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tredway

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Everything posted by tredway

  1. Soon as I'm back in front of a computer I'll get this addressed I cant remember if I did it before I left Korea and it made the recent push but hang in there the TS was a quick toss together from the TT/TE Mission and I dodnt want the TS to feel left out.
  2. [quote name='Kyp' timestamp='1320547066' post='48133'] I believe the hosts must be performing some networking maintenance, we were inaccessible for about 3 minutes about 10 minutes ago. However, it was nothing we were doing, no one was on the server, and I couldn't remote to the web machine suggesting a network change on their side or an interruption somewhere between us and them. [/quote] Can't wait till we can fire 1and1.com horrible service provider...
  3. Kyp your bolded information appears to be referring to a skill the PW doesnt currently possess. Enhancing the possibility of shields recharging during damage taking. But never was in Live either so not sure what thats being referenced for the overall of shield regenerating. Seems more of a skill that was to be added to enhance shield regen rates more effectively but wasn't the end all be all to shield regenerating. In Live you could regen shields in combat provided you werent effected by a DoT attack like plasma/chemical. Someone mentioned low level mobs not being able to kill and have shields regened, most of them didn't use DoT effects for attacks thus allowing your shield to regen enough to overcome the minuet damage being dealt by said mob (if being attacked by it). Here seems to be that anytime/anytype of damage stops the regen rate dead in its tracks no matter what (I can die by a level 1 if sitting there long enough taking it with a super equipped insert character). Seems like a flat rate of Xsecs (havent measured exact) before the shield recharge effect takes place. Yes devices like Restore/Refuge/Refresh also gave significant boosts/additives to that recharge which was a PS's favorite toys to carry helping themselves as well as groupies. Here they are kinda limited in the sense they really only help when combat is over instead of during (unless you factor in the bump from Shunts and things like Martyrs.)
  4. [quote name='Crichton' timestamp='1320438971' post='48022'] In Live the 6 bags were random from visiting the gourds. Since the devs don't have the 'randomizing' thingy in there they set it accordingly. Sure it was a little longer....but decent xp. I think it would be cool if next year it would be cool if they had different level ghosts/pumpkin mobs. Like CL 20-30, 31-40, and 41-50 with appropriate level loot so that toons above/below CL 30 could get some decent xp from fighting them. [/quote] Yep originally I only had a window of 1 week to work on the whole event, then delays happened (but I was already deep into the Terran HU and Bonus mission restoration with uncertain time when content was to be pushed. The mobs are definitely something that can be addressed for next year, and maybe perhaps the mission coding will allow for true recreation of the original mission. Maybe some other surprises. I can say this thus far, not everything has been done for Halloween on the server from what I've seen
  5. Pure outage far as I know nothing being removed to my knowledge (yet).
  6. [quote name='will' timestamp='1320245908' post='47938'] Display the remaining 2-minute immunity timer, preferably in place of the current cooldown notice, as it was in Live. Move the cooldown timer to the skill icon, similar to an activated equipment's reload timer, hopefully somehow possible to show up properly, including when multiples of the skill are on the skill bar. You should not be able to waste energy and use it on a currently immune mob. [/quote] Actually in live the activation timer was what was displayed over the skill in the hotbar. The 2min residual timer wasn't displayed. Reason being is you have an activation timer and a residual (immunity)timer. Seeing that you can activate the skill an mobs that have been hit/can be hit still it makes more sense to have had the activation timers over the skills (this was something that was in live that we are lacking here). Menace didn't have a 2min residual but I believe (and this isnt gospel) they did have some sort of rule that you couldn't chain menace (could be thinking of WoW days) but I think there was an immunity grace period after a mob/player (pvp arena) were menaced they had alike 5-10secs to attempt recover/heal/esacpe etc. Same went as if mob menaced players they couldnt chain menace either but usually if you got hit with a hard menace and werent up to snuff, you'd die taking it up the rear anyways. As for the rest all good observations and suggestions imo.
  7. Cool now if only I had a Droid product to test, nonetheless, nice work guys!
  8. [quote name='Tienbau' timestamp='1319937568' post='47802'] If everyone drops their PW's because they aren't doing enough damage/get killed to easily the chances of them ever being fixed drops quite a bit. We're struggling to achieve that subtle balance (without the super powers like the broken shield sap that gave infinite shields). If there's something wrong, you can either throw all your toys out the pram and do an attention seeking 'gone 4 evar' post, or, more usefully, come up with a few quantitive changes and offer to work with one of the devs to fine tune the PW. If we didn't love the project we wouldn't be bothering to work on it, sure all the classes need some lovin, but we also need help as we're all spread a bit thin. I know it seems like there hasn't been much progress for the last couple of months but we've been mostly working on expanding systems to handle new stuff that's been needed, and also re-working some of the old stuff that was rushed to finish in order to get something for people to use. [/quote] Aye... Baby steps folks, good things to come, from hard work of dedicated few free time.
  9. [quote name='Tarace' timestamp='1319901994' post='47763'] Has anyone noticed that the level 50 hull upgrade mission that takes you to high command in Zweihander now shows up blank since the Halloween patch? It could just be me but its worth a try. I tried to also drop the mission and restart it but McLellan at Earth Station wont even talk to me now. Blue [/quote] Submit a ticket for a GM, there were updates (patch notes will reflect when they get done up) Might of had old mission in logs and now its not turned on. They should be able to add the new one for you.
  10. Yea they werent cheap in live for those of the non-negotiate abilities (think with max negotiate and station faction favoritism you could have em down to 300-325k range)... but as Riia stated the price posted is what ya paid for the Non-Friend / Negotiate Discount lol. Its the future... cement is a rare commodity hehe.
  11. [quote name='Kyp' timestamp='1319296064' post='47572'] I think they were looking to compare one of my team's missions with yours in terms of difficulty, you missed that Byakhee. [/quote] Ya the Terran Advantage mission issues items for analyze instead of blueprints. I know Elrick created those so I'll leave that to him or Kyp to decide on changing it to awarding BluePrints instead of Item. In comparison the Agrippa missions issue blueprints not items to fail analysis as a Reward (and before B goes into it or rather left field) I'm not talking about the Exam missions where you can fail the Exams... These and the players are referencing the Terran Advantage Engines that are meant as a reward to Terrans and have high difficulty set to build/analyze (so failure is pretty high). I failed a L9, 2 7s and an 8 (between my 2 terrans too).
  12. tredway

    Maps

    http://enbmaps.forlorn-hope.org/gamemap.php
  13. [quote name='Mimir' timestamp='1318861028' post='47386'] We do both, grumble grumble. iPhone/iPad development costs $$ for access to put apps on THEIR store. But if you do one you almost have to do the other. [/quote] Ah... I didnt get a chance to look at the site thoroughly, just saw Android Monitor figured it was an Droid only thing. I was unaware the fruit store charged to put apps on, I thought they got a profit if sold. But eh I don't really know I just pull em down. Be interesting to see what you come up with for us here though!
  14. [quote name='Mimir' timestamp='1318858229' post='47379'] [url="http://www.mti-llp.com/"]http://www.mti-llp.com/[/url] Not sure if you want my grumpy a$$ help, last time I submitted an android app we were working on I was accused of faking it, and doing the screens in Photoshop. Let me know if and or what you need. P.S. Oh I may do some screens to you IN Photoshop for administrative approval. Mim [/quote] Went to link says Android Monitor, running on 3 Iphone 3G/3GS graphic for cellphones lol thought was funny shouldn't it be a picture of Android Hardware not Apples? Is that link your work Mimir?
  15. [quote name='BrixunMortar' timestamp='1318706616' post='47333'] only possibly lol [/quote] Well I would assume its gonna change, but I'm not the one to say it will/wont (Not a DEV). But I would prefer they all 3 were aligned as intended, which I'm sure they will just takes time and coding effort when they can. I'll be along for the ride in the mean time hehe.
  16. For those of you thinking the 2 minute residual effect timer aka not being able to sap the same mob more than once within two minutes was a NERF by the DEVs? I direct you to take your gripes and complaints to EA's doorstep. This is how the skill was in live, here is the listing directly pulled from EA's old infosite. Enjoy http://web.archive.org/web/20031212071710/http://www.earthandbeyond.ea.com/community/glimpse/glimpse02.11_25.jsp And JE & JD's I'd read closely... Your leech skill is suppose to have the same 2Min timer... Get your fun in now before it possibly gets changed to Live standards too.
  17. Hehe I feel ya, I enjoy my iphone, but wont ever own a Mac... I'm all for both fronts, just the droids haven't gotten me to change away yet. But they coming up pretty quickly. Being here in Korea right now next to Samsung HQ Had my hands on the SGII for awhile it was a great improvement over the SG1, and the SGIII seems to be even better but just missing some things still...
  18. *cough* how bout a iOS App Dev too Actually I might pick that one up (if I have enough time to teach myself how to lol (and install gulp... OSX in a VM!)
  19. For those of you who've acquired multiple devices. And intend on running back to back ONI Raids. Keep in mind this for the future (until a DEV debugs/figures out). Wait about 10minutes cooldown between activations to ensure you get the 2nd wave to spawn appropriately. I've tested immediate activates in less than 5mins, 2nd wave never spawns. I havent timed exactly but 10mins would be a good cooldown to ensure you dont require GM assistance to return wasted devices. Hopefully a DEV will be able to isolate this issue.
  20. No problems here. Possibly your firewall or AV blocking something.
  21. https://forum.enb-emulator.com/index.php?/forum-56/announcement-13-read-first-technical-support-faq-and-common-fixes/ See info about crashing right after login (related to Compatibility mode settings in Win7)
  22. Was reading another site and happen to stumble onto this graphic. Made me laugh so thought I would share for enjoyment purposes.
  23. [quote name='Mattsacre' timestamp='1317130939' post='46740'] And there in lies the problem, with a mob internal 2 min. timer, were would be the incentive for a PW to take top two tiers of sap? As they aren't spreading the heals to group as they should, then would you want to trip that 2 min. timer on other mobs present, using a skill that hits multi targets in sphere? You would be precluding any possable sapping of those mobs to sustain your combat time. I've said it before, and now again, sap NEEDS a fail/pass rate, with its OWN timer, moddable via skill tier and device, this will stop that multi sap exploit, since they may miss, but by having their own timer and not mob timer, someone that sap spheres won't preclude another PW from using the skill as well. It never was, nor should be a autohit skill, the mob should have a resist rate. [/quote] The resist rate comes from psionic deflects rating. Something that I'm not certain how well the coding for currently is, and then each individual mob in the game has to have this value set accordingly. But yes you are right on the pass/fail. Things like devices used on mobs as well had a pass/fail especially lower levels did not land hardly at all on higher level mobs (ie Tani = useless on say L50+ mobs for the most part because it wouldn't land hardly ever.) I believe the SAP issue is being worked on still by the DEVs, I was just commenting on how it currently was operating (not saying that is how it should/shouldn't), I know especially getting it to share the shield recharge with group is a focal point of fixing that skill as well. Baby steps I suppose hehe, they'll get us there.
  24. Your forgetting one major thing... You cant modify the client for any of these changes you are suggesting...
  25. [quote name='Procat' timestamp='1317028756' post='46661'] I got it working perfectly in the first try, you'll get a popup asking to install .net 3.5.1 that you need to accept and install. One minor nitpick is the new task manager wasn't able to "Switch To" when the game minimizes, thou Blacklung mentioned that a workaround was to hover of the game "mini frame" and hit restore. I haven't tried this yet, but I'll make a reply once I get around to do it. [/quote] Try "Bring to Front" instead of "Switch to" (if its doin the same thing I've seen in Win7 before)
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