Jump to content

Zackman

Lead Developers [LDEV]
  • Posts

    4038
  • Joined

  • Donations

    0.00 USD 

Everything posted by Zackman

  1. [b]It is a desperate straw and illusion thinking you could breath new life into the emu by wiping the player base![/b] New life means [b][color=#b22222]NEW CONTENT[/color][/b] - and without new content there is no "new life", If you consider a wipe you [b]MUST[/b] change the content completey, otherwise players will feel punished to do over everything they already did. That is repeative and the same like just making a new toon. You know every nav, every mission, every spawn, every boos, every timer, every loot etc etc. There is absolutely no other reason for wiping then technical issues - which we dont have within the player database. [b][color=#b22222]It's a mistake to think you raise the playerbase by doing so - the opposit will happen:[/color][/b] Most players will [b]LEAVE[/b] because they dont like being punished and start over again something they already just did. You take away their gear, their toons, their archivements, their credits - everything they just did - and it's been done without any valid reason! It is, what it is: A punishment and delusional straw to rebreath emu's life. Wiping the playerbase at this point will cause a huge hit to the population. I see only a handful long time/150 player voting for it so far, which isnt the majority. What does the majority think? New players find the emu on a daily base, considering chat in "new player". Nobody feels "safe" in an emu where the toons get deleted quickly, just because some elder player feel bored. [b]Only technical reasons on a test-server can justify a wipe, everything else is unnecessary arbitrariness which will cause a fading trust into the emu, because it could happen all time again![/b] Breaking the trust with the playerbase is the final nail in every games coffin. [b]We saw it with EA, we saw it with Sony, we saw it with Perpetual and so on: They all struggled and died losing the communitys trust![/b] Decimating the population will also decimate donations, the emu will also propably die. [color=#b22222][b]You are not wiping the player base, you are wiping the emu![/b][/color] Sure ... maybe 37 player might return and start over. But this emu wasn't started for 37 people.... The server-devs should look into the logs and dont count how many [b]TOONS[/b] are online, count how many connections we have from diff. IP's! This is the real player number - and its [b]WAY[/b] lower then logged toons cause of alts, mules etc. So when there are 120 toons online, its maybe 50 real players. If you loose easily the half of these players, you remain developing for 25 players? Have fun getting your needed Donations per month.... [color=#b22222][b]EMU WILL DIE AT THIS POINT.[/b][/color] I wont continue doing "serious" things in the emu before there is a [b]CLEAR[/b] statement from the responsible person(s) here in the thread what will happen. [b]This is exactly the same situation we had once with EA when the game was shutting down and there was NO reason from that point on to continue playing.[/b] This is a trauma, a Dejavu many will have now and i wont go on till this has been finally sorted! I want to know if it's worth to continue working on my toons or if its all for the waste-disposal from now on - cause then i stop. [color=#b22222][b]So i am asking the staff here to post a final statement on this topic please.[/b][/color] Thank you. [size=3][i]Sidenote:[/i][/size] [size=3][i]I worked on another emu and the same happend there - massive changes and player wipe to "eqal things".[/i][/size] [size=3][i]I saidthe very same there - it will cause the emu's death, but they didnt listen. [/i][/size] [size=3][i]They once had 1700 players, there are a 1/10 left by now. The emu is dead today and it happend exactly like i said.[/i][/size] [size=3][i]Dont repeat this mistake here.[/i][/size] [size=3][i]This emu here is no commercial game and you have to face people want playing - test center, alpha code or not - they want to play.[/i][/size] [size=3][i]If you delete their "dream", they will move on to games not getting deleted all time.[/i][/size] [size=3][i]Face it, that's how it works.[/i][/size] [size=3][i]You can only wipe the player base when its absolutely needed (tecnical issues) for the ongoing developement, else leave it alone![/i][/size]
  2. CDEL, raising RAM for MySQL without some proper calculation could worsen the problem tho, depending on the threads you allow for mysql and if its using persistent connections. This script might help you: [url="http://mysqltuner.pl/mysqltuner.pl"]http://mysqltuner.pl/mysqltuner.pl[/url] You need a Pearl Interpreter on the server, which should be installed if this machine is running on linux.
  3. I was JUST finishing agrippa wapons/ammo missions. Dont even [color=#FF0000][b]THINK [/b][/color]about touching the player base..dare u.... I WILL(!) level one more time again: When there is a 1.0 version number - not before. There is no technical reason for a wipe -and honestly i cant follow the "arguement" that we should bear with a wipe because some are bored... Btw, i know where you all live...
  4. Confirmed, happens sometimes to me too. You follow a link here and the PHP Script times out (30 sec). For what reason ever it takes to long to load (SQL?).
  5. Vit, use the easy installer from Net-7 website, it takes care about the right version, right files, folders, meaning of life... /waveHand "This is not the net7.exe you are looking for".... The file is not in use anymore and its causing instability if you use antique proxy etc. Now i know why the server is crashing that often lately - you are sending old invalid packets. Gimme all your stuff for compensation !!
  6. Any Dev/Server staff informed of the crash even? is there no notification script sending out a message to the staff (mail, sms, electro shocks) ?
  7. Kabooom again. Is the server stability a problem lately?
  8. I started to work on the mission yesterday..... I need the Flechette ammo mapped, thats all
  9. [quote name='TooTall' timestamp='1326884312' post='51741'] yep, it's broke. And the reason they just don't restart it every time it goes down, as I understand it, is they need to look at it in it's broken state, to see what is wrong so it can be fixed. Punching restart reflexively isn't the answer, much as we would all like to play [/quote] Its even WAY more complicated. A multiplayer game has many many mechanism, they are all threaded which makes it even harder (mutex, locking, deadlocks etc). So whenever a server goes down, you cant say what was causing the crash. It was something one player did or (worser) some did in conjunction, where "conjunction" could also be, that one player was looting a mob while another opened another corp. This requires some locks and even crosslocks (Corpse to loot is goinf to be changed (mem-write), player objects are changed, inventory are changed, cash balance changed, groupobjects etc etc etc). There are MANY things going on. A single write, a lock not released, a single variable changed....that all can cause an immediatly server crash. Threaded mutex coding is one of the worsest bitches.... If you do that without a wrapper, you can count on two fingers when you are "raedy to redo the whole code". EnB source has a wrapper class for that. So the only chance you got is, to have the server running all time in debug mode on a debugger. This is causing a hug performance hit and the server lags noticeable. A alternative way for the devs is, to have certain "key log entries". So the server will write logs all time, esp. in "critical" functions. The dev can check logs after crash and see, what was the last the server was doing. Unfortunatly this wont help only rarely cuz the crash is a result of more then one single function, its a result of more functions executed the same time. Each function for itself is clean and works fine - just the combination of diff. tasks similar running is causing the crash - very hard to figure out! This is why a play-server like this is very very important to the devs, because ONLY(!) player in higher numbers are able to stress the server in the needed way to find such problems. A single dev or 3-5 devs "testing" the server are simply NEVER EVER able to reproduce such problems. This is why many games released by the studios have so many bugs still after release, because NOW(!) the big numbers hit and this is the first time, every little tiny bug reveals for the first time... Beta Testing is helping but not completely solving in advance. This time, the login server crashed. This COULD be due to "normal" code problems, but more likely its some1 fiddeling around with it (again) in a way, that isnt supposed to be (aka security).... HANG 'EM HIGH!!! Yes, i am (also) a software coder by profession - No, i don't join I am running a little software house, we are coding individual industrie software for our customers. I have some time to play at my daytime (GMT+1) "on the other screen", but involving in an emulator is a very time-intensive task. I was helping another emu-project in the past, so i know what huge task it is - no1 should underestimate it. Its even not good to have too many coders - like we say: Too many cooks spoil the broth. The current devs know (hopefully ) very good what they do and the ongoing process of the emu is proving it.
  10. PS.: Just a cosmetic thing: The skills on the Character-Page only schow the main skill-description but the details are missing from the skill. For instance: If you hover over RECHARGE SHIELD / Level 6 bit (Terran Trader), you get the description: [b][font=courier new,courier,monospace]Enables the Area Shield..blablabla[/font][/b] Missing is the "child-description": [b][font=courier new,courier,monospace]"Recharges the hull with 5400 points per targets shield-skill"[/font][/b] [size=3][i](Or whatever the description is, im not in game yet)[/i][/size] I am using the planner very often when planning my next gear, so i know what a +6% on a skill will do in numbers, so i can decide to rather go with "reactor X" and spare a device-slot for a more worthy device etc etc. So the numbers/values of skills are kind of important to the planning.
  11. [quote name='Knix' timestamp='1326810218' post='51645'] Great! I miss my bonus skill points from the Elfman missions though... Not really necessary, since I can add them manually, but it would be nice to get bonus skill points transfered as well. [/quote] I was just going to post: Thank you Devs, the skillpoints are now shown in the profile - and in this matter the SP-display has been fixed to also display gained bonus skillpoints as well". Great job, webdevs ! Also fixed: If you follow items in the vault display, the java tab isnt isolated (logical wise) anymore, so you can "chain-click" from there on (to comps, builders etc). AKA: The logical pathing from the item-DB has been implemented here as well. Nice!
  12. [quote name='Zackman' timestamp='1324304774' post='50075'] It would be VERY nice to have a small link within the character planner (net-7.org) like "Fetch/copy my character". If i click the link, the character planner gets the current levels/skills from my toon and i can start planning from this point. [/quote] Its in !! Thanks, very nice!! /setTopic "Done" /closeTopic/ /tip webdev 1000000 /bow
  13. [quote name='Zackman' timestamp='1326375729' post='51409'] 2. Character planner doesnt show option to load the current char into the template, thought i read earlier it should work this way now? [/quote] It's in !! Thanks, that is helpful, i use it multiple times/day.
  14. I know this will happen if the Session times out or you load certain menue-points in another tab while pressing shift (or ctrl) while clicking. You need to hit CTRL-F5
  15. Addition (sorry): The previous suggestion could also be the basic to such mechanism: [url="https://forum.enb-emulator.com/index.php?/topic/6126-account-wide-vaults/"]https://forum.enb-emu...nt-wide-vaults/[/url] Think about a "virtual toon" not available ingame, but via website. It could function as a guild-mule, shared inventory, "item bank" etc etc etc. Players could share this "virtual login" to friends and the website would always show a link to the "inventory bank" where i can pull items from and transfer to my ingame toon. Great idea...thinking about it.....
  16. Nice to see this has been added, thank you! Here is the next one: [b]"Offline item transfer"[/b] Main Char: JohnPW Alt: JohnJE Alt2: JohnMule Alt3: YouGetTheIdea Typical in market:"Can some1 hold ...transfer to alt... yadda yadda" Now what if the website would offer "Cargo/Vault transfer" between the chars of an account? 1. I drag an item into from the vault of toon 1 into a "temp hold box" (nothing is moved in the DB at this point"). 2. I open web-vault of alt 1 on the website 3. i drag the item from the temp-hold to the vault 4. "Are you really sure you want...blablabla" OK-> internal move routine changing DB record Webpage has to check: Free slot on target? "Non storable"= target will be the hold "Storable=target will be the vault" Is item tradable? Is item unique and if so, does the transfer-target owns the item alrdy? Good idea? Tnx! EDIT: 1. Can you add the available skillpoint on the Character page? 2. Character planner doesnt show option to load the current char into the template, thought i read earlier it should work this way now?
  17. [quote name='Shaddex' timestamp='1326367000' post='51399'] Can you not just open 2 browser tabs ? Seems a lot of work for something that is easy to do [/quote] [quote] For the ones saying "shift click the link for that very reason": There are scripts tied to the frames not allowing this easy solution. [/quote] He did it.,... Well, a new/second instance of the [b]BROWSER[/b] works of course. A [b]TAB[/b] is not working tho: CSS and tied .JS is missing then (try it yourself).
  18. [quote name='Shaddex' timestamp='1326362450' post='51396'] [color=#282828][font=helvetica, arial, sans-serif]Update:[/font][/color] [color=#282828][font=helvetica, arial, sans-serif]First off, the Webdev team would like to welcome Slayerman Back to the team ![/font][/color] [color=#282828][font=helvetica, arial, sans-serif]Secondly, a small site update ! [/font][/color][list] [*]Ship view, Cargo and Vault View are now linked to the database, and clicking on them will bring up a new info tab. [*]New planner has been created from the ground up. All skills etc are now taken from the database. [/list] [font=helvetica, arial, sans-serif][color=#282828]We are still having issues with the Ship mounts on the ship view page displaying the incorrect amount. We have not forgotten about this and are working with the Database team for a fix.[/color][/font] [font=helvetica, arial, sans-serif][color=#282828]Enjoy ![/color][/font] [/quote] Very nice update! These both points were exactly, what i brought up in "the other thread" - so its really great to see it working now! Ok...here is a new one, cause you are so fast and you shouldnt get bored : Very often, you switch from the "Character Skill view" to the vault and to the database. It would be AWESOME, if every screen would offer the option "Open in a new window". For the ones saying "shift click the link for that very reason": There are scripts tied to the frames not allowing this easy solution. If you could offer "open in new window" (Java window tho, no menue, fixed size etc..so its looking like a "child-window") we could work in a great way looking at char-skills, inventory and item DB the same time. If the planner would be handled the same, the thing would be perfect !
  19. KYP said in another thread, that a private conversation is not considered to be a harrasment by definition therefor no bannable offense.
  20. It will effect everyone because Vaden is also the guildleader of a very big guild, able to do raids etc. So all high-level stuff you need in game is build by mostly Vaden. Of course this is selfish at this point to say "Vaden must stay to build my stuff". But whole life is this way, no ? BESIDES from "right and wrong"...
  21. Good evening/morning. Obv. VadenTT was banned. Of course, this is something the community is not involved in and a dev/GM could close the thread with a comment like "Not your cup of tea...we sort out alrdy...yadda yadda". Anyway - since Vaden is a great supporter of the community, i still ask for the "why". This project is still a community project. Its not important who is CODING it (of course it is), but we also shouldnt forget who is supporting it in a financial way (aka PAYING for it) - so i think its a....ya say "right" of the community to ask, why one of the most supportive toons has been banned. I'm just jumping in EARLY...before this whole "affair" becomes an uproar noone will able to handle at the end, resulting in MASSCANCELATIONS...that would SUCK ! Of COURSE everyone knows whats going on here, we are also aware of this. So plz...lets discuss the topic in a friendly and polit way.
  22. WOOTI Its in, yay !! And now..(lol) - how about the items in hold/vault clickable that leads to a stats-page? Or a dropdown like: "Find this item in the Database" "Show stats of this item" ?
  23. Morning. It would be VERY nice to have a small link within the character planner (net-7.org) like "Fetch/copy my character". If i click the link, the character planner gets the current levels/skills from my toon and i can start planning from this point. Like always: Sound nice? Yes it does..make it so
  24. Hi Nerilka, I am sorry to hear your request has not been answered yet. I am sure that this has to do with Damuras currently not being active (RL). Maybe we group ingame and get known to each other - how does that sound?
×
×
  • Create New...