Blondine Posted December 31, 2010 Report Share Posted December 31, 2010 (edited) I understand all class could solo, but there's no challenge at end game if they can continue to do so... Now this makes more sense. A jd can solo 1 "bmx" all he wants, but if there was a "bmx a and bmx b" thrown in the situation. Then progen C would have to shield jd from "bmx a and b" because jd can't solo while holding multi argo. So jd calls for progen C to help and thus they start a group and without grouping there is no raids, without raids, content maybe pushed towards soloing issues more then grouping. This is the only problem I see. How often does 2 mobs group up together and challenge that jd to not solo? Other then in the FB or near boss spawns. Back in Live, a PW couldn't touch a tengu in cooper at any nav without 2-3 of them on his tail, regardless of the supply spawn to player masses ratio. I recall not being able to solo anything passed cl 50 without needing a group or guild to help me back in live. Sry if I'm emphasizing too much on grouping, but hearing things like soloing, needs to be discussed. Then visit now cooper and try to kill 1 Ten-Gu....most of the time you will have a problem i think. Not that you can't kill, just you have not only one at you. A PW was in live be able to solo in cooper, they did it not because they would not get many kills since there were mostly groups and also JDs soloing. Edited December 31, 2010 by Blondin Quote Link to comment Share on other sites More sharing options...
Terrell [BT] Posted December 31, 2010 Report Share Posted December 31, 2010 If you are fighting using a Jenquai toon, whether it's a JE, JW, or JT, you want to coma whatever you're fighting, simply so you reduce their scan, and reducing their weapons range is a byproduct of doing so. Means you take less damage. Quote Link to comment Share on other sites More sharing options...
kjeron Posted January 1, 2011 Report Share Posted January 1, 2011 If you are fighting using a Jenquai toon, whether it's a JE, JW, or JT, you want to coma whatever you're fighting, simply so you reduce their scan, and reducing their weapons range is a byproduct of doing so. Means you take less damage. As soon as the Coma works. Quote Link to comment Share on other sites More sharing options...
Terrell [BT] Posted January 1, 2011 Report Share Posted January 1, 2011 As soon as the Coma works. I agree, it's a very important device that needs to work. Quote Link to comment Share on other sites More sharing options...
echarboneau Posted January 1, 2011 Report Share Posted January 1, 2011 Sometimes I think this game is changing so fast that I'm having to relearn what I've learned before I'm done learning it the first time. HOWEVER, that is NOT a complaint. Mostly, I have enjoyed the changes. Thank you Devs and everyone. Quote Link to comment Share on other sites More sharing options...
DarkkHero Posted January 2, 2011 Report Share Posted January 2, 2011 Sometimes its fun to learn new tactics. Keeps things fresh. IMHO Quote Link to comment Share on other sites More sharing options...
Tienbau Posted January 3, 2011 Report Share Posted January 3, 2011 /agree - JDs are meant to be the glass cannons. you hit the nail on the head there. They are supposed to have high hitting power, but high risk too. If you have 100% damage immunity (as per the bugged cloak exploit the way it used to be), you've essentially got an infinite damage cannon. It had been like that for months. this was a bug in the server's damage handling system which has been fixed. Quote Link to comment Share on other sites More sharing options...
Rossdie [BT] Posted January 3, 2011 Report Share Posted January 3, 2011 It's all good, just forget about the other two races we can all just make jenpie chars (call it the jenpies took over the universe war)I am going to lvl a JD myself since it can solo the FB mobs with it being basically invulnerable. Quote Link to comment Share on other sites More sharing options...
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