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Memories Of Westwood


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MEMORIES OF WESTWOOD
--------------------

In the beginning, all of the classes ARE described in the charactor selection dialogs.
Megan sure is fine!
Any deviation from those base prerequisites is just that.

One of the earliest came when the JDs cried that the PWs were to powerful.
Dismissing storyline and the fact that the Progen were genetically designed to be powerful,
EA kneeled down to the kiddies $15 per week, and drastically reduced the Progen.
And Megan cried.

Having psychic powers,and a cunning nature, it didn't take very long for the JD to realise
EAs greed ,lack of integrety, and vunerability to whinning. They went right to work.
It was no longer the Progen being to powerful, it was the JD wasn't powerful enough, whaaa!
And of course EA always willing to do anything for fifteen bucks ,came sliding up on their
knees, and layed more powerful beams at the JDs feet.
And again Megan cried.

But did the JD take their new powerful beams and conqure the galaxy at that point?
Nope. They contemplated, (cloaked), while the Progen and Terran battled down the mobs.
Then just before the mobs were killed, the JD uncloaked and used those newly earned beams
to create that brave battle tactic known as "KILL STEALING". Hence looting rights.
Megan then cursed, not a pretty thing to wittness.

After that came the raids and constant demand for bigger and flashier ego drops for the inner
circle of the raid organizers, but thats another story.

EA tired of wearing asbestos lipstick, and kevlar knee pads closed the game and sent the JDs to Eve.
In Eve, they hang around gates in 0,0 space and giggle when a newbie wanders in.
When an Ex-Progen comes through the gate and loots their toys, they leave the game.

Anyone wonder where they go?
Anyone wonder when the JD conqured the galaxy?
Anyone wonder whatever happened to Megan?

For all you folks that wasted Time and Skill points on "Critical Targeting".
Remember, JDs are only supposed to have LVL 5 Critical Targeting,
and PWs have LVL 7 Critical Targeting. And those 2 upper LVLs are rough to get.

This routine is from PlayerCombat.cpp
+++++++++++++++++++++++++++++
+
+
+


float Player::CalcDamage(int weapon_damage, int subcat, bool *critical)
{
float damage_bonus;
float damage_inflicted;


short critical_limit = 19;

================================================================================================================
if (Profession() == PROFESSION_WARRIOR && Race() == RACE_JENQUAI)
{
critical_limit = 16; //Test: JW's get 1 in 5 shots as critical, as opposed to 1 in 20 for everyone else.
}
================================================================================================================



// Get Damage bonus by weapon type
switch(subcat)
{
case 100: // Beam
damage_bonus = 1 + m_Stats.GetStat(STAT_BEAM_DAMAGE);
break;

case 101: // Projectile
damage_bonus = 1 + m_Stats.GetStat(STAT_PROJECTILES_DAMAGE);
break;

case 102: // Missiles
damage_bonus = 1 + m_Stats.GetStat(STAT_MISSILE_DAMAGE);
break;

default:
LogMessage("ERROR: Weapon subcategory [%d] wrong for %s\n", subcat, Name());
damage_bonus = 0.0f;
break;
}

//find the base weapon damage, first have we got a critical or missed?
short to_hit = (rand() % 20) + 1;

float damage_fraction = 1.0f;



================================================================================================================
//This system gives a critical on a 20, a miss on a 1, and less than 12 it gives fractional damage (which could still be full sometimes). FOR JD CRITICAL IS ANYTHING ABOVE 16 <<<<<=====<<<<<
================================================================================================================

if (to_hit == 1)
{
//Weapon missed, damage zero
damage_bonus = 0;
}



=================================================
else if (to_hit > critical_limit)
{
//Critical!! Double damage
damage_bonus = damage_bonus * 2.0f;
*critical = true;
}
=================================================



else if (to_hit < 12) //to_hit less than 12, so we didn't do full damage
{
damage_fraction = (float)((rand() % 10) + (rand() % 10) + (rand() % 10) + 3)/30.0f;
}

//Now calculate the damage based on weapon base damage and bonus.
damage_inflicted = damage_fraction * (float)(weapon_damage) * damage_bonus;

return (damage_inflicted);
}


That is just one example, there are many more.


Take the Faction issue. Startup a brand new JD and take a look at the Faction page.
They don't have to work for Faction.
Everyone loves them, including the Centuriate, HUH???

The universes best builder can build a LVL 9 mouse trap, but is unable to use it.
Why? Because the JDs "Kill Stealed" the the TTs Device tech LVL 9 !
None of the dedicated fighting classes had device tech lvl 9.
The upper lvl buffs/debuffs were dished out by the Support classes.
The Scope is a device that the games ultimate explorer ,the JE ,owns.

And speaking of devices, anyone else notice that hulks and mobs are infested with JD devices?
To get a decent Progen or Terran device, you have to spend a hundred million on ammo, and kill the same mob type for days on end.
And of course you multiply that if you want to get a successful analysis.

Love this game, and most of the people who play it.
Could be the greatest game, if the Devs would stop trying to develope the JD to the nth degree squared.

Everyone should have fun, not just 1 in 20.

Every couple of years I open my big mouth, say my piece, dissappear, and still remain.
Progens have cloaking too!

LOL !!!
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The design docs that are on the N7 portal, and can be downloaded by anyone, say otherwise on critical targeting.

[img]http://i125.photobucket.com/albums/p73/Terrell_072/CriticalTargeting.png[/img]

It's right in the middle under the column that says JW. PW gets 6 guns and L7 crits, TW gets 5 MLs and L5 crits, but also gets a crit buff from Rally, while the JW gets L7 crits 5 beams, and a temporary (5-10 seconds) damage buff from Combat Cloak.

JW using beams as their racial weapon, also had to deal with the fact that in live beams did not do maximum damage if used over 50% range. JW survive by sneaking up, inflicting heavy damage, and doing a disappearing act.


[url="http://www.earthandbeyond.ca/server/patchviewer.jsp-id=476.html"]http://www.earthandb...jsp-id=476.html[/url]

Each warrior should have it's own style to play, all should be able to fight well when played correctly.
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All fighters are not equal. The progen defeated jenquai soundly. It was only when the leader of the progens went to joves and seen the carnage,he being sickened and enraged had the dog progens hunted down with their leader and destroyed. The progens then withdrew as they could see no honor in their victory. The terans then stepped in to broker a peace as they could smell the credits in the rebuilding of the jenquai empire. The Progen are bound by honor, The Jenquai are bound by survival, and the Terans are bound by greed. And I am bound to play this game a little while longer.
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Yeh um Terrel, N7 docs weren't the ORIGINAL docs. "N7" is a approximation of what was.....the old docs weren't "N7" thats EMU stuff, old WW docs were never labeled "N7" nor did they ever refer to JENQUAI DEFENDERS as JW they always were refered to as JENQUAI DEFENDERS or JD for short, if you find a document that refers to a JD as a JW you can be quite sure that it wasn't a original form.

Same for other classes, WW was quite careful to refer to classes by their real names or abbreviations, I had to fill out NUMEROUS bug reports , test survey(s) and opinions etc. when in beta and that was one of the things they were sticklers on, a PS was a Progen Sentinel NOT a Progen Explorer, a TE was a Terran Enforcer not a TW etc etc. so for sure if you find some document refering otherwise then you have either a recreated document (and thus suspect from at a minimum memory loss) or a out and out fraudulent form.
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[sub]As to MalContents post, some of it is sour grapes parts is true and yet other parts is pointing some of the simple inconsistencies built in and/or accidentally included, some of which they intended to iron out eventually but Sunset insued and never transpired.[/sub]

[sub]Remember, this game was cutting edge, there was no template to work from, and WW was a startup. Many many typos made it into final product, many many gear and skill inconsistancies got in as well, the monthly patch promise was supost to adress that live, 1 month content on, 1 month fixs/storyline fixs on next. In reality, since EA was milking it for cash, they went all shinies monthly then every other month..then not even then....fade to sunset.[/sub]
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