhole" your characters that are stuck. As that seemed the only way to get back on at the time (although going to Freya/Ragnarok both seemed to repoduce CTD/Hang at Galaxy map for me).
×
×
  • Create New...