ajsb1986 Posted March 1, 2011 Report Share Posted March 1, 2011 Ok first off let me just state some examples so I can be clear on what I am talking about. Some systems if you have a 50% buff from one source and a 50% buff from another adding together they will equal 100%. In other systems the end result is 75% because of diminishing returns. (You start at 0% and then get 50% closer to 100% which means 50%. Then you get 50% closer again which leaves you at 75%. You can keep adding 50% like that and always get closer but never reach 100%). Then there's systems which would ignore anything but the highest %. For my purposes I am going to ignore that one since what I am specifically talking about is coming from two sources, a Device and a skill, and so I am 99.9% sure they stack with each other. Now for the specifics of what I am asking about. I currently have on my TS Navigate 7 which tells me I should be getting, in addition to other things, 80% less cost for warp speed and 30% reduction in warp start up and recovery time. I also have a 200% Mk7 Laz which, other than the warp speed buff, is giving me a 65% reduction to warp startup/cooldown times. But when I start warp, it -really- feels like it's instant. So are the two %'s adding together to give me a 95% reduction in warp startup/cooldown? Or 75.5%? The main reason I am asking is that seems rather silly. I mean what's the limit? Are there world shattering consequences for, say, adding a 65% reduction skill and a 45% reduction item together? Or is something here working not as intended? Quote Link to comment Share on other sites More sharing options...
kjeron Posted March 1, 2011 Report Share Posted March 1, 2011 Ok first off let me just state some examples so I can be clear on what I am talking about. Some systems if you have a 50% buff from one source and a 50% buff from another adding together they will equal 100%. In other systems the end result is 75% because of diminishing returns. (You start at 0% and then get 50% closer to 100% which means 50%. Then you get 50% closer again which leaves you at 75%. You can keep adding 50% like that and always get closer but never reach 100%). Then there's systems which would ignore anything but the highest %. For my purposes I am going to ignore that one since what I am specifically talking about is coming from two sources, a Device and a skill, and so I am 99.9% sure they stack with each other. Now for the specifics of what I am asking about. I currently have on my TS Navigate 7 which tells me I should be getting, in addition to other things, 80% less cost for warp speed and 30% reduction in warp start up and recovery time. I also have a 200% Mk7 Laz which, other than the warp speed buff, is giving me a 65% reduction to warp startup/cooldown times. But when I start warp, it -really- feels like it's instant. So are the two %'s adding together to give me a 95% reduction in warp startup/cooldown? Or 75.5%? The main reason I am asking is that seems rather silly. I mean what's the limit? Are there world shattering consequences for, say, adding a 65% reduction skill and a 45% reduction item together? Or is something here working not as intended? I would assume its being added together for 95%, same as other percetage based buffs: Reduced Warp Cost, Weapon Turbo's, Enhance Weapons + Weapon SkillLvl, Equipment Engineering, and Reduced Ship Signature are all stacked that way. I doubt there are consequences for >100% reduced warp charge, as the JT's group bonus gives just that. Unless they purposely made it only give +2%, which I assume it gives more than that, as there is noticable difference with it. Quote Link to comment Share on other sites More sharing options...
rhobix Posted March 1, 2011 Report Share Posted March 1, 2011 I would assume its being added together for 95%, same as other percetage based buffs: Reduced Warp Cost, Weapon Turbo's, Enhance Weapons + Weapon SkillLvl, Equipment Engineering, and Reduced Ship Signature are all stacked that way. I doubt there are consequences for >100% reduced warp charge, as the JT's group bonus gives just that. Unless they purposely made it only give +2%, which I assume it gives more than that, as there is noticable difference with it. As far as I can recall, my JE in live had 100% warp charge reduction (or insta-warp as I like to call it). I don't remember what was needed to get it, but I remember having max navigate and lvl9 devices (though I used mostly lvl8's to get rid of the debuff if I remember correctly). Insta-warp is very useful for prospecting (and survivability). Quote Link to comment Share on other sites More sharing options...
Terrell [BT] Posted March 1, 2011 Report Share Posted March 1, 2011 You can get instawarp or near instawarp with a JE or Scout. In Live I had L6 Navigate and L9 devices. In Emulator you can also get negative warp cost with Navigate and a high level RR+, at this time. I'm using a L8 RR+ and L7 Navigate, and when I engage my engines energy is added to my reactor. Quote Link to comment Share on other sites More sharing options...
Slayerman Posted March 1, 2011 Report Share Posted March 1, 2011 You can get instawarp or near instawarp with a JE or Scout. In Live I had L6 Navigate and L9 devices. In Emulator you can also get negative warp cost with Navigate and a high level RR+, at this time. I'm using a L8 RR+ and L7 Navigate, and when I engage my engines energy is added to my reactor. I smell a bug Quote Link to comment Share on other sites More sharing options...
Terrell [BT] Posted March 1, 2011 Report Share Posted March 1, 2011 I smell a bug Should have known that was too good to be true. Was able to get a pretty big kick to my reactor. When I'd install my Cyg 9 and it would kick in with about 1/3 charge, I'd activate my engines and it would be full or almost full. Quote Link to comment Share on other sites More sharing options...
ajsb1986 Posted March 1, 2011 Author Report Share Posted March 1, 2011 Ok, thank you for the replies. I was in EnB live but I wasn't able to get as high level as I am now before the servers shut down so I am in new territory. And instant warp speeds just didn't feel right, I am far too used to games applying diminishing returns on percentage based buffs. Quote Link to comment Share on other sites More sharing options...
kemperor1 Posted March 1, 2011 Report Share Posted March 1, 2011 One thing that's not good to stack over 100% last time I checked is equipment engineering. I activated a nova (think that's the one with the ee buff? ) on top of my gm+ and nothing would install while in space! This may well have been fixed as it was months ago. Quote Link to comment Share on other sites More sharing options...
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